Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
* Fixes the problem with using actor render flags in actor component Signed-off-by: rhhong <rhhong@amazon.com> * In progress work for actor render flag rework Signed-off-by: rhhong <rhhong@amazon.com> * add an utlity function to check bit Signed-off-by: rhhong <rhhong@amazon.com> * code cleanup Signed-off-by: rhhong <rhhong@amazon.com> * More CR cleanup Signed-off-by: rhhong <rhhong@amazon.com> * build fix Signed-off-by: rhhong <rhhong@amazon.com> * CR feedback Signed-off-by: rhhong <rhhong@amazon.com>
This commit is contained in:
@@ -570,7 +570,7 @@ namespace EMotionFX
|
||||
drawData->Unlock();
|
||||
}
|
||||
|
||||
void SimulatedObjectWidget::Render(EMotionFX::ActorRenderFlagBitset renderFlags)
|
||||
void SimulatedObjectWidget::Render(EMotionFX::ActorRenderFlags renderFlags)
|
||||
{
|
||||
if (!m_actor || !m_actorInstance)
|
||||
{
|
||||
@@ -578,9 +578,8 @@ namespace EMotionFX
|
||||
}
|
||||
|
||||
const AZ::Render::RenderActorSettings& settings = EMotionFX::GetRenderActorSettings();
|
||||
const bool renderSimulatedJoints = renderFlags[RENDER_SIMULATEJOINTS];
|
||||
const AZStd::unordered_set<size_t>& selectedJointIndices = EMStudio::GetManager()->GetSelectedJointIndices();
|
||||
if (renderSimulatedJoints && !selectedJointIndices.empty())
|
||||
if (AZ::RHI::CheckBitsAny(renderFlags, EMotionFX::ActorRenderFlags::SimulatedJoints) && !selectedJointIndices.empty())
|
||||
{
|
||||
// Render the joint radius.
|
||||
const size_t actorInstanceCount = GetActorManager().GetNumActorInstances();
|
||||
@@ -613,8 +612,7 @@ namespace EMotionFX
|
||||
}
|
||||
}
|
||||
|
||||
const bool renderColliders = renderFlags[RENDER_SIMULATEDOBJECT_COLLIDERS];
|
||||
if (renderColliders)
|
||||
if (AZ::RHI::CheckBitsAny(renderFlags, EMotionFX::ActorRenderFlags::SimulatedObjectColliders))
|
||||
{
|
||||
ColliderContainerWidget::RenderColliders(PhysicsSetup::SimulatedObjectCollider,
|
||||
settings.m_simulatedObjectColliderColor, settings.m_selectedSimulatedObjectColliderColor);
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace EMotionFX
|
||||
|
||||
void LegacyRender(EMStudio::RenderPlugin* renderPlugin, RenderInfo* renderInfo) override;
|
||||
void LegacyRenderJointRadius(const SimulatedJoint* joint, ActorInstance* actorInstance, const AZ::Color& color);
|
||||
void Render(EMotionFX::ActorRenderFlagBitset renderFlags) override;
|
||||
void Render(EMotionFX::ActorRenderFlags renderFlags) override;
|
||||
void RenderJointRadius(const SimulatedJoint* joint, ActorInstance* actorInstance, const AZ::Color& color);
|
||||
|
||||
SimulatedObjectModel* GetSimulatedObjectModel() const;
|
||||
|
||||
Reference in New Issue
Block a user