Added DiffuseProbeGrid texture baking

This commit is contained in:
dmcdiar
2021-05-21 03:26:29 -07:00
parent d0daab4fe0
commit d6e25bbb33
22 changed files with 1538 additions and 124 deletions
@@ -91,7 +91,7 @@ namespace AZ
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetProbeGrids().empty())
if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetRealTimeProbeGrids().empty())
{
// no diffuse probe grids
return;
@@ -115,7 +115,7 @@ namespace AZ
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids())
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetRealTimeProbeGrids())
{
// probe raytrace image
{
@@ -143,7 +143,7 @@ namespace AZ
{
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids())
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetRealTimeProbeGrids())
{
// the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader inputs
// (see ValidateSetImageView() in ShaderResourceGroupData.cpp)
@@ -159,7 +159,7 @@ namespace AZ
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
// submit the DispatchItems for each DiffuseProbeGrid
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids())
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetRealTimeProbeGrids())
{
const RHI::ShaderResourceGroup* shaderResourceGroup = diffuseProbeGrid->GetClassificationSrg()->GetRHIShaderResourceGroup();
commandList->SetShaderResourceGroupForDispatch(*shaderResourceGroup);