DebugDraw gem fixes for Atom (#885)

* Work in progress on adapting the DebugDraw gem to use AzFramework::DebugDisplayRequests API

* Cleanup fixes for DebugDisplayRequestBus & DebugDraw gem.

Remove SandboxIntegration implementation of the DebugDisplayRequestBus
Add DrawWireCylinder & DrawWireCone to the DebugDisplayRequestBus interface
Remove SetFillMode & DrawTexture functions from the DebugDisplayRequestBus interface
Fixup uses of the SetFillMode api, replace with new Draw[Wire|Solid]X functions.
Fixes to the DebugDraw gem to get it compiling with new warnings settings.

* Changes to get the DebugDraw gem working with Atom/RHI/Code/Include/Atom/RHI

Add GetWidth, GetHeight, GetDepth utility accessors to RHI::Viewport
Start cleaning out unnecessary Cry includes from DebugDraw gem
Fixes for AtomFont FFont.cpp 3d screen aligned text drawing.
Clean out no longer supported code for 3d text to render multiple strings for the same entity location

* Cleanup some unused or commented code

* Update with PR feedback from Nick Van Sickle
This commit is contained in:
rgba16f
2021-05-24 16:49:00 -05:00
committed by GitHub
parent 503848632c
commit d4bad61f9a
14 changed files with 180 additions and 907 deletions
@@ -100,7 +100,6 @@ class SandboxIntegrationManager
, private AzToolsFramework::EditorEvents::Bus::Handler
, private AzToolsFramework::EditorWindowRequests::Bus::Handler
, private AzFramework::AssetCatalogEventBus::Handler
, private AzFramework::DebugDisplayRequestBus::Handler
, private AzFramework::DisplayContextRequestBus::Handler
, private AzToolsFramework::EditorEntityContextNotificationBus::Handler
, private AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler
@@ -202,70 +201,6 @@ private:
const AzFramework::SliceInstantiationTicket& ticket) override;
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::DebugDisplayRequestBus
void SetColor(float r, float g, float b, float a) override;
void SetColor(const AZ::Color& color) override;
void SetColor(const AZ::Vector4& color) override;
void SetAlpha(float a) override;
void DrawQuad(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4) override;
void DrawQuad(float width, float height) override;
void DrawWireQuad(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4) override;
void DrawWireQuad(float width, float height) override;
void DrawQuadGradient(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4, const AZ::Vector4& firstColor, const AZ::Vector4& secondColor) override;
void DrawTri(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3) override;
void DrawTriangles(const AZStd::vector<AZ::Vector3>& vertices, const AZ::Color& color) override;
void DrawTrianglesIndexed(const AZStd::vector<AZ::Vector3>& vertices, const AZStd::vector<AZ::u32>& indices, const AZ::Color& color) override;
void DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max) override;
void DrawSolidBox(const AZ::Vector3& min, const AZ::Vector3& max) override;
void DrawSolidOBB(const AZ::Vector3& center, const AZ::Vector3& axisX, const AZ::Vector3& axisY, const AZ::Vector3& axisZ, const AZ::Vector3& halfExtents) override;
void DrawPoint(const AZ::Vector3& p, int nSize) override;
void DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2) override;
void DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector4& col1, const AZ::Vector4& col2) override;
void DrawLines(const AZStd::vector<AZ::Vector3>& lines, const AZ::Color& color) override;
void DrawPolyLine(const AZ::Vector3* pnts, int numPoints, bool cycled) override;
void DrawWireQuad2d(const AZ::Vector2& p1, const AZ::Vector2& p2, float z) override;
void DrawLine2d(const AZ::Vector2& p1, const AZ::Vector2& p2, float z) override;
void DrawLine2dGradient(const AZ::Vector2& p1, const AZ::Vector2& p2, float z, const AZ::Vector4& firstColor, const AZ::Vector4& secondColor) override;
void DrawWireCircle2d(const AZ::Vector2& center, float radius, float z) override;
void DrawTerrainCircle(const AZ::Vector3& worldPos, float radius, float height) override;
void DrawTerrainCircle(const AZ::Vector3& center, float radius, float angle1, float angle2, float height) override;
void DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, int referenceAxis) override;
void DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, const AZ::Vector3& fixedAxis) override;
void DrawCone(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius, float height, bool drawShaded = true) override;
void DrawCircle(const AZ::Vector3& pos, float radius, int nUnchangedAxis) override;
void DrawHalfDottedCircle(const AZ::Vector3& pos, float radius, const AZ::Vector3& viewPos, int nUnchangedAxis) override;
void DrawWireCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height) override;
void DrawSolidCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height, bool drawShaded = true) override;
void DrawWireCapsule(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height) override;
void DrawTerrainRect(float x1, float y1, float x2, float y2, float height) override;
void DrawTerrainLine(AZ::Vector3 worldPos1, AZ::Vector3 worldPos2) override;
void DrawWireSphere(const AZ::Vector3& pos, float radius) override;
void DrawWireSphere(const AZ::Vector3& pos, const AZ::Vector3 radius) override;
void DrawWireDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius) override;
void DrawBall(const AZ::Vector3& pos, float radius, bool drawShaded = true) override;
void DrawDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius) override;
void DrawArrow(const AZ::Vector3& src, const AZ::Vector3& trg, float fHeadScale, bool b2SidedArrow) override;
void DrawTextLabel(const AZ::Vector3& pos, float size, const char* text, const bool bCenter, int srcOffsetX, int scrOffsetY) override;
void Draw2dTextLabel(float x, float y, float size, const char* text, bool bCenter) override;
void DrawTextureLabel(ITexture* texture, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags) override;
void DrawTextureLabel(int textureId, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags) override;
void SetLineWidth(float width) override;
bool IsVisible(const AZ::Aabb& bounds) override;
int SetFillMode(int nFillMode) override;
float GetLineWidth() override;
float GetAspectRatio() override;
void DepthTestOff() override;
void DepthTestOn() override;
void DepthWriteOff() override;
void DepthWriteOn() override;
void CullOff() override;
void CullOn() override;
bool SetDrawInFrontMode(bool bOn) override;
AZ::u32 GetState() override;
AZ::u32 SetState(AZ::u32 state) override;
void PushMatrix(const AZ::Transform& tm) override;
void PopMatrix() override;
// AzFramework::DisplayContextRequestBus (and @deprecated EntityDebugDisplayRequestBus)
// AzFramework::DisplayContextRequestBus
void SetDC(DisplayContext* dc) override;