NoMSAA supervariant support

Added a ShaderSystem supervariant to provide a system-wide supervariant name.
Changed ShaderAsset to append the system-wide supervariant name when searching for supervariants.
Added the NoMSAA supervariant to several shaders.
This commit is contained in:
Doug McDiarmid
2021-06-18 16:39:32 -07:00
parent e22d21f4b6
commit dc1d34c83f
29 changed files with 282 additions and 45 deletions
@@ -69,7 +69,7 @@ namespace AZ
if (srgLayout)
{
auto shaderAsset = m_materialAsset->GetMaterialTypeAsset()->GetShaderAssetForMaterialSrg();
m_shaderResourceGroup = ShaderResourceGroup::Create(shaderAsset, DefaultSupervariantIndex, srgLayout->GetName());
m_shaderResourceGroup = ShaderResourceGroup::Create(shaderAsset, srgLayout->GetName());
if (m_shaderResourceGroup)
{
@@ -64,11 +64,10 @@ namespace AZ
if (shaderAsset)
{
auto supervariantIndex = DefaultSupervariantIndex;
const auto srgLayout = shaderAsset->FindShaderResourceGroupLayout(SrgBindingSlot::Pass, supervariantIndex);
const auto srgLayout = shaderAsset->FindShaderResourceGroupLayout(SrgBindingSlot::Pass);
if (srgLayout)
{
m_shaderResourceGroup = ShaderResourceGroup::Create(shaderAsset, supervariantIndex, srgLayout->GetName());
m_shaderResourceGroup = ShaderResourceGroup::Create(shaderAsset, srgLayout->GetName());
AZ_Assert(
m_shaderResourceGroup, "[RasterPass '%s']: Failed to create SRG from shader asset '%s'", GetPathName().GetCStr(),
@@ -46,7 +46,7 @@ namespace AZ
if (sceneSrgLayout)
{
auto shaderAsset = RPISystemInterface::Get()->GetCommonShaderAssetForSrgs();
scene->m_srg = ShaderResourceGroup::Create(shaderAsset, DefaultSupervariantIndex, sceneSrgLayout->GetName());
scene->m_srg = ShaderResourceGroup::Create(shaderAsset, sceneSrgLayout->GetName());
}
return ScenePtr(scene);
@@ -21,6 +21,7 @@
#include <AtomCore/Instance/InstanceDatabase.h>
#include <AzCore/Interface/Interface.h>
#include <Atom/RPI.Public/Shader/ShaderSystemInterface.h>
#include <Atom/RPI.Public/Shader/ShaderReloadNotificationBus.h>
#include <Atom/RPI.Public/Shader/ShaderReloadDebugTracker.h>
@@ -33,6 +34,19 @@ namespace AZ
auto anySupervariantName = AZStd::any(supervariantName);
Data::Instance<Shader> shaderInstance = Data::InstanceDatabase<Shader>::Instance().FindOrCreate(
Data::InstanceId::CreateFromAssetId(shaderAsset.GetId()), shaderAsset, &anySupervariantName);
if (shaderInstance)
{
// [GFX TODO][ATOM-15813] Change InstanceDatabase<Shader> to support multiple instances with different supervariants.
// At this time we do not support multiple supervariants loaded for a shader asset simultaneously, so if this shader
// is referring to the wrong supervariant we need to change it to the correct one.
SupervariantIndex supervariantIndex = shaderAsset->GetSupervariantIndex(supervariantName);
if (supervariantIndex.IsValid() && shaderInstance->GetSupervariantIndex() != supervariantIndex)
{
shaderInstance->ChangeSupervariant(supervariantIndex);
}
}
return shaderInstance;
}
@@ -68,8 +82,6 @@ namespace AZ
RHI::ResultCode Shader::Init(ShaderAsset& shaderAsset)
{
AZ_Assert(m_supervariantIndex != InvalidSupervariantIndex, "Invalid supervariant index");
ShaderVariantFinderNotificationBus::Handler::BusDisconnect();
ShaderVariantFinderNotificationBus::Handler::BusConnect(shaderAsset.GetId());
@@ -395,5 +407,15 @@ namespace AZ
{
return m_drawListTag;
}
void Shader::ChangeSupervariant(SupervariantIndex supervariantIndex)
{
if (supervariantIndex != m_supervariantIndex)
{
m_supervariantIndex = supervariantIndex;
Init(*m_asset);
}
}
} // namespace RPI
} // namespace AZ
@@ -40,6 +40,19 @@ namespace AZ
return Data::InstanceId::CreateData(idString.data(), idString.size());
}
Data::Instance<ShaderResourceGroup> ShaderResourceGroup::Create(
const Data::Asset<ShaderAsset>& shaderAsset, const AZ::Name& srgName)
{
// retrieve the supervariantIndex by searching for the default supervariant name, this will
// allow the shader asset to properly handle the RPI::ShaderSystem supervariant
SupervariantIndex supervariantIndex = shaderAsset->GetSupervariantIndex(AZ::Name(""));
SrgInitParams initParams{ supervariantIndex, srgName };
auto anyInitParams = AZStd::any(initParams);
return Data::InstanceDatabase<ShaderResourceGroup>::Instance().FindOrCreate(
Data::InstanceId::CreateRandom(), shaderAsset, &anyInitParams);
}
Data::Instance<ShaderResourceGroup> ShaderResourceGroup::Create(
const Data::Asset<ShaderAsset>& shaderAsset, const SupervariantIndex& supervariantIndex, const AZ::Name& srgName)
{
@@ -148,6 +148,16 @@ namespace AZ
{
handler.Connect(m_globalShaderOptionUpdatedEvent);
}
void ShaderSystem::SetSupervariantName(const AZ::Name& supervariantName)
{
m_supervariantName = supervariantName;
}
const AZ::Name& ShaderSystem::GetSupervariantName() const
{
return m_supervariantName;
}
///////////////////////////////////////////////////////////////////
} // namespace RPI
@@ -59,7 +59,7 @@ namespace AZ
if (viewSrgShaderAsset.IsReady())
{
m_shaderResourceGroup = ShaderResourceGroup::Create(viewSrgShaderAsset, DefaultSupervariantIndex, RPISystemInterface::Get()->GetViewSrgLayout()->GetName());
m_shaderResourceGroup = ShaderResourceGroup::Create(viewSrgShaderAsset, RPISystemInterface::Get()->GetViewSrgLayout()->GetName());
}
#if AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED
m_maskedOcclusionCulling = MaskedOcclusionCulling::Create();
@@ -20,6 +20,7 @@
#include <AzCore/Interface/Interface.h>
#include <Atom/RPI.Reflect/Shader/IShaderVariantFinder.h>
#include <Atom/RPI.Public/Shader/ShaderSystem.h>
#include <Atom/RPI.Public/Shader/ShaderReloadDebugTracker.h>
#include <Atom/RPI.Public/Shader/ShaderReloadNotificationBus.h>
@@ -148,18 +149,28 @@ namespace AZ
SupervariantIndex ShaderAsset::GetSupervariantIndex(const AZ::Name& supervariantName) const
{
const auto& supervariants = GetCurrentShaderApiData().m_supervariants;
const uint32_t supervariantCount = supervariants.size();
for (uint32_t index = 0; index < supervariantCount; ++index)
{
if (supervariants[index].m_name == supervariantName)
{
return SupervariantIndex{index};
}
}
return InvalidSupervariantIndex;
}
SupervariantIndex supervariantIndex = InvalidSupervariantIndex;
// check for an RPI ShaderSystem supervariant
RPI::ShaderSystemInterface* shaderSystemInterface = ShaderSystemInterface::Get();
if (shaderSystemInterface && !shaderSystemInterface->GetSupervariantName().IsEmpty())
{
// search for the combined requested name and system supervariant name
// Note: the shader may not support this supervariant, if it doesn't we will
// fallback to the requested name below
AZStd::string combinedName = supervariantName.GetCStr();
combinedName.append(shaderSystemInterface->GetSupervariantName().GetCStr());
supervariantIndex = GetSupervariantIndexInternal(AZ::Name(combinedName));
}
if (supervariantIndex == InvalidSupervariantIndex)
{
// search for the requested name
supervariantIndex = GetSupervariantIndexInternal(supervariantName);
}
return supervariantIndex;
}
Data::Asset<ShaderVariantAsset> ShaderAsset::GetVariant(
const ShaderVariantId& shaderVariantId, SupervariantIndex supervariantIndex)
@@ -296,6 +307,24 @@ namespace AZ
return RHI::NullSrgLayout;
}
const RHI::Ptr<RHI::ShaderResourceGroupLayout>& ShaderAsset::FindShaderResourceGroupLayout(const Name& shaderResourceGroupName) const
{
SupervariantIndex supervariantIndex = DefaultSupervariantIndex;
// check for an RPI ShaderSystem specified supervariant
RPI::ShaderSystemInterface* shaderSystemInterface = ShaderSystemInterface::Get();
if (shaderSystemInterface && !shaderSystemInterface->GetSupervariantName().IsEmpty())
{
SupervariantIndex systemSupervariantIndex = GetSupervariantIndexInternal(shaderSystemInterface->GetSupervariantName());
if (systemSupervariantIndex.IsValid())
{
supervariantIndex = systemSupervariantIndex;
}
}
return FindShaderResourceGroupLayout(shaderResourceGroupName, supervariantIndex);
}
const RHI::Ptr<RHI::ShaderResourceGroupLayout>& ShaderAsset::FindShaderResourceGroupLayout(
uint32_t bindingSlot, SupervariantIndex supervariantIndex) const
{
@@ -319,6 +348,24 @@ namespace AZ
return RHI::NullSrgLayout;
}
const RHI::Ptr<RHI::ShaderResourceGroupLayout>& ShaderAsset::FindShaderResourceGroupLayout(uint32_t bindingSlot) const
{
SupervariantIndex supervariantIndex = DefaultSupervariantIndex;
// check for an RPI ShaderSystem specified supervariant
RPI::ShaderSystemInterface* shaderSystemInterface = ShaderSystemInterface::Get();
if (shaderSystemInterface && !shaderSystemInterface->GetSupervariantName().IsEmpty())
{
SupervariantIndex systemSupervariantIndex = GetSupervariantIndexInternal(shaderSystemInterface->GetSupervariantName());
if (systemSupervariantIndex.IsValid())
{
supervariantIndex = systemSupervariantIndex;
}
}
return FindShaderResourceGroupLayout(bindingSlot, supervariantIndex);
}
const RHI::Ptr<RHI::ShaderResourceGroupLayout>& ShaderAsset::FindFallbackShaderResourceGroupLayout(
SupervariantIndex supervariantIndex) const
{
@@ -467,6 +514,20 @@ namespace AZ
return &supervariants[index];
}
SupervariantIndex ShaderAsset::GetSupervariantIndexInternal(AZ::Name supervariantName) const
{
const auto& supervariants = GetCurrentShaderApiData().m_supervariants;
const uint32_t supervariantCount = supervariants.size();
for (uint32_t index = 0; index < supervariantCount; ++index)
{
if (supervariants[index].m_name == supervariantName)
{
return SupervariantIndex{ index };
}
}
return InvalidSupervariantIndex;
}
bool ShaderAsset::FinalizeAfterLoad()
{
// Use the current RHI that is active to select which shader data to use.