Added DiffuseProbeGrid texture baking
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+5
-5
@@ -132,7 +132,7 @@ namespace AZ
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RPI::Scene* scene = m_pipeline->GetScene();
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DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
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if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetProbeGrids().empty())
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if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetRealTimeProbeGrids().empty())
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{
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// no diffuse probe grids
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return;
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@@ -210,10 +210,10 @@ namespace AZ
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DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
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RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
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frameGraph.SetEstimatedItemCount(aznumeric_cast<uint32_t>(diffuseProbeGridFeatureProcessor->GetProbeGrids().size()));
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frameGraph.SetEstimatedItemCount(aznumeric_cast<uint32_t>(diffuseProbeGridFeatureProcessor->GetRealTimeProbeGrids().size()));
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frameGraph.ExecuteAfter(m_rayTracingScopeProducerShaderTable->GetScopeId());
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for (const auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids())
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for (const auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetRealTimeProbeGrids())
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{
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// TLAS
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{
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@@ -318,7 +318,7 @@ namespace AZ
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rayTracingFeatureProcessor->GetMeshInfoBuffer() &&
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rayTracingFeatureProcessor->GetSubMeshCount())
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{
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for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids())
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for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetRealTimeProbeGrids())
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{
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// the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader
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// inputs (see line ValidateSetImageView() in ShaderResourceGroupData.cpp)
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@@ -341,7 +341,7 @@ namespace AZ
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m_rayTracingShaderTable)
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{
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// submit the DispatchRaysItem for each DiffuseProbeGrid
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for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids())
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for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetRealTimeProbeGrids())
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{
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const RHI::ShaderResourceGroup* shaderResourceGroups[] = {
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diffuseProbeGrid->GetRayTraceSrg()->GetRHIShaderResourceGroup(),
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