NoMSAA supervariant support
Added a ShaderSystem supervariant to provide a system-wide supervariant name. Changed ShaderAsset to append the system-wide supervariant name when searching for supervariants. Added the NoMSAA supervariant to several shaders.
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@@ -46,7 +46,7 @@ namespace AZ
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if (sceneSrgLayout)
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{
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auto shaderAsset = RPISystemInterface::Get()->GetCommonShaderAssetForSrgs();
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scene->m_srg = ShaderResourceGroup::Create(shaderAsset, DefaultSupervariantIndex, sceneSrgLayout->GetName());
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scene->m_srg = ShaderResourceGroup::Create(shaderAsset, sceneSrgLayout->GetName());
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}
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return ScenePtr(scene);
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