Added debugger attachment utilities to the engine, fixed crash when showing console variables, improvements to timeout handling and small cleanup (#3591)

* Added debugger attachment utilities to the engine, fixed crash when showing console variables

Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>

* Removed unused variables

Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>

* Removed unneded check

Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>

* Small fix for crashes/timeouts

Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>

* Removed unused variable, fixed compile error

Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>

* Fix compile

Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>

* Addressed esteban comments

* Addressed tom comments

Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk>
This commit is contained in:
AMZN-AlexOteiza
2021-08-31 09:27:14 +01:00
committed by GitHub
parent 9752fb009a
commit d784ff8c57
9 changed files with 210 additions and 38 deletions
@@ -25,6 +25,7 @@
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/Module/Environment.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/std/chrono/chrono.h>
namespace AZ
{
@@ -33,6 +34,7 @@ namespace AZ
namespace Platform
{
#if defined(AZ_ENABLE_DEBUG_TOOLS)
bool AttachDebugger();
bool IsDebuggerPresent();
void HandleExceptions(bool isEnabled);
void DebugBreak();
@@ -141,6 +143,40 @@ namespace AZ
#endif
}
bool
Trace::AttachDebugger()
{
#if defined(AZ_ENABLE_DEBUG_TOOLS)
return Platform::AttachDebugger();
#else
return false;
#endif
}
bool
Trace::WaitForDebugger(float timeoutSeconds/*=-1.f*/)
{
#if defined(AZ_ENABLE_DEBUG_TOOLS)
using AZStd::chrono::system_clock;
using AZStd::chrono::time_point;
using AZStd::chrono::milliseconds;
milliseconds timeoutMs = milliseconds(aznumeric_cast<long long>(timeoutSeconds * 1000));
system_clock clock;
time_point start = clock.now();
auto hasTimedOut = [&clock, start, timeoutMs]()
{
return timeoutMs.count() >= 0 && (clock.now() - start) >= timeoutMs;
};
while (!AZ::Debug::Trace::IsDebuggerPresent() && !hasTimedOut())
{
AZStd::this_thread::sleep_for(milliseconds(1));
}
return AZ::Debug::Trace::IsDebuggerPresent();
#endif
}
//=========================================================================
// HandleExceptions
// [8/3/2009]
@@ -49,6 +49,8 @@ namespace AZ
*/
static const char* GetDefaultSystemWindow();
static bool IsDebuggerPresent();
static bool AttachDebugger();
static bool WaitForDebugger(float timeoutSeconds = -1.f);
/// True or false if we want to handle system exceptions.
static void HandleExceptions(bool isEnabled);
@@ -56,6 +56,13 @@ namespace AZ
return ((info.kp_proc.p_flag & P_TRACED) != 0);
}
bool AttachDebugger()
{
// Not supported yet
AZ_Assert(false, "AttachDebugger() is not supported for Mac platform yet");
return false;
}
void HandleExceptions(bool)
{}
@@ -60,6 +60,13 @@ namespace AZ
return s_debuggerDetected;
}
bool AttachDebugger()
{
// Not supported yet
AZ_Assert(false, "AttachDebugger() is not supported for Unix platform yet");
return false;
}
void HandleExceptions(bool)
{}
@@ -49,6 +49,45 @@ namespace AZ
}
}
bool AttachDebugger()
{
if (IsDebuggerPresent())
{
return true;
}
// Launch vsjitdebugger.exe, this app is always present in System32 folder
// with an installation of any version of visual studio.
// It will open a debugging dialog asking the user what debugger to use
STARTUPINFOW startupInfo = {0};
startupInfo.cb = sizeof(startupInfo);
PROCESS_INFORMATION processInfo = {0};
wchar_t cmdline[MAX_PATH];
swprintf_s(cmdline, L"vsjitdebugger.exe -p %li", ::GetCurrentProcessId());
bool success = ::CreateProcessW(
NULL, // No module name (use command line)
cmdline, // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // No handle inheritance
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&startupInfo, // Pointer to STARTUPINFO structure
&processInfo); // Pointer to PROCESS_INFORMATION structure
if (success)
{
::WaitForSingleObject(processInfo.hProcess, INFINITE);
::CloseHandle(processInfo.hProcess);
::CloseHandle(processInfo.hThread);
return true;
}
return false;
}
void DebugBreak()
{
__debugbreak();