Remove I3DEngine CryCommon Interface (#567)

Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
This commit is contained in:
bosnichd
2021-05-05 09:07:28 -06:00
committed by GitHub
parent 24df655d8b
commit d7b796fd73
222 changed files with 124 additions and 26474 deletions
-108
View File
@@ -650,114 +650,6 @@ void Q2DViewport::OnDestroy()
//////////////////////////////////////////////////////////////////////////
void Q2DViewport::Render()
{
if (GetIEditor()->IsInGameMode())
{
return;
}
if (!m_renderer)
{
return;
}
if (!isVisible())
{
return;
}
if (!GetIEditor()->GetDocument()->IsDocumentReady())
{
return;
}
if (m_renderer->IsStereoEnabled())
{
return;
}
FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
QRect rc = rect();
if (rc.isEmpty())
{
return;
}
CalculateViewTM();
// Render
WIN_HWND priorContext = m_renderer->GetCurrentContextHWND();
m_renderer->SetCurrentContext(renderOverlayHWND());
m_renderer->BeginFrame();
m_renderer->ChangeViewport(0, 0, rc.right(), rc.bottom(), true);
CScopedWireFrameMode scopedWireFrame(m_renderer, R_SOLID_MODE);
auto colorf = Rgb2ColorF(m_colorBackground);
m_renderer->ClearTargetsLater(FRT_CLEAR, colorf);
//////////////////////////////////////////////////////////////////////////
// 2D Mode.
//////////////////////////////////////////////////////////////////////////
if (rc.right() != 0 && rc.bottom() != 0)
{
TransformationMatrices backupSceneMatrices;
m_renderer->Set2DMode(rc.right(), rc.bottom(), backupSceneMatrices);
//////////////////////////////////////////////////////////////////////////
// Draw viewport elements here.
//////////////////////////////////////////////////////////////////////////
// Calc world bounding box for objects rendering.
m_displayBounds = GetWorldBounds(QPoint(0, 0), QPoint(rc.width(), rc.height()));
// Draw all objects.
DisplayContext& dc = m_displayContext;
dc.settings = GetIEditor()->GetDisplaySettings();
dc.view = this;
dc.renderer = m_renderer;
dc.engine = GetIEditor()->Get3DEngine();
dc.flags = DISPLAY_2D;
dc.box = m_displayBounds;
dc.camera = &GetIEditor()->GetSystem()->GetViewCamera();
if (!dc.settings->IsDisplayLabels() || !dc.settings->IsDisplayHelpers())
{
dc.flags |= DISPLAY_HIDENAMES;
}
if (dc.settings->IsDisplayLinks() && dc.settings->IsDisplayHelpers())
{
dc.flags |= DISPLAY_LINKS;
}
if (m_bDegradateQuality)
{
dc.flags |= DISPLAY_DEGRADATED;
}
SRenderingPassInfo passInfo = SRenderingPassInfo::CreateGeneralPassRenderingInfo(GetIEditor()->GetSystem()->GetViewCamera());
m_renderer->BeginSpawningGeneratingRendItemJobs(passInfo.ThreadID());
m_renderer->BeginSpawningShadowGeneratingRendItemJobs(passInfo.ThreadID());
m_renderer->EF_StartEf(passInfo);
dc.SetState(e_Mode3D | e_AlphaBlended | e_FillModeSolid | e_CullModeBack | e_DepthWriteOff | e_DepthTestOn);
Draw(dc);
m_renderer->EF_EndEf3D(SHDF_STREAM_SYNC, -1, -1, passInfo);
m_renderer->EF_RenderTextMessages();
// Return back from 2D mode.
m_renderer->Unset2DMode(backupSceneMatrices);
m_renderer->RenderDebug(false);
ProcessRenderLisneters(m_displayContext);
m_renderer->EndFrame();
}
GetIEditor()->GetRenderer()->SetCurrentContext(priorContext);
}
//////////////////////////////////////////////////////////////////////////