Fix up particle emitter to work with Atom (#626)

* Fix up particle emitter component to work with Atom

* PR feedback and disable render target tests until supported
This commit is contained in:
michabr
2021-05-07 11:25:57 -07:00
committed by abrmich
parent 3219c787ac
commit d9cb61575e
8 changed files with 76 additions and 111 deletions
+12 -72
View File
@@ -11,7 +11,6 @@
*/
#include "LyShine_precompiled.h"
#include "Sprite.h"
#include <ITexture.h>
#include <CryPath.h>
#include <IRenderer.h>
#include <ISerialize.h>
@@ -193,8 +192,7 @@ AZStd::string CSprite::s_emptyString;
////////////////////////////////////////////////////////////////////////////////////////////////////
CSprite::CSprite()
: m_texture(nullptr)
, m_numSpriteSheetCellTags(0)
: m_numSpriteSheetCellTags(0)
, m_atlas(nullptr)
{
AddRef();
@@ -204,8 +202,6 @@ CSprite::CSprite()
////////////////////////////////////////////////////////////////////////////////////////////////////
CSprite::~CSprite()
{
ReleaseTexture(m_texture);
s_loadedSprites->erase(m_pathname);
TextureAtlasNamespace::TextureAtlasNotificationBus::Handler::BusDisconnect();
}
@@ -250,26 +246,17 @@ void CSprite::SetCellBorders(int cellIndex, Borders borders)
}
////////////////////////////////////////////////////////////////////////////////////////////////////
ITexture* CSprite::GetTexture()
AZ::Data::Instance<AZ::RPI::Image> CSprite::GetImage()
{
// Prioritize usage of an atlas
#ifdef LYSHINE_ATOM_TODO // texture atlas conversion to use Atom
if (m_atlas)
{
return m_atlas->GetTexture();
}
#endif
if (!m_texture && !m_pathname.empty())
{
// the render target texture may not have existed when the sprite was created
m_texture = gEnv->pRenderer->EF_GetTextureByName(m_pathname.c_str());
if (m_texture)
{
// increase the reference count to this texture so it doesn't get removed while
// we are using it
m_texture->AddRef();
}
}
return m_texture;
return m_image;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -377,31 +364,21 @@ bool CSprite::AreCellBordersZeroWidth(int cellIndex) const
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::Vector2 CSprite::GetSize()
{
#ifdef LYSHINE_ATOM_TODO // Convert texture atlases to use Atom
ITexture* texture = GetTexture();
if (texture)
AZ::Data::Instance<AZ::RPI::Image> image = GetImage();
if (image)
{
if (m_atlas)
{
return AZ::Vector2(static_cast<float>(m_atlasCoordinates.GetWidth()), static_cast<float>(m_atlasCoordinates.GetHeight()));
}
return AZ::Vector2(static_cast<float>(texture->GetWidth()), static_cast<float>(texture->GetHeight()));
}
else
{
return AZ::Vector2(0.0f, 0.0f);
}
#else
if (m_image)
{
AZ::RHI::Size size = m_image->GetRHIImage()->GetDescriptor().m_size;
AZ::RHI::Size size = image->GetRHIImage()->GetDescriptor().m_size;
return AZ::Vector2(size.m_width, size.m_height);
}
else
{
return AZ::Vector2(0.0f, 0.0f);
}
#endif
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -734,6 +711,7 @@ CSprite* CSprite::CreateSprite(const string& renderTargetName)
// create Sprite object
CSprite* sprite = new CSprite;
#ifdef LYSHINE_ATOM_TODO // render target converstion to use ATom
// the render target texture may not exist yet in which case we will need to load it later
sprite->m_texture = gEnv->pRenderer->EF_GetTextureByName(renderTargetName.c_str());
if (sprite->m_texture)
@@ -742,6 +720,7 @@ CSprite* CSprite::CreateSprite(const string& renderTargetName)
// while we are using it
sprite->m_texture->AddRef();
}
#endif
sprite->m_pathname = renderTargetName;
sprite->m_texturePathname.clear();
@@ -833,6 +812,7 @@ bool CSprite::FixUpSourceImagePathFromUserDefinedPath(const AZStd::string& userD
return false;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
AZStd::string CSprite::GetImageSourcePathFromProductPath(const AZStd::string& productPathname)
{
AZStd::string sourcePathname(productPathname);
@@ -843,46 +823,6 @@ AZStd::string CSprite::GetImageSourcePathFromProductPath(const AZStd::string& pr
return sourcePathname;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool CSprite::LoadTexture(const string& texturePathname, const string& pathname, ITexture*& texture)
{
uint32 loadTextureFlags = (FT_USAGE_ALLOWREADSRGB | FT_DONT_STREAM);
texture = gEnv->pRenderer->EF_LoadTexture(texturePathname.c_str(), loadTextureFlags);
if (!texture || !texture->IsTextureLoaded())
{
gEnv->pSystem->Warning(
VALIDATOR_MODULE_SHINE,
VALIDATOR_WARNING,
VALIDATOR_FLAG_FILE | VALIDATOR_FLAG_TEXTURE,
texturePathname.c_str(),
"No texture file found for sprite: %s, no sprite will be used. "
"NOTE: File must be in current project or a gem.",
pathname.c_str());
texture = nullptr;
return false;
}
texture->SetFilter(FILTER_LINEAR);
return true;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void CSprite::ReleaseTexture(ITexture*& texture)
{
if (texture)
{
// In order to avoid the texture being deleted while there are still commands on the render
// thread command queue that use it, we queue a command to delete the texture onto the
// command queue.
auto pInfo = AZStd::make_unique<SResourceAsync>();
pInfo->eClassName = eRCN_Texture;
pInfo->pResource = texture;
gEnv->pRenderer->ReleaseResourceAsync(AZStd::move(pInfo));
texture = nullptr;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool CSprite::LoadImage(const AZStd::string& nameTex, AZ::Data::Instance<AZ::RPI::Image>& image)
{