Fix up particle emitter to work with Atom (#626)
* Fix up particle emitter component to work with Atom * PR feedback and disable render target tests until supported
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@@ -16,9 +16,6 @@
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#include <LyShine/Bus/UiTransformBus.h>
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#include <AzCore/Math/Vector2.h>
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// forward declarations
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class ITexture;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! A sprite is a texture with extra information about how it behaves for 2D drawing
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//! Currently a sprite exists on disk as a side car file next to the texture file.
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@@ -80,9 +77,6 @@ public: // member functions
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//! Set the borders of a given cell within the sprite-sheet.
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virtual void SetCellBorders(int cellIndex, Borders borders) = 0;
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//! Get the texture for this sprite
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virtual ITexture* GetTexture() = 0;
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//! Serialize this object for save/load
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virtual void Serialize(TSerialize ser) = 0;
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