Merge branch 'development' into Prefab/BestEffortPatching

Signed-off-by: srikappa <srikappa@amazon.com>
This commit is contained in:
srikappa
2021-07-13 11:52:07 -07:00
263 changed files with 6733 additions and 11736 deletions
@@ -257,6 +257,48 @@ namespace UnitTest
EXPECT_FALSE(testEvent1.HasHandlerConnected());
EXPECT_TRUE(testEvent2.HasHandlerConnected());
}
TEST_F(EventTests, TestHandlerCopyConstructorOperator)
{
int32_t invokedCounter = 0;
AZ::Event<> testEvent;
AZ::Event<>::Handler testHandler([&invokedCounter]() { invokedCounter++; });
testHandler.Connect(testEvent);
AZ::Event<>::Handler testHandler2(testHandler);
EXPECT_TRUE(testHandler.IsConnected());
EXPECT_TRUE(testHandler2.IsConnected());
EXPECT_TRUE(invokedCounter == 0);
testEvent.Signal();
EXPECT_TRUE(invokedCounter == 2);
}
TEST_F(EventTests, TestHandlerCopyAssignmentOperator)
{
int32_t invokedCounter = 0;
AZ::Event<> testEvent;
AZ::Event<>::Handler testHandler([&invokedCounter]() { invokedCounter++; });
testHandler.Connect(testEvent);
AZ::Event<>::Handler testHandler2;
EXPECT_TRUE(testHandler.IsConnected());
EXPECT_FALSE(testHandler2.IsConnected());
testHandler2 = testHandler;
EXPECT_TRUE(testHandler2.IsConnected());
EXPECT_TRUE(invokedCounter == 0);
testEvent.Signal();
EXPECT_TRUE(invokedCounter == 2);
}
}
#if defined(HAVE_BENCHMARK)