diff --git a/Code/Editor/EditorPreferencesPageViewportCamera.cpp b/Code/Editor/EditorPreferencesPageViewportCamera.cpp index e1175ca27a..2f6e6b1b9d 100644 --- a/Code/Editor/EditorPreferencesPageViewportCamera.cpp +++ b/Code/Editor/EditorPreferencesPageViewportCamera.cpp @@ -159,14 +159,14 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_captureCursorLook, "Camera Capture Look Cursor", "Should the cursor be captured (hidden) while performing free look") ->DataElement( - AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionX, "Default Camera X Position", - "Default Camera X Position when a level is opened") + AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionX, "Default X Camera Position", + "Default X Camera Position when a level is opened") ->DataElement( - AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionY, "Default Camera Y Position", - "Default Camera Y Position when a level is opened") + AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionY, "Default Y Camera Position", + "Default Y Camera Position when a level is opened") ->DataElement( - AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionZ, "Default Camera Z Position", - "Default Camera Z Position when a level is opened"); + AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionZ, "Default Z Camera Position", + "Default Z Camera Position when a level is opened"); editContext->Class("Camera Input Settings", "") ->DataElement(