Remove I3DEngine CryCommon Interface (#567)
Delete: - I3DEngine - Missions - Time of day - GameEffectsSystem Gem - ImageProcessing Gem - SVOGI Gem - Various other things that don't do anything now that the legacy renderer has been removed.
This commit is contained in:
@@ -408,13 +408,6 @@ public:
|
||||
virtual void DoWorkDuringOcclusionChecks();
|
||||
virtual bool NeedDoWorkDuringOcclusionChecks() { return m_bNeedDoWorkDuringOcclusionChecks; }
|
||||
|
||||
//! Begin rendering frame.
|
||||
void RenderBegin();
|
||||
//! Render subsystems.
|
||||
void Render();
|
||||
//! End rendering frame and swap back buffer.
|
||||
void RenderEnd(bool bRenderStats = true, bool bMainWindow = true);
|
||||
|
||||
//Called when the renderer finishes rendering the scene
|
||||
void OnScene3DEnd() override;
|
||||
|
||||
@@ -429,11 +422,6 @@ public:
|
||||
//! Update screen and call some important tick functions during loading.
|
||||
void SynchronousLoadingTick(const char* pFunc, int line);
|
||||
|
||||
//! Renders the statistics; this is called from RenderEnd, but if the
|
||||
//! Host application (Editor) doesn't employ the Render cycle in ISystem,
|
||||
//! it may call this method to render the essential statistics
|
||||
void RenderStatistics() override;
|
||||
|
||||
uint32 GetUsedMemory();
|
||||
|
||||
virtual void DumpMemoryUsageStatistics(bool bUseKB);
|
||||
@@ -469,7 +457,6 @@ public:
|
||||
AZ::IO::IArchive* GetIPak() { return m_env.pCryPak; };
|
||||
IConsole* GetIConsole() { return m_env.pConsole; };
|
||||
IRemoteConsole* GetIRemoteConsole();
|
||||
I3DEngine* GetI3DEngine(){ return m_env.p3DEngine; }
|
||||
IMovieSystem* GetIMovieSystem() { return m_env.pMovieSystem; };
|
||||
IMemoryManager* GetIMemoryManager(){ return m_pMemoryManager; }
|
||||
IThreadManager* GetIThreadManager() override {return m_env.pThreadManager; }
|
||||
@@ -696,9 +683,6 @@ private:
|
||||
void CreateRendererVars(const SSystemInitParams& startupParams);
|
||||
void CreateSystemVars();
|
||||
void CreateAudioVars();
|
||||
void RenderStats();
|
||||
void RenderOverscanBorders();
|
||||
void RenderMemStats();
|
||||
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> LoadDLL(const char* dllName);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user