Fix up particle emitter to work with Atom (#626)

* Fix up particle emitter component to work with Atom

* PR feedback and disable render target tests until supported
This commit is contained in:
michabr
2021-05-07 11:25:57 -07:00
committed by abrmich
parent 3219c787ac
commit d9cb61575e
8 changed files with 76 additions and 111 deletions
@@ -16,9 +16,6 @@
#include <LyShine/Bus/UiTransformBus.h>
#include <AzCore/Math/Vector2.h>
// forward declarations
class ITexture;
////////////////////////////////////////////////////////////////////////////////////////////////////
//! A sprite is a texture with extra information about how it behaves for 2D drawing
//! Currently a sprite exists on disk as a side car file next to the texture file.
@@ -80,9 +77,6 @@ public: // member functions
//! Set the borders of a given cell within the sprite-sheet.
virtual void SetCellBorders(int cellIndex, Borders borders) = 0;
//! Get the texture for this sprite
virtual ITexture* GetTexture() = 0;
//! Serialize this object for save/load
virtual void Serialize(TSerialize ser) = 0;