Remove I3DEngine CryCommon Interface (#567)

Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
This commit is contained in:
bosnichd
2021-05-05 09:07:28 -06:00
committed by GitHub
parent 24df655d8b
commit d7b796fd73
222 changed files with 124 additions and 26474 deletions
@@ -33,7 +33,6 @@
#include <IRenderAuxGeom.h>
#include <AzCore/std/sort.h>
#include <I3DEngine.h>
namespace Vegetation
{
@@ -179,11 +178,6 @@ void DebugComponent::DrawGlobalDebugInfo()
m_exportCurrentReport = false;
}
if (m_configuration.m_showVisualization)
{
DrawSectorTimingData();
}
if (m_configuration.m_showDebugStats)
{
DrawDebugStats();
@@ -251,91 +245,6 @@ void DebugComponent::DrawInstanceDebug()
#endif
}
void DebugComponent::DrawSectorTimingData()
{
static const AZ::Color s_green = AZ::Color(0.3f, 0.9f, 0.3f, .05f);
static const AZ::Color s_yellow = AZ::Color(1.0f, 1.0f, 0.0f, .05f);
static const AZ::Color s_red = AZ::Color(1.0f, 0.0f, 0.0f, .05f);
static const float boxHeightAboveTerrain = 3.0f;
ISystem* crySystem = GetISystem();
if (!crySystem)
{
return;
}
IRenderer* renderer = crySystem->GetIRenderer();
if (!renderer)
{
return;
}
IRenderAuxGeom* renderAuxGeom = renderer->GetIRenderAuxGeom();
if (!renderAuxGeom)
{
return;
}
renderAuxGeom->SetRenderFlags(e_Mode3D | e_AlphaBlended | e_FillModeSolid | e_CullModeBack | e_DepthWriteOff | e_DepthTestOn);
AreaSystemConfig areaConfig;
SystemConfigurationRequestBus::Broadcast(&SystemConfigurationRequestBus::Events::GetSystemConfig, &areaConfig);
const auto sectorSizeInMeters = areaConfig.m_sectorSizeInMeters;
const AZ::u32 maxTextDisplayDistance = m_configuration.m_maxLabelDisplayDistance;
const int maxDisplayCount = m_configuration.m_maxDatapointDisplayCount;
AZ::Vector3 cameraPos = LYVec3ToAZVec3(crySystem->GetI3DEngine()->GetRenderingCamera().GetPosition());
AZ::Vector2 cameraPos2d(cameraPos.GetX(), cameraPos.GetY());
char displayString[512] = { 0 };
for (int i = 0; i < maxDisplayCount && i < m_currentSortedTimingList.size(); ++i)
{
const auto& sectorTiming = m_currentSortedTimingList[i];
AZ::Vector3 topCorner{ float(sectorTiming.m_id.first), float(sectorTiming.m_id.second), 0.0f };
topCorner *= float(sectorSizeInMeters);
AZ::Vector3 bottomCorner = topCorner + AZ::Vector3(float(sectorSizeInMeters), float(sectorSizeInMeters), sectorTiming.m_worldPosition.GetZ() + boxHeightAboveTerrain);
auto aabb = AZ::Aabb::CreateFromMinMax(topCorner, bottomCorner);
const AZ::Color* color = &s_yellow;
if (sectorTiming.m_averageTimeUs >= m_configuration.m_maxThresholdUs)
{
color = &s_red;
}
else if (sectorTiming.m_averageTimeUs < m_configuration.m_minThresholdUs)
{
color = &s_green;
}
auto outlineColor = AZColorToLYColorF(*color);
outlineColor.a = 1.0f;
// Box around the entire sector
renderAuxGeom->DrawAABB(AZAabbToLyAABB(aabb), true, AZColorToLYColorF(*color), EBoundingBoxDrawStyle::eBBD_Faceted);
renderAuxGeom->DrawAABB(AZAabbToLyAABB(aabb), false, outlineColor, EBoundingBoxDrawStyle::eBBD_Faceted);
// Smaller box inside the sector
renderAuxGeom->DrawAABB(AZAabbToLyAABB(AZ::Aabb::CreateCenterRadius(sectorTiming.m_worldPosition, 1)), true, outlineColor, EBoundingBoxDrawStyle::eBBD_Faceted);
AZ::Vector2 sectorPos2d(sectorTiming.m_worldPosition.GetX(), sectorTiming.m_worldPosition.GetY());
float distanceToCamera = cameraPos2d.GetDistance(sectorPos2d);
if (distanceToCamera <= maxTextDisplayDistance)
{
azsnprintf(displayString, AZ_ARRAY_SIZE(displayString), "Sector %d, %d\nTime: %dus\nUpdate Count: %d",
sectorTiming.m_id.first,
sectorTiming.m_id.second,
static_cast<int>(sectorTiming.m_averageTimeUs),
sectorTiming.m_updateCount);
float textColor[] = { 1.0f, 1.0f, 1.0f, 1.0f };
renderer->DrawLabelEx(AZVec3ToLYVec3(sectorTiming.m_worldPosition), 1.5f, textColor, true, true, displayString);
}
}
}
void DebugComponent::CopyReportToSortedList()
{
m_currentSortedTimingList.clear();