Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous.

This commit is contained in:
Gene Walters
2021-05-20 22:48:04 -07:00
parent c05c100a72
commit d948bf0a77
2 changed files with 74 additions and 74 deletions
@@ -24,80 +24,6 @@ namespace Multiplayer
serializeContext->Class<MultiplayerComponent, AZ::Component>()
->Version(1);
}
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
if (behaviorContext)
{
behaviorContext->Class<MultiplayerComponent>("MultiplayerComponent")
->Attribute(AZ::Script::Attributes::Module, "multiplayer")
->Attribute(AZ::Script::Attributes::Category, "Multiplayer")
->Method("IsAuthority", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAuthority failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAuthority failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsAuthority();
})
->Method("IsAutonomous", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAutonomous failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsAutonomous failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsAutonomous();
})
->Method("IsClient", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsClient failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsClient failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsClient();
})
->Method("IsServer", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsServer failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsServer failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsServer();
})
;
}
}
void MultiplayerComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)