Add customization point for begin/end of camera behaviors (hide cursor with RMB look) (#1758)

* add customization points for begin/end of camera input to all cursor customization

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* remove cursor experiments, use cursor bus

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* run clang-format

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add additional unit tests for new camera behaviors

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update test name to use snake_case to increase readability

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
Tom Hulton-Harrop
2021-07-02 18:17:44 +01:00
committed by GitHub
parent 9f61ed426c
commit dafe9f6690
4 changed files with 203 additions and 21 deletions
@@ -1,6 +1,6 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
@@ -188,7 +188,7 @@ namespace AzFramework
m_idleCameraInputs.push_back(AZStd::move(cameraInput));
}
bool Cameras::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta)
bool Cameras::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, const float scrollDelta)
{
bool handling = false;
for (auto& cameraInput : m_activeCameraInputs)
@@ -308,7 +308,7 @@ namespace AzFramework
};
}
bool RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
bool RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta)
{
const ClickDetector::ClickEvent clickEvent = [&event, this]
{
@@ -393,7 +393,7 @@ namespace AzFramework
}
bool PanCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta)
{
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
{
@@ -580,7 +580,7 @@ namespace AzFramework
m_boost = false;
}
bool OrbitCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta)
bool OrbitCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, const float scrollDelta)
{
if (const auto* input = AZStd::get_if<DiscreteInputEvent>(&event))
{
@@ -675,7 +675,7 @@ namespace AzFramework
}
bool OrbitDollyScrollCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta)
{
if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
{
@@ -707,7 +707,7 @@ namespace AzFramework
}
bool OrbitDollyCursorMoveCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta)
{
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
{
@@ -747,7 +747,7 @@ namespace AzFramework
}
bool ScrollTranslationCameraInput::HandleEvents(
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta)
{
if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
{
@@ -1,6 +1,6 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
@@ -104,6 +104,8 @@ namespace AzFramework
class CameraInput
{
public:
using ActivateChangeFn = AZStd::function<void()>;
//! The state of activation the camera input is currently in.
//! State changes of Activation: Idle -> Beginning -> Active -> Ending -> Idle
enum class Activation
@@ -148,11 +150,28 @@ namespace AzFramework
void ContinueActivation()
{
// continue activation is called after the first step of the camera input,
// activation began is called once, the first time before the state is set to active
if (m_activation == Activation::Beginning)
{
if (m_activationBeganFn)
{
m_activationBeganFn();
}
}
m_activation = Activation::Active;
}
void ClearActivation()
{
// clear activation happens after an end has been requested, activation ended
// is then called before the camera input is returned to idle
if (m_activationEndedFn)
{
m_activationEndedFn();
}
m_activation = Activation::Idle;
}
@@ -177,6 +196,16 @@ namespace AzFramework
return false;
}
void SetActivationBeganFn(ActivateChangeFn activationBeganFn)
{
m_activationBeganFn = AZStd::move(activationBeganFn);
}
void SetActivationEndedFn(ActivateChangeFn activationEndedFn)
{
m_activationEndedFn = AZStd::move(activationEndedFn);
}
protected:
//! Handle any state reset that may be required for the camera input (optional).
virtual void ResetImpl()
@@ -185,6 +214,8 @@ namespace AzFramework
private:
Activation m_activation = Activation::Idle; //!< Default all camera inputs to the idle state.
AZStd::function<void()> m_activationBeganFn; //!< Called when the camera input successfully makes it to the active state.
AZStd::function<void()> m_activationEndedFn; //!< Called when the camera input ends and returns to the idle state.
};
//! Properties to use to configure behavior across all types of camera.
+149 -12
View File
@@ -1,6 +1,6 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
@@ -36,8 +36,8 @@ namespace UnitTest
m_cameraSystem = AZStd::make_shared<AzFramework::CameraSystem>();
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Right);
auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
m_firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Right);
m_firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
@@ -46,37 +46,174 @@ namespace UnitTest
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
m_cameraSystem->m_cameras.AddCamera(firstPersonRotateCamera);
m_cameraSystem->m_cameras.AddCamera(firstPersonTranslateCamera);
m_cameraSystem->m_cameras.AddCamera(m_firstPersonRotateCamera);
m_cameraSystem->m_cameras.AddCamera(m_firstPersonTranslateCamera);
m_cameraSystem->m_cameras.AddCamera(orbitCamera);
}
void TearDown() override
{
m_firstPersonRotateCamera.reset();
m_firstPersonTranslateCamera.reset();
m_cameraSystem->m_cameras.Clear();
m_cameraSystem.reset();
AllocatorsTestFixture::TearDown();
}
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_firstPersonRotateCamera;
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
};
TEST_F(CameraInputFixture, BeginEndOrbitCameraConsumesCorrectEvents)
TEST_F(CameraInputFixture, Begin_and_end_orbit_camera_consumes_correct_events)
{
// begin orbit camera
const bool consumed1 = HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{AzFramework::InputDeviceKeyboard::Key::ModifierAltL, AzFramework::InputChannel::State::Began});
const bool consumed1 = HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceKeyboard::Key::ModifierAltL,
AzFramework::InputChannel::State::Began });
// begin listening for orbit rotate (click detector) - event is not consumed
const bool consumed2 = HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began});
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
// begin orbit rotate (mouse has moved sufficient distance to initiate)
const bool consumed3 = HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{5});
const bool consumed3 = HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ 5 });
// end orbit (mouse up) - event is not consumed
const bool consumed4 = HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Ended});
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Ended });
const auto allConsumed = AZStd::vector<bool>{consumed1, consumed2, consumed3, consumed4};
const auto allConsumed = AZStd::vector<bool>{ consumed1, consumed2, consumed3, consumed4 };
using ::testing::ElementsAre;
EXPECT_THAT(allConsumed, ElementsAre(true, false, true, false));
}
TEST_F(CameraInputFixture, Begin_camera_input_notifies_activation_began_callback_for_translate_camera)
{
bool activationBegan = false;
m_firstPersonTranslateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceKeyboard::Key::AlphanumericW,
AzFramework::InputChannel::State::Began });
EXPECT_TRUE(activationBegan);
}
TEST_F(CameraInputFixture, Begin_camera_input_notifies_activation_began_callback_after_delta_for_rotate_camera)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ 20 }); // must move input device
EXPECT_TRUE(activationBegan);
}
TEST_F(CameraInputFixture, Begin_camera_input_does_not_notify_activation_began_callback_with_no_delta_for_rotate_camera)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
EXPECT_FALSE(activationBegan);
}
TEST_F(CameraInputFixture, End_camera_input_notifies_activation_end_callback_after_delta_for_rotate_camera)
{
bool activationEnded = false;
m_firstPersonRotateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ 20 });
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Ended });
EXPECT_TRUE(activationEnded);
}
TEST_F(CameraInputFixture, End_camera_input_does_not_notify_activation_began_or_end_callback_with_no_delta_for_rotate_camera)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
bool activationEnded = false;
m_firstPersonRotateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Ended });
EXPECT_FALSE(activationBegan);
EXPECT_FALSE(activationEnded);
}
TEST_F(CameraInputFixture, End_camera_input_notifies_activation_began_or_end_callback_with_translate_camera)
{
bool activationBegan = false;
m_firstPersonTranslateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
bool activationEnded = false;
m_firstPersonTranslateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceKeyboard::Key::AlphanumericW,
AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceKeyboard::Key::AlphanumericW,
AzFramework::InputChannel::State::Ended });
EXPECT_TRUE(activationBegan);
EXPECT_TRUE(activationEnded);
}
TEST_F(CameraInputFixture, End_activation_called_for_camera_input_if_active_when_cameras_are_cleared)
{
bool activationEnded = false;
m_firstPersonTranslateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceKeyboard::Key::AlphanumericW,
AzFramework::InputChannel::State::Began });
m_cameraSystem->m_cameras.Clear();
EXPECT_TRUE(activationEnded);
}
} // namespace UnitTest
@@ -45,6 +45,7 @@
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
#include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
// AtomToolsFramework
#include <AtomToolsFramework/Viewport/RenderViewportWidget.h>
@@ -1244,11 +1245,24 @@ AZStd::shared_ptr<AtomToolsFramework::ModularViewportCameraController> CreateMod
controller->SetCameraListBuilderCallback(
[viewportId](AzFramework::Cameras& cameras)
{
const auto hideCursor = [viewportId]
{
AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::BeginCursorCapture);
};
const auto showCursor = [viewportId]
{
AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::EndCursorCapture);
};
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraFreeLookButton);
firstPersonRotateCamera->m_rotateSpeedFn = []
{
return SandboxEditor::CameraRotateSpeed();
};
firstPersonRotateCamera->SetActivationBeganFn(hideCursor);
firstPersonRotateCamera->SetActivationEndedFn(showCursor);
auto firstPersonPanCamera =
AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraFreePanButton, AzFramework::LookPan);