Remove I3DEngine CryCommon Interface (#567)
Delete: - I3DEngine - Missions - Time of day - GameEffectsSystem Gem - ImageProcessing Gem - SVOGI Gem - Various other things that don't do anything now that the legacy renderer has been removed.
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@@ -90,7 +90,6 @@ AZ_POP_DISABLE_WARNING
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#include "TrackView/TrackViewDialog.h"
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#include "ErrorReportDialog.h"
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#include "TimeOfDayDialog.h"
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#include "Dialogs/PythonScriptsDialog.h"
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#include "EngineSettingsManager.h"
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@@ -1078,8 +1077,6 @@ void MainWindow::InitActions()
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// Tools actions
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am->AddAction(ID_RELOAD_TEXTURES, tr("Reload Textures/Shaders"))
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.SetStatusTip(tr("Reload all textures."));
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am->AddAction(ID_RELOAD_GEOMETRY, tr("Reload Geometry"))
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.SetStatusTip(tr("Reload all geometries."));
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am->AddAction(ID_TOOLS_ENABLEFILECHANGEMONITORING, tr("Enable File Change Monitoring"));
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am->AddAction(ID_CLEAR_REGISTRY, tr("Clear Registry Data"))
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.SetStatusTip(tr("Clear Registry Data"));
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@@ -1352,12 +1349,6 @@ void MainWindow::InitEnvironmentModeMenu(CVarMenu* environmentModeMenu)
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environmentModeMenu->AddCVarToggleItem({ "r_ssdo", tr("Hide Screen Space Directional Occlusion"), 0, 1 });
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environmentModeMenu->AddCVarToggleItem({ "e_DynamicLights", tr("Hide All Dynamic Lights"), 0, 1 });
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environmentModeMenu->AddSeparator();
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environmentModeMenu->AddCVarValuesItem("e_TimeOfDay", tr("Time of Day"),
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{
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{tr("Day (1:00 pm)"), 13},
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{tr("Night (9:00 pm)"), 21}
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}, 9);
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environmentModeMenu->AddSeparator();
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environmentModeMenu->AddCVarToggleItem({ "e_Entities", tr("Hide Entities"), 0, 1 });
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environmentModeMenu->AddSeparator();
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environmentModeMenu->AddCVarToggleItem({ "e_Vegetation", tr("Hide Vegetation"), 0, 1 });
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