Gems/Maestro
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -98,10 +98,10 @@ void CAnimSequence::SetName(const char* name)
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return; // should never happen, null pointer guard
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}
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string originalName = GetName();
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AZStd::string originalName = GetName();
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m_name = name;
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m_pMovieSystem->OnSequenceRenamed(originalName, m_name.c_str());
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m_pMovieSystem->OnSequenceRenamed(originalName.c_str(), m_name.c_str());
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// the sequence named LIGHT_ANIMATION_SET_NAME is a singleton sequence to hold all light animations.
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if (m_name == LIGHT_ANIMATION_SET_NAME)
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@@ -744,9 +744,6 @@ void CAnimSequence::Deactivate()
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static_cast<CAnimNode*>(animNode)->OnReset();
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}
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// Remove a possibly cached game hint associated with this anim sequence.
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stack_string sTemp("anim_sequence_");
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sTemp += m_name.c_str();
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// Audio: Release precached sound
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m_bActive = false;
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@@ -776,16 +773,6 @@ void CAnimSequence::PrecacheStatic(const float startTime)
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return;
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}
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// Try to cache this sequence's game hint if one exists.
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stack_string sTemp("anim_sequence_");
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sTemp += m_name.c_str();
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//if (gEnv->pAudioSystem)
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{
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// Make sure to use the non-serializable game hint type as trackview sequences get properly reactivated after load
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// Audio: Precache sound
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}
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gEnv->pLog->Log("=== Precaching render data for cutscene: %s ===", GetName());
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m_precached = true;
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