From d712c54e206cf4733908991a01aa7ade08d2e071 Mon Sep 17 00:00:00 2001 From: Chris Burel Date: Mon, 24 May 2021 12:03:47 -0700 Subject: [PATCH] Convert BoundingSphere to use `int32_t` to match `AZ::Vector3::GetElement`'s signature Signed-off-by: Chris Burel --- Gems/EMotionFX/Code/MCore/Source/BoundingSphere.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.cpp b/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.cpp index f462e5499f..959cebe16d 100644 --- a/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.cpp @@ -46,7 +46,7 @@ namespace MCore { float distance = 0.0f; - for (uint32 t = 0; t < 3; ++t) + for (int32_t t = 0; t < 3; ++t) { const AZ::Vector3& minVec = b.GetMin(); if (mCenter.GetElement(t) < minVec.GetElement(t)) @@ -79,7 +79,7 @@ namespace MCore bool BoundingSphere::Contains(const AABB& b) const { float distance = 0.0f; - for (uint32 t = 0; t < 3; ++t) + for (int32_t t = 0; t < 3; ++t) { const AZ::Vector3& maxVec = b.GetMax(); if (mCenter.GetElement(t) < maxVec.GetElement(t))