Reset the prefab root instance before removing the corresponding template (#2287)
* Remove dirty entities correctly when prefab entities get destroyed Signed-off-by: srikappa-amzn <srikappa@amazon.com> * Remove call to clear dirty entity for single entity delete Signed-off-by: srikappa-amzn <srikappa@amazon.com> * Removed couple of asserts because order of operations is not fixed Signed-off-by: srikappa-amzn <srikappa@amazon.com>
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@@ -88,13 +88,15 @@ namespace AzToolsFramework
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{
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if (m_rootInstance)
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{
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AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
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&AzToolsFramework::ToolsApplicationRequestBus::Events::ClearDirtyEntities);
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Prefab::TemplateId templateId = m_rootInstance->GetTemplateId();
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m_rootInstance->Reset();
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if (templateId != Prefab::InvalidTemplateId)
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{
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m_rootInstance->SetTemplateId(Prefab::InvalidTemplateId);
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m_prefabSystemComponent->RemoveTemplate(templateId);
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}
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m_rootInstance->Reset();
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m_rootInstance->SetContainerEntityName("Level");
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}
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