Resolved merge conflicts

Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
Chris Galvan
2021-07-02 12:42:44 -05:00
18948 changed files with 23832 additions and 24928 deletions
@@ -1,5 +1,5 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
@@ -108,16 +108,29 @@ namespace AZ
void ReflectionProbe::Simulate(uint32_t probeIndex)
{
if (m_buildingCubeMap && m_environmentCubeMapPass->IsFinished())
if (m_buildingCubeMap)
{
// all faces of the cubemap have been rendered, invoke the callback
m_callback(m_environmentCubeMapPass->GetTextureData(), m_environmentCubeMapPass->GetTextureFormat());
Data::Instance<RPI::ShaderResourceGroup> sceneSrg = m_scene->GetShaderResourceGroup();
// remove the pipeline
m_scene->RemoveRenderPipeline(m_environmentCubeMapPipelineId);
m_environmentCubeMapPass = nullptr;
if (m_environmentCubeMapPass->IsFinished())
{
// all faces of the cubemap have been rendered, invoke the callback
m_callback(m_environmentCubeMapPass->GetTextureData(), m_environmentCubeMapPass->GetTextureFormat());
m_buildingCubeMap = false;
// remove the pipeline
m_scene->RemoveRenderPipeline(m_environmentCubeMapPipelineId);
m_environmentCubeMapPass = nullptr;
// restore exposure
sceneSrg->SetConstant(m_iblExposureConstantIndex, m_previousExposure);
m_buildingCubeMap = false;
}
else
{
// set exposure to 0.0 while baking the cubemap
sceneSrg->SetConstant(m_iblExposureConstantIndex, 0.0f);
}
}
// track if we need to update culling based on changes to the draw packets or Srg
@@ -295,6 +308,10 @@ namespace AZ
const RPI::Ptr<RPI::ParentPass>& rootPass = environmentCubeMapPipeline->GetRootPass();
rootPass->AddChild(m_environmentCubeMapPass);
// store the current IBL exposure value
Data::Instance<RPI::ShaderResourceGroup> sceneSrg = m_scene->GetShaderResourceGroup();
m_previousExposure = sceneSrg->GetConstant<float>(m_iblExposureConstantIndex);
m_scene->AddRenderPipeline(environmentCubeMapPipeline);
}