Add image builder processing bus

This commit is contained in:
abrmich
2021-05-14 12:53:03 -07:00
parent 883786796d
commit d5122b2829
4 changed files with 145 additions and 1 deletions
@@ -88,11 +88,13 @@ namespace ImageProcessingAtom
m_assetHandlers.emplace_back(AZ::RPI::MakeAssetHandler<AZ::RPI::StreamingImageAssetHandler>());
ImageProcessingRequestBus::Handler::BusConnect();
ImageBuilderRequestBus::Handler::BusConnect();
}
void BuilderPluginComponent::Deactivate()
{
ImageProcessingRequestBus::Handler::BusDisconnect();
ImageBuilderRequestBus::Handler::BusDisconnect();
m_imageBuilder.BusDisconnect();
BuilderSettingManager::DestroyInstance();
CPixelFormats::DestroyInstance();
@@ -146,6 +148,82 @@ namespace ImageProcessingAtom
return image;
}
IImageObjectPtr BuilderPluginComponent::CreateImage(
AZ::u32 width,
AZ::u32 height,
AZ::u32 maxMipCount,
EPixelFormat pixelFormat)
{
IImageObjectPtr image(IImageObject::CreateImage(width, height, maxMipCount, pixelFormat));
return image;
}
AZStd::vector<AssetBuilderSDK::JobProduct> BuilderPluginComponent::ConvertImageObject(
IImageObjectPtr imageObject,
const AZStd::string& presetName,
const AZStd::string& platformName,
const AZStd::string& outputDir,
const AZ::Data::AssetId& sourceAssetId,
const AZStd::string& sourceAssetName)
{
AZStd::vector<AssetBuilderSDK::JobProduct> outProducts;
AZStd::string_view presetFilePath;
const PresetSettings* preset = BuilderSettingManager::Instance()->GetPreset(presetName, platformName, &presetFilePath);
if (preset == nullptr)
{
AZ_Assert(false, "Cannot find preset with name %s.", presetName.c_str());
return outProducts;
}
AZStd::unique_ptr<ImageConvertProcessDescriptor> desc = AZStd::make_unique<ImageConvertProcessDescriptor>();
TextureSettings& textureSettings = desc->m_textureSetting;
textureSettings.m_preset = preset->m_uuid;
desc->m_inputImage = imageObject;
desc->m_presetSetting = *preset;
desc->m_isPreview = false;
desc->m_platform = platformName;
desc->m_filePath = presetFilePath;
desc->m_isStreaming = BuilderSettingManager::Instance()->GetBuilderSetting(platformName)->m_enableStreaming;
desc->m_imageName = sourceAssetName;
desc->m_outputFolder = outputDir;
desc->m_sourceAssetId = sourceAssetId;
// Create an image convert process
ImageConvertProcess* process = new ImageConvertProcess(AZStd::move(desc));
if (process)
{
process->ProcessAll();
bool result = process->IsSucceed();
if (result)
{
process->GetAppendOutputProducts(outProducts);
}
delete process;
}
return outProducts;
}
bool BuilderPluginComponent::DoesSupportPlatform(const AZStd::string& platformId)
{
return ImageProcessingAtom::BuilderSettingManager::Instance()->DoesSupportPlatform(platformId);
}
bool BuilderPluginComponent::IsPresetFormatSquarePow2(const AZStd::string& presetName, const AZStd::string& platformName)
{
AZStd::string_view filePath;
const PresetSettings* preset = BuilderSettingManager::Instance()->GetPreset(presetName, platformName, &filePath);
if (preset == nullptr)
{
AZ_Assert(false, "Cannot find preset with name %s.", presetName.c_str());
return false;
}
const PixelFormatInfo* info = CPixelFormats::GetInstance().GetPixelFormatInfo(preset->m_pixelFormat);
return info->bSquarePow2;
}
void ImageBuilderWorker::ShutDown()
{
// it is important to note that this will be called on a different thread than your process job thread