static rigid body and rigid body component use Handles instead of pointers (#662)
This commit is contained in:
@@ -140,6 +140,9 @@ namespace PhysX
|
||||
}
|
||||
};
|
||||
|
||||
AZ_Warning("PhysXSystem", deltaTime <= m_systemConfig.m_maxTimestep,
|
||||
"Frame delta time of [%.6f seconds] exceeds Physics max frame timestep, physics timestep will be clamped to [%.6f seconds].",
|
||||
deltaTime, m_systemConfig.m_maxTimestep);
|
||||
deltaTime = AZ::GetClamp(deltaTime, 0.0f, m_systemConfig.m_maxTimestep);
|
||||
|
||||
AZ_Assert(m_systemConfig.m_fixedTimestep >= 0.0f, "PhysXSystem - fixed timestep is negitive.");
|
||||
|
||||
Reference in New Issue
Block a user