Some var cleanup so it shows better-organized in cmake-gui. Some vars… (#2361)
* Some var cleanup so it shows better-organized in cmake-gui. Some vars were also not following the namign convention we are using Removed some unnecessary messaging Fixed a TIF bug where it would report the wrong test in a message, fixed a message that was being triggered Changed TIF to be enabled just by the binary so running the ci_build scripts locally doesnt trigger TIF messaging Removed `LY_ENABLE_MULTIPLAYER_COMPRESSION`, it was not being used Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * handling case where a parameter can be empty Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * needs to be var name, not contents Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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Vendored
+2
-4
@@ -44,7 +44,7 @@ foreach(test_path ${WWISE_SDK_PATHS})
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is_valid_sdk(${test_path} found_sdk)
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if(found_sdk)
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# Update the Wwise Install Path cache variable
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set(LY_WWISE_INSTALL_PATH "${test_path}" CACHE PATH "Path to Wwise version ${WWISE_VERSION} installation." FORCE)
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set(LY_WWISE_INSTALL_PATH "${test_path}")
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break()
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endif()
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endforeach()
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@@ -52,12 +52,10 @@ endforeach()
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if(NOT found_sdk)
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# If we don't find a path that appears to be a valid Wwise install, we can bail here.
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# No 3rdParty::Wwise target will exist, so that can be checked elsewhere.
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message(STATUS "Wwise SDK version ${WWISE_VERSION} was not found.")
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return()
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else()
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message(STATUS "Using Wwise SDK at ${LY_WWISE_INSTALL_PATH}")
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endif()
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message(STATUS "Using Wwise SDK at ${LY_WWISE_INSTALL_PATH}")
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set(WWISE_COMMON_LIB_NAMES
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# Core AK
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@@ -9,6 +9,6 @@
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# Define options that control the different options for deployment for target platforms
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set(LY_ASSET_DEPLOY_MODE "LOOSE" CACHE STRING "Set the Asset deployment when deploying to the target platform (LOOSE, PAK, VFS)")
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set(LY_OVERRIDE_PAK_FOLDER_ROOT "" CACHE STRING "Optional root path to where Pak file folders are stored. By default, blank will use a predefined 'paks' root.")
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set(LY_ASSET_OVERRIDE_PAK_FOLDER_ROOT "" CACHE STRING "Optional root path to where Pak file folders are stored. By default, blank will use a predefined 'paks' root.")
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@@ -10,7 +10,8 @@
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include_guard()
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set(LY_EXTERNAL_SUBDIRS "" CACHE STRING "List of subdirectories to recurse into when running cmake against the engine's CMakeLists.txt")
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set(LY_EXTERNAL_SUBDIRS "" CACHE STRING "Additional list of subdirectory to recurse into via the cmake `add_subdirectory()` command. \
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The subdirectories are included after the restricted platform folders have been visited by a call to `add_subdirectory(restricted/\${restricted_platform})`")
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#! read_engine_external_subdirs
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# Read the external subdirectories from the engine.json file
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@@ -110,7 +110,7 @@ platform=${PAL_PLATFORM_NAME}
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game_projects=${LY_PROJECTS_TARGET_NAME}
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asset_deploy_mode=${LY_ASSET_DEPLOY_MODE}
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asset_deploy_type=${LY_ASSET_DEPLOY_ASSET_TYPE}
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override_pak_root=${LY_OVERRIDE_PAK_FOLDER_ROOT}
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override_pak_root=${LY_ASSET_OVERRIDE_PAK_FOLDER_ROOT}
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")
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endfunction()
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@@ -8,8 +8,6 @@
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include_guard()
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set(LY_EXTERNAL_SUBDIRS "" CACHE STRING "List of subdirectories to recurse into when running cmake against the engine's CMakeLists.txt")
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#! read_json_external_subdirs
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# Read the "external_subdirectories" array from a *.json file
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# External subdirectories are any folders with CMakeLists.txt in them
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@@ -6,11 +6,11 @@
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#
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#
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set(CPACK_WIX_ROOT "" CACHE PATH "Path to the WiX install path")
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set(LY_INSTALLER_WIX_ROOT "" CACHE PATH "Path to the WiX install path")
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if(CPACK_WIX_ROOT)
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if(NOT EXISTS ${CPACK_WIX_ROOT})
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message(FATAL_ERROR "Invalid path supplied for CPACK_WIX_ROOT argument")
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if(LY_INSTALLER_WIX_ROOT)
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if(NOT EXISTS ${LY_INSTALLER_WIX_ROOT})
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message(FATAL_ERROR "Invalid path supplied for LY_INSTALLER_WIX_ROOT argument")
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endif()
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else()
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# early out as no path to WiX has been supplied effectively disabling support
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@@ -6,11 +6,8 @@
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#
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#
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# Switch to enable/disable test impact analysis (and related build targets)
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option(LY_TEST_IMPACT_ACTIVE "Enable test impact framework" OFF)
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# Path to test instrumentation binary
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option(LY_TEST_IMPACT_INSTRUMENTATION_BIN "Path to test impact framework instrumentation binary" OFF)
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set(LY_TEST_IMPACT_INSTRUMENTATION_BIN "" CACHE PATH "Path to test impact framework instrumentation binary")
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# Name of test impact framework console static library target
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set(LY_TEST_IMPACT_CONSOLE_STATIC_TARGET "TestImpact.Frontend.Console.Static")
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@@ -213,9 +210,9 @@ function(ly_test_impact_extract_python_test_params COMPOSITE_TEST COMPOSITE_SUIT
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list(GET suite_components 2 test_timeout)
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# Get python script path relative to repo root
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ly_test_impact_rebase_file_to_repo_root(
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${script_path}
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"${script_path}"
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script_path
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${LY_ROOT_FOLDER}
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"${LY_ROOT_FOLDER}"
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)
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set(suite_params "{ \"suite\": \"${test_suite}\", \"script\": \"${script_path}\", \"timeout\": ${test_timeout} }")
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list(APPEND test_suites "${suite_params}")
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@@ -259,7 +256,8 @@ function(ly_test_impact_write_test_enumeration_file TEST_ENUMERATION_TEMPLATE_FI
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ly_test_impact_extract_google_test_params(${test} "${test_params}" test_name test_suites)
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list(APPEND google_benchmarks " { \"name\": \"${test_name}\", \"launch_method\": \"${launch_method}\", \"suites\": [${test_suites}] }")
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else()
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message("${test_name} is of unknown type (TEST_LIBRARY property is empty)")
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ly_test_impact_extract_python_test_params(${test} "${test_params}" test_name test_suites)
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message("${test_name} is of unknown type (TEST_LIBRARY property is \"${test_type}\")")
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list(APPEND unknown_tests " { \"name\": \"${test}\", \"type\": \"${test_type}\" }")
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endif()
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endforeach()
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@@ -440,7 +438,7 @@ endfunction()
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#! ly_test_impact_post_step: runs the post steps to be executed after all other cmake scripts have been executed.
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function(ly_test_impact_post_step)
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if(NOT ${LY_TEST_IMPACT_ACTIVE})
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if(NOT LY_TEST_IMPACT_INSTRUMENTATION_BIN)
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return()
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endif()
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