Refresh rate driven rendering tick logic (#3375)
* Implement sync interval and refresh rate API for RenderViewportWidget Signed-off-by: nvsickle <nvsickle@amazon.com> * Measure actual frame timings in the viewport info overlay. Takes the median of the sum of (frame end - frame begin) to provide more a more representative view of when frames begin and end. Note: Until VSync is internally supported by the event loop, this will produce nearly identical frame timings as the frame will spend as much time as needed synchronously waiting on a vblank. Signed-off-by: nvsickle <nvsickle@amazon.com> * Make frame timing per-pipeline, wire up refresh rate info to ViewportContext Signed-off-by: nvsickle <nvsickle@amazon.com> * POC: Frame limit pipeline rendering Signed-off-by: nvsickle <nvsickle@amazon.com> * Switch Editor tick to every 0ms to allow better tick accumulation behavior Signed-off-by: nvsickle <nvsickle@amazon.com> * Move RPISystemComponent to the tick bus, remove tick accumulation logic Signed-off-by: nvsickle <nvsickle@amazon.com> * Add `AddToRenderTickAtInterval` to RenderPipeline API This allows a pipeline to update at a set cadence, instead of rendering every frame or being directly told when to tick. Signed-off-by: nvsickle <nvsickle@amazon.com> * Make ViewportContext enforce a target framerate -Adds GetFpsLimit/SetFpsLimit for actively limiting FPS -Calculates a render tick interval based on vsync and the vps limit and updates the current pipeline Signed-off-by: nvsickle <nvsickle@amazon.com> * Add r_fps_limit and ed_inactive_viewport_fps_limit cvars Signed-off-by: nvsickle <nvsickle@amazon.com> * Quick null check from a crash I bumped into Signed-off-by: nvsickle <nvsickle@amazon.com> * Fix off-by-one on FPS calculation (shouldn't include the not-yet-rendered frame) Signed-off-by: nvsickle <nvsickle@amazon.com> * Clarify frame time begin initialization Signed-off-by: nvsickle <nvsickle@amazon.com> * Fix TrackView export. Signed-off-by: nvsickle <nvsickle@amazon.com> * Address some reviewer feedback, revert RPISystem API change, fix CPU profiler. Signed-off-by: nvsickle <nvsickle@amazon.com> * Add g_simulation_tick_rate Signed-off-by: nvsickle <nvsickle@amazon.com> * Address review feedback, make frame limit updates event driven Signed-off-by: nvsickle <nvsickle@amazon.com> * Remove timestamp update from ComponentApplication::Tick Signed-off-by: nvsickle <nvsickle@amazon.com>
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@@ -36,6 +36,9 @@
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#include "CryEdit.h"
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#include "Viewport.h"
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// Atom Renderer
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#include <Atom/RPI.Public/RPISystemInterface.h>
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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#include <TrackView/ui_SequenceBatchRenderDialog.h>
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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@@ -1234,6 +1237,13 @@ void CSequenceBatchRenderDialog::OnKickIdleTimout()
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{
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componentApplication->TickSystem();
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}
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// Directly tick the renderer, as it's no longer part of the system tick
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if (auto rpiSystem = AZ::RPI::RPISystemInterface::Get())
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{
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rpiSystem->SimulationTick();
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rpiSystem->RenderTick();
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}
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}
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}
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