Merge branch 'development' of https://github.com/aws-lumberyard-dev/o3de into mnaumov/2372
This commit is contained in:
+5
-15
@@ -46,7 +46,6 @@ namespace AzToolsFramework
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bool InstanceToTemplatePropagator::GenerateDomForEntity(PrefabDom& generatedEntityDom, const AZ::Entity& entity)
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{
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//grab the owning instance so we can use the entityIdMapper in settings
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InstanceOptionalReference owningInstance = m_instanceEntityMapperInterface->FindOwningInstance(entity.GetId());
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if (!owningInstance)
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@@ -54,19 +53,8 @@ namespace AzToolsFramework
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AZ_Error("Prefab", false, "Entity does not belong to an instance");
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return false;
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}
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InstanceEntityIdMapper entityIdMapper;
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entityIdMapper.SetStoringInstance(owningInstance->get());
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//create settings so that the serialized entity dom undergoes mapping from entity id to entity alias
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AZ::JsonSerializerSettings settings;
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settings.m_metadata.Add(static_cast<AZ::JsonEntityIdSerializer::JsonEntityIdMapper*>(&entityIdMapper));
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//generate PrefabDom using Json serialization system
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AZ::JsonSerializationResult::ResultCode result = AZ::JsonSerialization::Store(
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generatedEntityDom, generatedEntityDom.GetAllocator(), entity, settings);
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return result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Success;
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return PrefabDomUtils::StoreEntityInPrefabDomFormat(entity, owningInstance->get(), generatedEntityDom);
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}
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bool InstanceToTemplatePropagator::GenerateDomForInstance(PrefabDom& generatedInstanceDom, const Prefab::Instance& instance)
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@@ -185,8 +173,10 @@ namespace AzToolsFramework
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else
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{
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AZ_Error(
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"Prefab", result.GetOutcome() != AZ::JsonSerializationResult::Outcomes::PartialSkip,
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"Some of the patches are not successfully applied.");
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"Prefab",
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(result.GetOutcome() != AZ::JsonSerializationResult::Outcomes::Skipped) &&
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(result.GetOutcome() != AZ::JsonSerializationResult::Outcomes::PartialSkip),
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"Some of the patches were not successfully applied.");
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m_prefabSystemComponentInterface->SetTemplateDirtyFlag(templateId, true);
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m_prefabSystemComponentInterface->PropagateTemplateChanges(templateId, instanceToExclude);
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return true;
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@@ -196,7 +196,8 @@ namespace AzToolsFramework
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m_sourceTemplateId, m_targetTemplateId);
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return false;
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}
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if (applyPatchResult.GetOutcome() == AZ::JsonSerializationResult::Outcomes::PartialSkip)
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if (applyPatchResult.GetOutcome() == AZ::JsonSerializationResult::Outcomes::PartialSkip ||
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applyPatchResult.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Skipped)
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{
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AZ_Error(
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"Prefab", false,
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@@ -26,6 +26,30 @@ namespace AzToolsFramework
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{
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namespace PrefabDomUtils
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{
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namespace Internal
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{
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AZ::JsonSerializationResult::ResultCode JsonIssueReporter(AZStd::string& scratchBuffer,
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AZStd::string_view message, AZ::JsonSerializationResult::ResultCode result, AZStd::string_view path)
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{
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namespace JSR = AZ::JsonSerializationResult;
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if (result.GetProcessing() == JSR::Processing::Halted)
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{
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scratchBuffer.append(message.begin(), message.end());
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scratchBuffer.append("\n Reason: ");
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result.AppendToString(scratchBuffer, path);
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scratchBuffer.append(".");
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AZ_Warning("Prefab Serialization", false, "%s", scratchBuffer.c_str());
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scratchBuffer.clear();
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return JSR::ResultCode(result.GetTask(), JSR::Outcomes::Skipped);
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}
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return result;
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}
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}
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PrefabDomValueReference FindPrefabDomValue(PrefabDomValue& parentValue, const char* valueName)
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{
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PrefabDomValue::MemberIterator valueIterator = parentValue.FindMember(valueName);
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@@ -48,7 +72,7 @@ namespace AzToolsFramework
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return valueIterator->value;
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}
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bool StoreInstanceInPrefabDom(const Instance& instance, PrefabDom& prefabDom, StoreInstanceFlags flags)
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bool StoreInstanceInPrefabDom(const Instance& instance, PrefabDom& prefabDom, StoreFlags flags)
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{
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InstanceEntityIdMapper entityIdMapper;
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entityIdMapper.SetStoringInstance(instance);
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@@ -59,17 +83,27 @@ namespace AzToolsFramework
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settings.m_metadata.Add(static_cast<AZ::JsonEntityIdSerializer::JsonEntityIdMapper*>(&entityIdMapper));
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settings.m_metadata.Add(&entityIdMapper);
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if ((flags & StoreInstanceFlags::StripDefaultValues) != StoreInstanceFlags::StripDefaultValues)
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if ((flags & StoreFlags::StripDefaultValues) != StoreFlags::StripDefaultValues)
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{
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settings.m_keepDefaults = true;
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}
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if ((flags & StoreInstanceFlags::StoreLinkIds) != StoreInstanceFlags::None)
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if ((flags & StoreFlags::StoreLinkIds) != StoreFlags::None)
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{
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LinkIdMetadata linkIdMetadata;
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settings.m_metadata.Add(&linkIdMetadata);
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}
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AZStd::string scratchBuffer;
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auto issueReportingCallback = [&scratchBuffer]
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(AZStd::string_view message, AZ::JsonSerializationResult::ResultCode result,
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AZStd::string_view path) -> AZ::JsonSerializationResult::ResultCode
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{
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return Internal::JsonIssueReporter(scratchBuffer, message, result, path);
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};
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settings.m_reporting = AZStd::move(issueReportingCallback);
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AZ::JsonSerializationResult::ResultCode result =
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AZ::JsonSerialization::Store(prefabDom, prefabDom.GetAllocator(), instance, settings);
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@@ -86,7 +120,38 @@ namespace AzToolsFramework
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return true;
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}
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bool LoadInstanceFromPrefabDom(Instance& instance, const PrefabDom& prefabDom, LoadInstanceFlags flags)
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bool StoreEntityInPrefabDomFormat(const AZ::Entity& entity, Instance& owningInstance, PrefabDom& prefabDom, StoreFlags flags)
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{
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InstanceEntityIdMapper entityIdMapper;
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entityIdMapper.SetStoringInstance(owningInstance);
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//create settings so that the serialized entity dom undergoes mapping from entity id to entity alias
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AZ::JsonSerializerSettings settings;
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settings.m_metadata.Add(static_cast<AZ::JsonEntityIdSerializer::JsonEntityIdMapper*>(&entityIdMapper));
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if ((flags & StoreFlags::StripDefaultValues) != StoreFlags::StripDefaultValues)
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{
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settings.m_keepDefaults = true;
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}
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AZStd::string scratchBuffer;
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auto issueReportingCallback = [&scratchBuffer]
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(AZStd::string_view message, AZ::JsonSerializationResult::ResultCode result,
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AZStd::string_view path) -> AZ::JsonSerializationResult::ResultCode
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{
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return Internal::JsonIssueReporter(scratchBuffer, message, result, path);
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};
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settings.m_reporting = AZStd::move(issueReportingCallback);
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//generate PrefabDom using Json serialization system
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AZ::JsonSerializationResult::ResultCode result = AZ::JsonSerialization::Store(
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prefabDom, prefabDom.GetAllocator(), entity, settings);
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return result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Success;
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}
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bool LoadInstanceFromPrefabDom(Instance& instance, const PrefabDom& prefabDom, LoadFlags flags)
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{
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// When entities are rebuilt they are first destroyed. As a result any assets they were exclusively holding on to will
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// be released and reloaded once the entities are built up again. By suspending asset release temporarily the asset reload
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@@ -95,7 +160,7 @@ namespace AzToolsFramework
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InstanceEntityIdMapper entityIdMapper;
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entityIdMapper.SetLoadingInstance(instance);
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if ((flags & LoadInstanceFlags::AssignRandomEntityId) == LoadInstanceFlags::AssignRandomEntityId)
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if ((flags & LoadFlags::AssignRandomEntityId) == LoadFlags::AssignRandomEntityId)
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{
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entityIdMapper.SetEntityIdGenerationApproach(InstanceEntityIdMapper::EntityIdGenerationApproach::Random);
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}
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@@ -125,7 +190,7 @@ namespace AzToolsFramework
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}
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bool LoadInstanceFromPrefabDom(
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Instance& instance, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets, LoadInstanceFlags flags)
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Instance& instance, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets, LoadFlags flags)
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{
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// When entities are rebuilt they are first destroyed. As a result any assets they were exclusively holding on to will
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// be released and reloaded once the entities are built up again. By suspending asset release temporarily the asset reload
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@@ -134,7 +199,7 @@ namespace AzToolsFramework
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InstanceEntityIdMapper entityIdMapper;
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entityIdMapper.SetLoadingInstance(instance);
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if ((flags & LoadInstanceFlags::AssignRandomEntityId) == LoadInstanceFlags::AssignRandomEntityId)
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if ((flags & LoadFlags::AssignRandomEntityId) == LoadFlags::AssignRandomEntityId)
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{
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entityIdMapper.SetEntityIdGenerationApproach(InstanceEntityIdMapper::EntityIdGenerationApproach::Random);
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}
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@@ -167,7 +232,7 @@ namespace AzToolsFramework
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}
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bool LoadInstanceFromPrefabDom(
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Instance& instance, Instance::EntityList& newlyAddedEntities, const PrefabDom& prefabDom, LoadInstanceFlags flags)
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Instance& instance, Instance::EntityList& newlyAddedEntities, const PrefabDom& prefabDom, LoadFlags flags)
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{
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// When entities are rebuilt they are first destroyed. As a result any assets they were exclusively holding on to will
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// be released and reloaded once the entities are built up again. By suspending asset release temporarily the asset reload
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@@ -176,7 +241,7 @@ namespace AzToolsFramework
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InstanceEntityIdMapper entityIdMapper;
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entityIdMapper.SetLoadingInstance(instance);
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if ((flags & LoadInstanceFlags::AssignRandomEntityId) == LoadInstanceFlags::AssignRandomEntityId)
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if ((flags & LoadFlags::AssignRandomEntityId) == LoadFlags::AssignRandomEntityId)
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{
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entityIdMapper.SetEntityIdGenerationApproach(InstanceEntityIdMapper::EntityIdGenerationApproach::Random);
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}
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@@ -246,15 +311,12 @@ namespace AzToolsFramework
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AZ::JsonSerializationResult::ResultCode ApplyPatches(
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PrefabDomValue& prefabDomToApplyPatchesOn, PrefabDom::AllocatorType& allocator, const PrefabDomValue& patches)
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{
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auto issueReportingCallback = [](AZStd::string_view, AZ::JsonSerializationResult::ResultCode result,
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AZStd::string_view) -> AZ::JsonSerializationResult::ResultCode
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AZStd::string scratchBuffer;
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auto issueReportingCallback = [&scratchBuffer]
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(AZStd::string_view message, AZ::JsonSerializationResult::ResultCode result,
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AZStd::string_view path) -> AZ::JsonSerializationResult::ResultCode
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{
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using namespace AZ::JsonSerializationResult;
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if (result.GetProcessing() == Processing::Halted)
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{
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return ResultCode(result.GetTask(), Outcomes::PartialSkip);
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}
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return result;
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return Internal::JsonIssueReporter(scratchBuffer, message, result, path);
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};
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AZ::JsonApplyPatchSettings applyPatchSettings;
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@@ -38,7 +38,7 @@ namespace AzToolsFramework
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PrefabDomValueReference FindPrefabDomValue(PrefabDomValue& parentValue, const char* valueName);
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PrefabDomValueConstReference FindPrefabDomValue(const PrefabDomValue& parentValue, const char* valueName);
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enum class StoreInstanceFlags : uint8_t
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enum class StoreFlags : uint8_t
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{
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//! No flags used during the call to LoadInstanceFromPrefabDom.
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None = 0,
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@@ -51,7 +51,7 @@ namespace AzToolsFramework
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//! linkIds to instance dom so any nested prefabs will have linkIds correctly set.
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StoreLinkIds = 1 << 1
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};
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AZ_DEFINE_ENUM_BITWISE_OPERATORS(StoreInstanceFlags);
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AZ_DEFINE_ENUM_BITWISE_OPERATORS(StoreFlags);
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/**
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* Stores a valid Prefab Instance within a Prefab Dom. Useful for generating Templates
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@@ -60,9 +60,21 @@ namespace AzToolsFramework
|
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* @param flags Controls behavior such as whether to store default values
|
||||
* @return bool on whether the operation succeeded
|
||||
*/
|
||||
bool StoreInstanceInPrefabDom(const Instance& instance, PrefabDom& prefabDom, StoreInstanceFlags flags = StoreInstanceFlags::None);
|
||||
bool StoreInstanceInPrefabDom(const Instance& instance, PrefabDom& prefabDom, StoreFlags flags = StoreFlags::None);
|
||||
|
||||
enum class LoadInstanceFlags : uint8_t
|
||||
/**
|
||||
* Stores a valid entity in Prefab Dom format.
|
||||
* @param entity The entity to store
|
||||
* @param owningInstance The instance owning the passed in entity.
|
||||
* Used for contextualizing the entity's place in a Prefab hierarchy.
|
||||
* @param prefabDom The prefabDom that will be used to store the entity data
|
||||
* @param flags controls behavior such as whether to store default values
|
||||
* @return bool on whether the operation succeeded
|
||||
*/
|
||||
bool StoreEntityInPrefabDomFormat(const AZ::Entity& entity, Instance& owningInstance, PrefabDom& prefabDom,
|
||||
StoreFlags flags = StoreFlags::None);
|
||||
|
||||
enum class LoadFlags : uint8_t
|
||||
{
|
||||
//! No flags used during the call to LoadInstanceFromPrefabDom.
|
||||
None = 0,
|
||||
@@ -70,7 +82,7 @@ namespace AzToolsFramework
|
||||
//! unique, e.g. when they are duplicates of live entities, this flag will assign them a random new id.
|
||||
AssignRandomEntityId = 1 << 0
|
||||
};
|
||||
AZ_DEFINE_ENUM_BITWISE_OPERATORS(LoadInstanceFlags);
|
||||
AZ_DEFINE_ENUM_BITWISE_OPERATORS(LoadFlags);
|
||||
|
||||
/**
|
||||
* Loads a valid Prefab Instance from a Prefab Dom. Useful for generating Instances.
|
||||
@@ -80,7 +92,7 @@ namespace AzToolsFramework
|
||||
* @return bool on whether the operation succeeded.
|
||||
*/
|
||||
bool LoadInstanceFromPrefabDom(
|
||||
Instance& instance, const PrefabDom& prefabDom, LoadInstanceFlags flags = LoadInstanceFlags::None);
|
||||
Instance& instance, const PrefabDom& prefabDom, LoadFlags flags = LoadFlags::None);
|
||||
|
||||
/**
|
||||
* Loads a valid Prefab Instance from a Prefab Dom. Useful for generating Instances.
|
||||
@@ -92,7 +104,7 @@ namespace AzToolsFramework
|
||||
*/
|
||||
bool LoadInstanceFromPrefabDom(
|
||||
Instance& instance, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets,
|
||||
LoadInstanceFlags flags = LoadInstanceFlags::None);
|
||||
LoadFlags flags = LoadFlags::None);
|
||||
|
||||
/**
|
||||
* Loads a valid Prefab Instance from a Prefab Dom. Useful for generating Instances.
|
||||
@@ -105,7 +117,7 @@ namespace AzToolsFramework
|
||||
*/
|
||||
bool LoadInstanceFromPrefabDom(
|
||||
Instance& instance, Instance::EntityList& newlyAddedEntities, const PrefabDom& prefabDom,
|
||||
LoadInstanceFlags flags = LoadInstanceFlags::None);
|
||||
LoadFlags flags = LoadFlags::None);
|
||||
|
||||
inline PrefabDomPath GetPrefabDomInstancePath(const char* instanceName)
|
||||
{
|
||||
|
||||
@@ -300,7 +300,7 @@ namespace AzToolsFramework
|
||||
}
|
||||
|
||||
PrefabDom storedPrefabDom(&loadedTemplateDom->get().GetAllocator());
|
||||
if (!PrefabDomUtils::StoreInstanceInPrefabDom(loadedPrefabInstance, storedPrefabDom, PrefabDomUtils::StoreInstanceFlags::StoreLinkIds))
|
||||
if (!PrefabDomUtils::StoreInstanceInPrefabDom(loadedPrefabInstance, storedPrefabDom, PrefabDomUtils::StoreFlags::StoreLinkIds))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -328,7 +328,7 @@ namespace AzToolsFramework
|
||||
|
||||
PrefabDom storedPrefabDom(&savingTemplateDom->get().GetAllocator());
|
||||
if (!PrefabDomUtils::StoreInstanceInPrefabDom(savingPrefabInstance, storedPrefabDom,
|
||||
PrefabDomUtils::StoreInstanceFlags::StripDefaultValues))
|
||||
PrefabDomUtils::StoreFlags::StripDefaultValues))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace AzToolsFramework
|
||||
m_prefabUndoCache.Destroy();
|
||||
}
|
||||
|
||||
PrefabOperationResult PrefabPublicHandler::CreatePrefab(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView absolutePath)
|
||||
PrefabOperationResult PrefabPublicHandler::CreatePrefabInMemory(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath)
|
||||
{
|
||||
EntityList inputEntityList, topLevelEntities;
|
||||
AZ::EntityId commonRootEntityId;
|
||||
@@ -73,8 +73,6 @@ namespace AzToolsFramework
|
||||
return findCommonRootOutcome;
|
||||
}
|
||||
|
||||
AZ_Assert(absolutePath.IsAbsolute(), "CreatePrefab requires an absolute path for saving the initial prefab file.");
|
||||
|
||||
InstanceOptionalReference instanceToCreate;
|
||||
{
|
||||
// Initialize Undo Batch object
|
||||
@@ -125,7 +123,7 @@ namespace AzToolsFramework
|
||||
PrefabDom linkPatchesCopy;
|
||||
linkPatchesCopy.CopyFrom(linkPatches->get(), linkPatchesCopy.GetAllocator());
|
||||
nestedInstanceLinkPatchesMap.emplace(nestedInstance, AZStd::move(linkPatchesCopy));
|
||||
|
||||
|
||||
RemoveLink(outInstance, commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch());
|
||||
|
||||
instancePtrs.emplace_back(AZStd::move(outInstance));
|
||||
@@ -139,18 +137,20 @@ namespace AzToolsFramework
|
||||
if (!prefabEditorEntityOwnershipInterface)
|
||||
{
|
||||
return AZ::Failure(AZStd::string("Could not create a new prefab out of the entities provided - internal error "
|
||||
"(PrefabEditorEntityOwnershipInterface unavailable)."));
|
||||
"(PrefabEditorEntityOwnershipInterface unavailable)."));
|
||||
}
|
||||
|
||||
// Create the Prefab
|
||||
AZ_Assert(filePath.IsAbsolute(), "CreatePrefabInMemory requires an absolute file path.");
|
||||
|
||||
instanceToCreate = prefabEditorEntityOwnershipInterface->CreatePrefab(
|
||||
entities, AZStd::move(instancePtrs), m_prefabLoaderInterface->GenerateRelativePath(absolutePath),
|
||||
entities, AZStd::move(instancePtrs), m_prefabLoaderInterface->GenerateRelativePath(filePath),
|
||||
commonRootEntityOwningInstance);
|
||||
|
||||
if (!instanceToCreate)
|
||||
{
|
||||
return AZ::Failure(AZStd::string("Could not create a new prefab out of the entities provided - internal error "
|
||||
"(A null instance is returned)."));
|
||||
"(A null instance is returned)."));
|
||||
}
|
||||
|
||||
AZ::EntityId containerEntityId = instanceToCreate->get().GetContainerEntityId();
|
||||
@@ -218,7 +218,7 @@ namespace AzToolsFramework
|
||||
linkUpdate.Redo();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// Create a link between the templates of the newly created instance and the instance it's being parented under.
|
||||
CreateLink(
|
||||
instanceToCreate->get(), commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch(),
|
||||
@@ -255,18 +255,35 @@ namespace AzToolsFramework
|
||||
|
||||
// Select Container Entity
|
||||
{
|
||||
auto selectionUndo = aznew SelectionCommand({containerEntityId}, "Select Prefab Container Entity");
|
||||
auto selectionUndo = aznew SelectionCommand({ containerEntityId }, "Select Prefab Container Entity");
|
||||
selectionUndo->SetParent(undoBatch.GetUndoBatch());
|
||||
ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::RunRedoSeparately, selectionUndo);
|
||||
}
|
||||
}
|
||||
|
||||
// Save Template to file
|
||||
m_prefabLoaderInterface->SaveTemplateToFile(instanceToCreate->get().GetTemplateId(), absolutePath);
|
||||
|
||||
return AZ::Success();
|
||||
}
|
||||
|
||||
PrefabOperationResult PrefabPublicHandler::CreatePrefabInDisk(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath)
|
||||
{
|
||||
auto result = CreatePrefabInMemory(entityIds, filePath);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
// Save Template to file
|
||||
auto relativePath = m_prefabLoaderInterface->GenerateRelativePath(filePath);
|
||||
Prefab::TemplateId templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(relativePath);
|
||||
if (!m_prefabLoaderInterface->SaveTemplateToFile(templateId, filePath))
|
||||
{
|
||||
AZStd::string_view filePathString(filePath);
|
||||
return AZ::Failure(AZStd::string::format(
|
||||
"Could not save the newly created prefab to file path %.*s - internal error ",
|
||||
AZ_STRING_ARG(filePathString)));
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
PrefabDom PrefabPublicHandler::ApplyContainerTransformAndGeneratePatch(AZ::EntityId containerEntityId, AZ::EntityId parentEntityId, const EntityList& childEntities)
|
||||
{
|
||||
AZ::Entity* containerEntity = GetEntityById(containerEntityId);
|
||||
@@ -301,7 +318,7 @@ namespace AzToolsFramework
|
||||
return AZStd::move(patch);
|
||||
}
|
||||
|
||||
PrefabOperationResult PrefabPublicHandler::InstantiatePrefab(
|
||||
InstantiatePrefabResult PrefabPublicHandler::InstantiatePrefab(
|
||||
AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position)
|
||||
{
|
||||
auto prefabEditorEntityOwnershipInterface = AZ::Interface<PrefabEditorEntityOwnershipInterface>::Get();
|
||||
@@ -347,6 +364,7 @@ namespace AzToolsFramework
|
||||
relativePath.Native().c_str(), instanceToParentUnder->get().GetTemplateSourcePath().Native().c_str()));
|
||||
}
|
||||
|
||||
AZ::EntityId containerEntityId;
|
||||
{
|
||||
// Initialize Undo Batch object
|
||||
ScopedUndoBatch undoBatch("Instantiate Prefab");
|
||||
@@ -367,7 +385,7 @@ namespace AzToolsFramework
|
||||
instanceToParentUnder->get(), "Update prefab instance", instanceToParentUnderDomBeforeCreate, undoBatch.GetUndoBatch());
|
||||
|
||||
// Create Link with correct container patches
|
||||
AZ::EntityId containerEntityId = instanceToCreate->get().GetContainerEntityId();
|
||||
containerEntityId = instanceToCreate->get().GetContainerEntityId();
|
||||
AZ::Entity* containerEntity = GetEntityById(containerEntityId);
|
||||
AZ_Assert(containerEntity, "Invalid container entity detected in InstantiatePrefab.");
|
||||
|
||||
@@ -394,7 +412,7 @@ namespace AzToolsFramework
|
||||
&AzToolsFramework::ToolsApplicationRequestBus::Events::ClearDirtyEntities);
|
||||
}
|
||||
|
||||
return AZ::Success();
|
||||
return AZ::Success(containerEntityId);
|
||||
}
|
||||
|
||||
PrefabOperationResult PrefabPublicHandler::FindCommonRootOwningInstance(
|
||||
@@ -1727,6 +1745,7 @@ namespace AzToolsFramework
|
||||
|
||||
AliasPath absoluteInstancePath = commonOwningInstance.GetAbsoluteInstanceAliasPath();
|
||||
absoluteInstancePath.Append(newInstanceAlias);
|
||||
absoluteInstancePath.Append(PrefabDomUtils::ContainerEntityName);
|
||||
|
||||
AZ::EntityId newEntityId = InstanceEntityIdMapper::GenerateEntityIdForAliasPath(absoluteInstancePath);
|
||||
duplicatedEntityIds.push_back(newEntityId);
|
||||
|
||||
@@ -42,8 +42,11 @@ namespace AzToolsFramework
|
||||
void UnregisterPrefabPublicHandlerInterface();
|
||||
|
||||
// PrefabPublicInterface...
|
||||
PrefabOperationResult CreatePrefab(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView absolutePath) override;
|
||||
PrefabOperationResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) override;
|
||||
PrefabOperationResult CreatePrefabInDisk(
|
||||
const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath) override;
|
||||
PrefabOperationResult CreatePrefabInMemory(
|
||||
const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath) override;
|
||||
InstantiatePrefabResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) override;
|
||||
PrefabOperationResult SavePrefab(AZ::IO::Path filePath) override;
|
||||
PrefabEntityResult CreateEntity(AZ::EntityId parentId, const AZ::Vector3& position) override;
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ namespace AzToolsFramework
|
||||
namespace Prefab
|
||||
{
|
||||
typedef AZ::Outcome<void, AZStd::string> PrefabOperationResult;
|
||||
typedef AZ::Outcome<AZ::EntityId, AZStd::string> InstantiatePrefabResult;
|
||||
typedef AZ::Outcome<bool, AZStd::string> PrefabRequestResult;
|
||||
typedef AZ::Outcome<AZ::EntityId, AZStd::string> PrefabEntityResult;
|
||||
|
||||
@@ -39,22 +40,34 @@ namespace AzToolsFramework
|
||||
AZ_RTTI(PrefabPublicInterface, "{931AAE9D-C775-4818-9070-A2DA69489CBE}");
|
||||
|
||||
/**
|
||||
* Create a prefab out of the entities provided, at the path provided.
|
||||
* Create a prefab out of the entities provided, at the path provided, and save it in disk immediately.
|
||||
* Automatically detects descendants of entities, and discerns between entities and child instances.
|
||||
* @param entityIds The entities that should form the new prefab (along with their descendants).
|
||||
* @param filePath The absolute path for the new prefab file.
|
||||
* @return An outcome object; on failure, it comes with an error message detailing the cause of the error.
|
||||
*/
|
||||
virtual PrefabOperationResult CreatePrefab(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView absolutePath) = 0;
|
||||
virtual PrefabOperationResult CreatePrefabInDisk(
|
||||
const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath) = 0;
|
||||
|
||||
/**
|
||||
* Create a prefab out of the entities provided, at the path provided, and keep it in memory.
|
||||
* Automatically detects descendants of entities, and discerns between entities and child instances.
|
||||
* @param entityIds The entities that should form the new prefab (along with their descendants).
|
||||
* @param filePath The absolute path for the new prefab file.
|
||||
* @return An outcome object; on failure, it comes with an error message detailing the cause of the error.
|
||||
*/
|
||||
virtual PrefabOperationResult CreatePrefabInMemory(
|
||||
const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath) = 0;
|
||||
|
||||
/**
|
||||
* Instantiate a prefab from a prefab file.
|
||||
* @param filePath The path to the prefab file to instantiate.
|
||||
* @param parent The entity the prefab should be a child of in the transform hierarchy.
|
||||
* @param position The position in world space the prefab should be instantiated in.
|
||||
* @return An outcome object; on failure, it comes with an error message detailing the cause of the error.
|
||||
* @return An outcome object with an entityId of the new prefab's container entity;
|
||||
* on failure, it comes with an error message detailing the cause of the error.
|
||||
*/
|
||||
virtual PrefabOperationResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) = 0;
|
||||
virtual InstantiatePrefabResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) = 0;
|
||||
|
||||
/**
|
||||
* Saves changes to prefab to disk.
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/EntityId.h>
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <AzCore/std/string/string_view.h>
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
namespace Prefab
|
||||
{
|
||||
/**
|
||||
* The primary purpose of this bus is to facilitate writing automated tests for prefabs.
|
||||
* It calls PrefabPublicInterface internally to talk to the prefab system.
|
||||
* If you would like to integrate prefabs into your system, please call PrefabPublicInterface
|
||||
* directly for better performance.
|
||||
*/
|
||||
class PrefabPublicRequests
|
||||
: public AZ::EBusTraits
|
||||
{
|
||||
public:
|
||||
using Bus = AZ::EBus<PrefabPublicRequests>;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// EBusTraits overrides
|
||||
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
virtual ~PrefabPublicRequests() = default;
|
||||
|
||||
/**
|
||||
* Create a prefab out of the entities provided, at the path provided, and keep it in memory.
|
||||
* Automatically detects descendants of entities, and discerns between entities and child instances.
|
||||
*/
|
||||
virtual bool CreatePrefabInMemory(
|
||||
const AZStd::vector<AZ::EntityId>& entityIds, AZStd::string_view filePath) = 0;
|
||||
|
||||
/**
|
||||
* Instantiate a prefab from a prefab file.
|
||||
*/
|
||||
virtual AZ::EntityId InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) = 0;
|
||||
};
|
||||
|
||||
using PrefabPublicRequestBus = AZ::EBus<PrefabPublicRequests>;
|
||||
|
||||
} // namespace Prefab
|
||||
} // namespace AzToolsFramework
|
||||
+79
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzToolsFramework/Prefab/PrefabPublicRequestHandler.h>
|
||||
|
||||
#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
namespace Prefab
|
||||
{
|
||||
void PrefabPublicRequestHandler::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
|
||||
if (behaviorContext)
|
||||
{
|
||||
behaviorContext->EBus<PrefabPublicRequestBus>("PrefabPublicRequestBus")
|
||||
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
|
||||
->Attribute(AZ::Script::Attributes::Category, "Prefab")
|
||||
->Attribute(AZ::Script::Attributes::Module, "prefab")
|
||||
->Event("CreatePrefabInMemory", &PrefabPublicRequests::CreatePrefabInMemory)
|
||||
->Event("InstantiatePrefab", &PrefabPublicRequests::InstantiatePrefab)
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
void PrefabPublicRequestHandler::Connect()
|
||||
{
|
||||
m_prefabPublicInterface = AZ::Interface<Prefab::PrefabPublicInterface>::Get();
|
||||
AZ_Assert(m_prefabPublicInterface, "PrefabPublicRequestHandler - Could not retrieve instance of PrefabPublicInterface");
|
||||
|
||||
PrefabPublicRequestBus::Handler::BusConnect();
|
||||
}
|
||||
|
||||
void PrefabPublicRequestHandler::Disconnect()
|
||||
{
|
||||
PrefabPublicRequestBus::Handler::BusDisconnect();
|
||||
|
||||
m_prefabPublicInterface = nullptr;
|
||||
}
|
||||
|
||||
bool PrefabPublicRequestHandler::CreatePrefabInMemory(const AZStd::vector<AZ::EntityId>& entityIds, AZStd::string_view filePath)
|
||||
{
|
||||
auto createPrefabOutcome = m_prefabPublicInterface->CreatePrefabInMemory(entityIds, filePath);
|
||||
if (!createPrefabOutcome.IsSuccess())
|
||||
{
|
||||
AZ_Error("CreatePrefabInMemory", false,
|
||||
"Failed to create Prefab on file path '%.*s'. Error message: %s.",
|
||||
AZ_STRING_ARG(filePath),
|
||||
createPrefabOutcome.GetError().c_str());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
AZ::EntityId PrefabPublicRequestHandler::InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position)
|
||||
{
|
||||
auto instantiatePrefabOutcome = m_prefabPublicInterface->InstantiatePrefab(filePath, parent, position);
|
||||
if (!instantiatePrefabOutcome.IsSuccess())
|
||||
{
|
||||
AZ_Error("InstantiatePrefab", false,
|
||||
"Failed to instantiate Prefab on file path '%.*s'. Error message: %s.",
|
||||
AZ_STRING_ARG(filePath),
|
||||
instantiatePrefabOutcome.GetError().c_str());
|
||||
|
||||
return AZ::EntityId();
|
||||
}
|
||||
|
||||
return instantiatePrefabOutcome.GetValue();
|
||||
}
|
||||
} // namespace Prefab
|
||||
} // namespace AzToolsFramework
|
||||
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
|
||||
#include <AzToolsFramework/Prefab/PrefabPublicRequestBus.h>
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
namespace Prefab
|
||||
{
|
||||
class PrefabPublicInterface;
|
||||
|
||||
class PrefabPublicRequestHandler final
|
||||
: public PrefabPublicRequestBus::Handler
|
||||
{
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(PrefabPublicRequestHandler, AZ::SystemAllocator, 0);
|
||||
AZ_RTTI(PrefabPublicRequestHandler, "{83FBDDF9-10BE-4373-B1DC-44B47EE4805C}");
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
void Connect();
|
||||
void Disconnect();
|
||||
|
||||
bool CreatePrefabInMemory(const AZStd::vector<AZ::EntityId>& entityIds, AZStd::string_view filePath) override;
|
||||
AZ::EntityId InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) override;
|
||||
|
||||
private:
|
||||
PrefabPublicInterface* m_prefabPublicInterface = nullptr;
|
||||
};
|
||||
} // namespace Prefab
|
||||
} // namespace AzToolsFramework
|
||||
@@ -35,12 +35,14 @@ namespace AzToolsFramework
|
||||
m_instanceUpdateExecutor.RegisterInstanceUpdateExecutorInterface();
|
||||
m_instanceToTemplatePropagator.RegisterInstanceToTemplateInterface();
|
||||
m_prefabPublicHandler.RegisterPrefabPublicHandlerInterface();
|
||||
m_prefabPublicRequestHandler.Connect();
|
||||
AZ::SystemTickBus::Handler::BusConnect();
|
||||
}
|
||||
|
||||
void PrefabSystemComponent::Deactivate()
|
||||
{
|
||||
AZ::SystemTickBus::Handler::BusDisconnect();
|
||||
m_prefabPublicRequestHandler.Disconnect();
|
||||
m_prefabPublicHandler.UnregisterPrefabPublicHandlerInterface();
|
||||
m_instanceToTemplatePropagator.UnregisterInstanceToTemplateInterface();
|
||||
m_instanceUpdateExecutor.UnregisterInstanceUpdateExecutorInterface();
|
||||
@@ -54,6 +56,7 @@ namespace AzToolsFramework
|
||||
AzToolsFramework::Prefab::PrefabConversionUtils::PrefabConversionPipeline::Reflect(context);
|
||||
AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor::Reflect(context);
|
||||
AzToolsFramework::Prefab::PrefabConversionUtils::EditorInfoRemover::Reflect(context);
|
||||
PrefabPublicRequestHandler::Reflect(context);
|
||||
|
||||
AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
|
||||
if (serialize)
|
||||
@@ -62,7 +65,6 @@ namespace AzToolsFramework
|
||||
}
|
||||
|
||||
AZ::JsonRegistrationContext* jsonRegistration = azrtti_cast<AZ::JsonRegistrationContext*>(context);
|
||||
|
||||
if (jsonRegistration)
|
||||
{
|
||||
jsonRegistration->Serializer<JsonInstanceSerializer>()->HandlesType<Instance>();
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include <AzToolsFramework/Prefab/PrefabIdTypes.h>
|
||||
#include <AzToolsFramework/Prefab/PrefabLoader.h>
|
||||
#include <AzToolsFramework/Prefab/PrefabPublicHandler.h>
|
||||
#include <AzToolsFramework/Prefab/PrefabPublicRequestHandler.h>
|
||||
#include <AzToolsFramework/Prefab/PrefabSystemComponentInterface.h>
|
||||
#include <AzToolsFramework/Prefab/Template/Template.h>
|
||||
|
||||
@@ -369,6 +370,9 @@ namespace AzToolsFramework
|
||||
|
||||
// Used for updating Templates when Instances are modified
|
||||
InstanceToTemplatePropagator m_instanceToTemplatePropagator;
|
||||
|
||||
// Handler of the public Prefab requests
|
||||
PrefabPublicRequestHandler m_prefabPublicRequestHandler;
|
||||
};
|
||||
} // namespace Prefab
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
@@ -266,8 +266,8 @@ namespace AzToolsFramework
|
||||
|
||||
AZ_Error(
|
||||
"Prefab",
|
||||
result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::PartialSkip ||
|
||||
result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Success,
|
||||
(result.GetOutcome() != AZ::JsonSerializationResult::Outcomes::Skipped) &&
|
||||
(result.GetOutcome() != AZ::JsonSerializationResult::Outcomes::PartialSkip),
|
||||
"Some of the patches are not successfully applied.");
|
||||
|
||||
//remove the link id placed into the instance
|
||||
|
||||
+1
-1
@@ -513,7 +513,7 @@ exportComponent, prefabProcessorContext);
|
||||
// convert Prefab DOM into Prefab Instance.
|
||||
AZStd::unique_ptr<Instance> instance(aznew Instance());
|
||||
if (!Prefab::PrefabDomUtils::LoadInstanceFromPrefabDom(*instance, prefab,
|
||||
Prefab::PrefabDomUtils::LoadInstanceFlags::AssignRandomEntityId))
|
||||
Prefab::PrefabDomUtils::LoadFlags::AssignRandomEntityId))
|
||||
{
|
||||
PrefabDomValueReference sourceReference = PrefabDomUtils::FindPrefabDomValue(prefab, PrefabDomUtils::SourceName);
|
||||
|
||||
|
||||
+1
-1
@@ -30,7 +30,7 @@ namespace AzToolsFramework::Prefab::SpawnableUtils
|
||||
{
|
||||
Instance instance;
|
||||
if (Prefab::PrefabDomUtils::LoadInstanceFromPrefabDom(instance, prefabDom, referencedAssets,
|
||||
Prefab::PrefabDomUtils::LoadInstanceFlags::AssignRandomEntityId)) // Always assign random entity ids because the spawnable is
|
||||
Prefab::PrefabDomUtils::LoadFlags::AssignRandomEntityId)) // Always assign random entity ids because the spawnable is
|
||||
// going to be used to create clones of the entities.
|
||||
{
|
||||
AzFramework::Spawnable::EntityList& entities = spawnable.GetEntities();
|
||||
|
||||
Reference in New Issue
Block a user