diff --git a/Code/LauncherUnified/launcher_generator.cmake b/Code/LauncherUnified/launcher_generator.cmake index b35493e55f..9078f9a3c5 100644 --- a/Code/LauncherUnified/launcher_generator.cmake +++ b/Code/LauncherUnified/launcher_generator.cmake @@ -124,9 +124,17 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC # After ensuring that we correctly support DPI scaling, this should be switched to "PerMonitor" set_property(TARGET ${project_name}.GameLauncher APPEND PROPERTY VS_DPI_AWARE "OFF") if(LY_DEFAULT_PROJECT_PATH) + if (TARGET ${project_name}) + get_target_property(project_game_launcher_additional_args ${project_name} GAMELAUNCHER_ADDITIONAL_VS_DEBUGGER_COMMAND_ARGUMENTS) + if (project_game_launcher_additional_args) + # Avoid pushing param-NOTFOUND into the argument in case this property wasn't found + set(additional_game_vs_debugger_args "${project_game_launcher_additional_args}") + endif() + endif() + get_target_property(project_game_launcher_additional_args ${project_name} GAMELAUNCHER_ADDITIONAL_VS_DEBUGGER_COMMAND_ARGUMENTS) set_property(TARGET ${project_name}.GameLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS - "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\" ${project_game_launcher_additional_args}") + "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\" ${additional_game_vs_debugger_args}") endif() # Associate the Clients Gem Variant with each projects GameLauncher @@ -175,9 +183,16 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC ) if(LY_DEFAULT_PROJECT_PATH) - get_target_property(project_server_launcher_additional_args ${project_name} SERVERLAUNCHER_ADDITIONAL_VS_DEBUGGER_COMMAND_ARGUMENTS) + if (TARGET ${project_name}) + get_target_property(project_server_launcher_additional_args ${project_name} SERVERLAUNCHER_ADDITIONAL_VS_DEBUGGER_COMMAND_ARGUMENTS) + if (project_server_launcher_additional_args) + # Avoid pushing param-NOTFOUND into the argument in case this property wasn't found + set(additional_server_vs_debugger_args "${project_server_launcher_additional_args}") + endif() + endif() + set_property(TARGET ${project_name}.ServerLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS - "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\" ${project_server_launcher_additional_args}") + "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\" ${additional_server_vs_debugger_args}") endif() # Associate the Servers Gem Variant with each projects ServerLauncher