ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969)
ATOM-16273 Compiling SceneSRG before updating it can cause a gpu crash Changes include: 1. Removed Scene::SetShaderResourceGroupCallback() function and clean up code which use this function. 2. Moved SceneTimeSrg.azsli to RPI's DefaultSceneSrg folder and setup the constants in RPI::Scene 3. Add AZ::Event for Scene's update srg event which features and update scene srg at proper place 4. UpdateTransformServcie FP to use PrepareSceneSrg event handler. 5. Clean up shaders and srgs used in project templates. Signed-off-by: Qing Tao <qingtao@amazon.com>
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@@ -253,34 +253,6 @@ namespace AZ
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RPI::SceneDescriptor sceneDesc;
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AZ::RPI::ScenePtr atomScene = RPI::Scene::CreateScene(sceneDesc);
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atomScene->EnableAllFeatureProcessors();
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// Setup scene srg modification callback.
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RPI::ShaderResourceGroupCallback callback = [this](RPI::ShaderResourceGroup* srg)
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{
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if (srg == nullptr)
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{
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return;
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}
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bool needCompile = false;
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RHI::ShaderInputConstantIndex timeIndex = srg->FindShaderInputConstantIndex(Name{ "m_time" });
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if (timeIndex.IsValid())
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{
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srg->SetConstant(timeIndex, m_simulateTime);
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needCompile = true;
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}
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RHI::ShaderInputConstantIndex deltaTimeIndex = srg->FindShaderInputConstantIndex(Name{ "m_deltaTime" });
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if (deltaTimeIndex.IsValid())
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{
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srg->SetConstant(deltaTimeIndex, m_deltaTime);
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needCompile = true;
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}
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if (needCompile)
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{
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srg->Compile();
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}
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};
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atomScene->SetShaderResourceGroupCallback(callback);
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atomScene->Activate();
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// Register scene to RPI system so it will be processed/rendered per tick
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@@ -408,11 +380,8 @@ namespace AZ
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m_renderPipelineId = "";
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}
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void BootstrapSystemComponent::OnTick(float deltaTime, [[maybe_unused]] ScriptTimePoint time)
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void BootstrapSystemComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] ScriptTimePoint time)
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{
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m_simulateTime += deltaTime;
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m_deltaTime = deltaTime;
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// Temp: When running in the launcher without the legacy renderer
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// we need to call RenderTick on the viewport context each frame.
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if (m_viewportContext)
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