LYN-8837 o3de Material Editor - Texture Settings Editor - Hangs when converting texture (#6359)
Fixed a editor hanging issue when preview texture with astc format (starts multiple job threads inside a job thread) Fixed an issue of changing texture setting didn't trigger image re-process. Fixed an issue with image asset which has texture setting may have dependency with wrong preset Added a EIF_HDR for source image in hdr format. Fixed astc compression issue which may wrongly compress image to HDR astc format Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
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@@ -221,18 +221,19 @@ namespace ImageProcessingAtom
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m_isShuttingDown = true;
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}
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PresetName GetImagePreset(const AZStd::string& filepath)
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PresetName GetImagePreset(const AZStd::string& imageFileFullPath)
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{
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// first let preset from asset info
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TextureSettings textureSettings;
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StringOutcome output = TextureSettings::LoadTextureSetting(filepath, textureSettings);
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AZStd::string settingFilePath = imageFileFullPath + TextureSettings::ExtensionName;
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TextureSettings::LoadTextureSetting(settingFilePath, textureSettings);
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if (!textureSettings.m_preset.IsEmpty())
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{
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return textureSettings.m_preset;
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}
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return BuilderSettingManager::Instance()->GetSuggestedPreset(filepath);
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return BuilderSettingManager::Instance()->GetSuggestedPreset(imageFileFullPath);
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}
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void HandlePresetDependency(PresetName presetName, AZStd::vector<AssetBuilderSDK::SourceFileDependency>& sourceDependencyList)
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@@ -305,13 +306,14 @@ namespace ImageProcessingAtom
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// add source dependency for .assetinfo file
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AssetBuilderSDK::SourceFileDependency sourceFileDependency;
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sourceFileDependency.m_sourceDependencyType = AssetBuilderSDK::SourceFileDependency::SourceFileDependencyType::Absolute;
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sourceFileDependency.m_sourceFileDependencyPath = request.m_sourceFile;
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AZ::StringFunc::Path::ReplaceExtension(sourceFileDependency.m_sourceFileDependencyPath, TextureSettings::ExtensionName);
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sourceFileDependency.m_sourceFileDependencyPath = request.m_sourceFile + TextureSettings::ExtensionName;
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response.m_sourceFileDependencyList.push_back(sourceFileDependency);
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// add source dependencies for .preset files
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// Get the preset for this file
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auto presetName = GetImagePreset(request.m_sourceFile);
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// Get the preset for this file
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AZ::IO::FixedMaxPath fullPath(request.m_watchFolder);
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fullPath /= request.m_sourceFile;
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auto presetName = GetImagePreset(fullPath.c_str());
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HandlePresetDependency(presetName, response.m_sourceFileDependencyList);
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response.m_result = AssetBuilderSDK::CreateJobsResultCode::Success;
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