IFilterEntityManager work

Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
AMZN-Olex
2021-06-30 17:28:55 -04:00
parent bafcdfe037
commit d7bfd34a67
7 changed files with 91 additions and 26 deletions
@@ -63,13 +63,6 @@ namespace Multiplayer
m_controlledEntityTransform = entity ? entity->GetTransform() : nullptr;
AZ_Assert(m_controlledEntityTransform, "Controlled player entity must have a transform");
//// this one is optional
//mp_ControlledFilteredEntityComponent = m_controlledEntity->FindController<FilteredEntityComponent::Authority>();
//if (mp_ControlledFilteredEntityComponent)
//{
// mp_ControlledFilteredEntityComponent->AddFilteredEntityEventHandle(m_FilteredEntityAddedEventHandle);
//}
m_updateWindowEvent.Enqueue(sv_ClientReplicationWindowUpdateMs, true);
AZ::Interface<AZ::ComponentApplicationRequests>::Get()->RegisterEntityActivatedEventHandler(m_entityActivatedEventHandler);
@@ -145,21 +138,23 @@ namespace Multiplayer
}
);
NetworkEntityTracker* networkEntityTracker = GetNetworkEntityTracker();
NetworkEntityTracker* networkEntityTracker = GetNetworkEntityTracker();
IFilterEntityManager* filterEntityManager = GetMultiplayer()->GetFilterEntityManager();
// Add all the neighbors
for (AzFramework::VisibilityEntry* visEntry : gatheredEntries)
{
//if (mp_ControlledFilteredEntityComponent && mp_ControlledFilteredEntityComponent->IsEntityFiltered(iterator.Get()))
//{
// continue;
//}
// We want to find the closest extent to the player and prioritize using that distance
AZ::Entity* entity = static_cast<AZ::Entity*>(visEntry->m_userData);
if (filterEntityManager && filterEntityManager->IsEntityFiltered(entity, m_controlledEntity, m_connection->GetConnectionId()))
{
continue;
}
NetBindComponent* entryNetBindComponent = entity->template FindComponent<NetBindComponent>();
if (entryNetBindComponent != nullptr)
{
// We want to find the closest extent to the player and prioritize using that distance
const AZ::Vector3 supportNormal = controlledEntityPosition - visEntry->m_boundingVolume.GetCenter();
const AZ::Vector3 closestPosition = visEntry->m_boundingVolume.GetSupport(supportNormal);
const float gatherDistanceSquared = controlledEntityPosition.GetDistanceSq(closestPosition);
@@ -212,10 +207,13 @@ namespace Multiplayer
{
if (netBindComponent->HasController())
{
//if (mp_ControlledFilteredEntityComponent && mp_ControlledFilteredEntityComponent->IsEntityFiltered(newEntity))
//{
// return;
//}
if (IFilterEntityManager* filter = GetMultiplayer()->GetFilterEntityManager())
{
if (filter->IsEntityFiltered(entity, m_controlledEntity, m_connection->GetConnectionId()))
{
return;
}
}
AZ::TransformInterface* transformInterface = entity->GetTransform();
if (transformInterface != nullptr)
@@ -274,6 +272,8 @@ namespace Multiplayer
void ServerToClientReplicationWindow::AddEntityToReplicationSet(ConstNetworkEntityHandle& entityHandle, float priority, [[maybe_unused]] float distanceSquared)
{
// Assumption: the entity has been checked for filtering prior to this call.
if (!sv_ReplicateServerProxies)
{
NetBindComponent* netBindComponent = entityHandle.GetNetBindComponent();
@@ -314,10 +314,4 @@ namespace Multiplayer
// }
// }
//}
//void ServerToClientReplicationWindow::OnAddFilteredEntity(NetEntityId filteredEntityId)
//{
// ConstEntityPtr filteredEntity = gNovaGame->GetEntityManager().GetEntity(filteredEntityId);
// m_replicationSet.erase(filteredEntityId);
//}
}