IFilterEntityManager work
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
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@@ -54,7 +54,6 @@ namespace Multiplayer
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void OnEntityDeactivated(AZ::Entity* entity);
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//void CollectControlledEntitiesRecursive(ReplicationSet& replicationSet, EntityHierarchyComponent::Authority& hierarchyController);
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//void OnAddFilteredEntity(NetEntityId filteredEntityId);
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void EvaluateConnection();
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void AddEntityToReplicationSet(ConstNetworkEntityHandle& entityHandle, float priority, float distanceSquared);
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@@ -73,7 +72,6 @@ namespace Multiplayer
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AZ::EntityActivatedEvent::Handler m_entityActivatedEventHandler;
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AZ::EntityDeactivatedEvent::Handler m_entityDeactivatedEventHandler;
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//FilteredEntityComponent::Authority* m_controlledFilteredEntityComponent = nullptr;
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//NetBindComponent* m_controlledNetBindComponent = nullptr;
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const AzNetworking::IConnection* m_connection = nullptr;
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