Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
* Fixes the problem with using actor render flags in actor component Signed-off-by: rhhong <rhhong@amazon.com> * In progress work for actor render flag rework Signed-off-by: rhhong <rhhong@amazon.com> * add an utlity function to check bit Signed-off-by: rhhong <rhhong@amazon.com> * code cleanup Signed-off-by: rhhong <rhhong@amazon.com> * More CR cleanup Signed-off-by: rhhong <rhhong@amazon.com> * build fix Signed-off-by: rhhong <rhhong@amazon.com> * CR feedback Signed-off-by: rhhong <rhhong@amazon.com>
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@@ -79,7 +79,7 @@ namespace AZ::Render
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UpdateBounds();
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}
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void AtomActorInstance::DebugDraw(const EMotionFX::ActorRenderFlagBitset& renderFlags)
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void AtomActorInstance::DebugDraw(const EMotionFX::ActorRenderFlags& renderFlags)
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{
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m_atomActorDebugDraw->DebugDraw(renderFlags, m_actorInstance);
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}
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