Refresh rate driven rendering tick logic (#3375)
* Implement sync interval and refresh rate API for RenderViewportWidget Signed-off-by: nvsickle <nvsickle@amazon.com> * Measure actual frame timings in the viewport info overlay. Takes the median of the sum of (frame end - frame begin) to provide more a more representative view of when frames begin and end. Note: Until VSync is internally supported by the event loop, this will produce nearly identical frame timings as the frame will spend as much time as needed synchronously waiting on a vblank. Signed-off-by: nvsickle <nvsickle@amazon.com> * Make frame timing per-pipeline, wire up refresh rate info to ViewportContext Signed-off-by: nvsickle <nvsickle@amazon.com> * POC: Frame limit pipeline rendering Signed-off-by: nvsickle <nvsickle@amazon.com> * Switch Editor tick to every 0ms to allow better tick accumulation behavior Signed-off-by: nvsickle <nvsickle@amazon.com> * Move RPISystemComponent to the tick bus, remove tick accumulation logic Signed-off-by: nvsickle <nvsickle@amazon.com> * Add `AddToRenderTickAtInterval` to RenderPipeline API This allows a pipeline to update at a set cadence, instead of rendering every frame or being directly told when to tick. Signed-off-by: nvsickle <nvsickle@amazon.com> * Make ViewportContext enforce a target framerate -Adds GetFpsLimit/SetFpsLimit for actively limiting FPS -Calculates a render tick interval based on vsync and the vps limit and updates the current pipeline Signed-off-by: nvsickle <nvsickle@amazon.com> * Add r_fps_limit and ed_inactive_viewport_fps_limit cvars Signed-off-by: nvsickle <nvsickle@amazon.com> * Quick null check from a crash I bumped into Signed-off-by: nvsickle <nvsickle@amazon.com> * Fix off-by-one on FPS calculation (shouldn't include the not-yet-rendered frame) Signed-off-by: nvsickle <nvsickle@amazon.com> * Clarify frame time begin initialization Signed-off-by: nvsickle <nvsickle@amazon.com> * Fix TrackView export. Signed-off-by: nvsickle <nvsickle@amazon.com> * Address some reviewer feedback, revert RPISystem API change, fix CPU profiler. Signed-off-by: nvsickle <nvsickle@amazon.com> * Add g_simulation_tick_rate Signed-off-by: nvsickle <nvsickle@amazon.com> * Address review feedback, make frame limit updates event driven Signed-off-by: nvsickle <nvsickle@amazon.com> * Remove timestamp update from ComponentApplication::Tick Signed-off-by: nvsickle <nvsickle@amazon.com>
This commit is contained in:
committed by
GitHub
parent
b2963f2bc1
commit
db63dcbcd9
@@ -14,6 +14,9 @@
|
||||
#include <RPI.Private/RPISystemComponent.h>
|
||||
|
||||
#include <Atom/RHI/Factory.h>
|
||||
#include <Atom/RPI.Public/ViewportContextBus.h>
|
||||
#include <Atom/RPI.Public/ViewportContext.h>
|
||||
#include <Atom/RPI.Public/RenderPipeline.h>
|
||||
|
||||
#include <AzCore/Asset/AssetManager.h>
|
||||
#include <AzCore/IO/IOUtils.h>
|
||||
@@ -93,20 +96,29 @@ namespace AZ
|
||||
}
|
||||
|
||||
m_rpiSystem.Initialize(m_rpiDescriptor);
|
||||
AZ::SystemTickBus::Handler::BusConnect();
|
||||
AZ::TickBus::Handler::BusConnect();
|
||||
}
|
||||
|
||||
void RPISystemComponent::Deactivate()
|
||||
{
|
||||
AZ::SystemTickBus::Handler::BusDisconnect();
|
||||
AZ::TickBus::Handler::BusDisconnect();
|
||||
m_rpiSystem.Shutdown();
|
||||
}
|
||||
|
||||
void RPISystemComponent::OnSystemTick()
|
||||
void RPISystemComponent::OnTick([[maybe_unused]]float deltaTime, [[maybe_unused]]ScriptTimePoint time)
|
||||
{
|
||||
if (deltaTime == 0.f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_rpiSystem.SimulationTick();
|
||||
m_rpiSystem.RenderTick();
|
||||
}
|
||||
|
||||
int RPISystemComponent::GetTickOrder()
|
||||
{
|
||||
return AZ::ComponentTickBus::TICK_RENDER;
|
||||
}
|
||||
} // namespace RPI
|
||||
} // namespace AZ
|
||||
|
||||
Reference in New Issue
Block a user