DebugDraw gem fixes for Atom (#885)

* Work in progress on adapting the DebugDraw gem to use AzFramework::DebugDisplayRequests API

* Cleanup fixes for DebugDisplayRequestBus & DebugDraw gem.

Remove SandboxIntegration implementation of the DebugDisplayRequestBus
Add DrawWireCylinder & DrawWireCone to the DebugDisplayRequestBus interface
Remove SetFillMode & DrawTexture functions from the DebugDisplayRequestBus interface
Fixup uses of the SetFillMode api, replace with new Draw[Wire|Solid]X functions.
Fixes to the DebugDraw gem to get it compiling with new warnings settings.

* Changes to get the DebugDraw gem working with Atom/RHI/Code/Include/Atom/RHI

Add GetWidth, GetHeight, GetDepth utility accessors to RHI::Viewport
Start cleaning out unnecessary Cry includes from DebugDraw gem
Fixes for AtomFont FFont.cpp 3d screen aligned text drawing.
Clean out no longer supported code for 3d text to render multiple strings for the same entity location

* Cleanup some unused or commented code

* Update with PR feedback from Nick Van Sickle
This commit is contained in:
rgba16f
2021-05-24 16:49:00 -05:00
committed by GitHub
parent 503848632c
commit d4bad61f9a
14 changed files with 180 additions and 907 deletions
@@ -60,6 +60,7 @@ namespace AzFramework
virtual void DrawTrianglesIndexed(const AZStd::vector<AZ::Vector3>& vertices, const AZStd::vector<AZ::u32>& indices, const AZ::Color& color) { (void)vertices; (void)indices, (void)color; }
virtual void DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max) { (void)min; (void)max; }
virtual void DrawSolidBox(const AZ::Vector3& min, const AZ::Vector3& max) { (void)min; (void)max; }
virtual void DrawWireOBB(const AZ::Vector3& center, const AZ::Vector3& axisX, const AZ::Vector3& axisY, const AZ::Vector3& axisZ, const AZ::Vector3& halfExtents) { (void)center; (void)axisX; (void)axisY; (void)axisZ; (void)halfExtents; }
virtual void DrawSolidOBB(const AZ::Vector3& center, const AZ::Vector3& axisX, const AZ::Vector3& axisY, const AZ::Vector3& axisZ, const AZ::Vector3& halfExtents) { (void)center; (void)axisX; (void)axisY; (void)axisZ; (void)halfExtents; }
virtual void DrawPoint(const AZ::Vector3& p, int nSize = 1) { (void)p; (void)nSize; }
virtual void DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2) { (void)p1; (void)p2; }
@@ -70,18 +71,15 @@ namespace AzFramework
virtual void DrawLine2d(const AZ::Vector2& p1, const AZ::Vector2& p2, float z) { (void)p1; (void)p2; (void)z; }
virtual void DrawLine2dGradient(const AZ::Vector2& p1, const AZ::Vector2& p2, float z, const AZ::Vector4& firstColor, const AZ::Vector4& secondColor) { (void)p1; (void)p2; (void)z; (void)firstColor; (void)secondColor; }
virtual void DrawWireCircle2d(const AZ::Vector2& center, float radius, float z) { (void)center; (void)radius; (void)z; }
virtual void DrawTerrainCircle(const AZ::Vector3& worldPos, float radius, float height) { (void)worldPos; (void)radius; (void)height; }
virtual void DrawTerrainCircle(const AZ::Vector3& center, float radius, float angle1, float angle2, float height) { (void)center; (void)radius; (void)angle1; (void)angle2; (void)height; }
virtual void DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, int referenceAxis = 2) { (void)pos; (void)radius; (void)startAngleDegrees; (void)sweepAngleDegrees; (void)angularStepDegrees; (void)referenceAxis; }
virtual void DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, const AZ::Vector3& fixedAxis) { (void)pos; (void)radius; (void)startAngleDegrees; (void)sweepAngleDegrees; (void)angularStepDegrees; (void)fixedAxis; }
virtual void DrawCircle(const AZ::Vector3& pos, float radius, int nUnchangedAxis = 2 /*z axis*/) { (void)pos; (void)radius; (void)nUnchangedAxis; }
virtual void DrawHalfDottedCircle(const AZ::Vector3& pos, float radius, const AZ::Vector3& viewPos, int nUnchangedAxis = 2 /*z axis*/) { (void)pos; (void)radius; (void)viewPos; (void)nUnchangedAxis; }
virtual void DrawCone(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius, float height, bool drawShaded = true) { (void)pos; (void)dir; (void)radius; (void)height; (void)drawShaded; }
virtual void DrawWireCone(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius, float height) { (void)pos; (void)dir; (void)radius; (void)height; }
virtual void DrawSolidCone(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius, float height, bool drawShaded = true) { (void)pos; (void)dir; (void)radius; (void)height; (void)drawShaded; }
virtual void DrawWireCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height) { (void)center; (void)axis; (void)radius; (void)height; }
virtual void DrawSolidCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height, bool drawShaded = true) { (void)center; (void)axis; (void)radius; (void)height; (void)drawShaded; }
virtual void DrawWireCapsule(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float heightStraightSection) { (void)center; (void)axis; (void)radius; (void)heightStraightSection; }
virtual void DrawTerrainRect(float x1, float y1, float x2, float y2, float height) { (void)x1; (void)y1; (void)x2; (void)y2; (void)height; }
virtual void DrawTerrainLine(AZ::Vector3 worldPos1, AZ::Vector3 worldPos2) { (void)worldPos1; (void)worldPos2; }
virtual void DrawWireSphere(const AZ::Vector3& pos, float radius) { (void)pos; (void)radius; }
virtual void DrawWireSphere(const AZ::Vector3& pos, const AZ::Vector3 radius) { (void)pos; (void)radius; }
virtual void DrawWireDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius) { (void)pos; (void)dir; (void)radius; }
@@ -91,11 +89,8 @@ namespace AzFramework
virtual void DrawTextLabel(const AZ::Vector3& pos, float size, const char* text, const bool bCenter = false, int srcOffsetX = 0, int srcOffsetY = 0) { (void)pos; (void)size; (void)text; (void)bCenter; (void)srcOffsetX; (void)srcOffsetY; }
virtual void Draw2dTextLabel(float x, float y, float size, const char* text, bool bCenter = false) { (void)x; (void)y; (void)size; (void)text; (void)bCenter; }
virtual void DrawTextOn2DBox(const AZ::Vector3& pos, const char* text, float textScale, const AZ::Vector4& TextColor, const AZ::Vector4& TextBackColor) { (void)pos; (void)text; (void)textScale; (void)TextColor; (void)TextBackColor; }
virtual void DrawTextureLabel(ITexture* texture, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags) { (void)texture; (void)pos; (void)sizeX; (void)sizeY; (void)texIconFlags; }
virtual void DrawTextureLabel(int textureId, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags) { (void)textureId; (void)pos; (void)sizeX; (void)sizeY; (void)texIconFlags; }
virtual void SetLineWidth(float width) { (void)width; }
virtual bool IsVisible(const AZ::Aabb& bounds) { (void)bounds; return false; }
virtual int SetFillMode(int nFillMode) { (void)nFillMode; return 0; }
virtual float GetLineWidth() { return 0.0f; }
virtual float GetAspectRatio() { return 0.0f; }
virtual void DepthTestOff() {}
@@ -447,17 +447,14 @@ namespace AzToolsFramework
m_radius * viewScale);
debugDisplay.SetColor(ViewColor(manipulatorState.m_mouseOver, m_color, m_mouseOverColor).GetAsVector4());
// show wireframe if the axis has been corrected/flipped
// note: please see IRenderAuxGeom.h for the definition of e_FillModeWireframe and e_FillModeSolid.
// it is not possible to include IRenderAuxGeom from here and we also don't want to introduce that dependency.
// these legacy enums should be wrapped so set SetFillMode can be used in a type safe way, until then,
// use the values directly until the API has been updated.
const AZ::u32 prevFillMode = debugDisplay.SetFillMode(
m_shouldCorrect ? /*e_FillModeWireframe =*/ 0x1 << 26 : /*e_FillModeSolid =*/ 0);
debugDisplay.DrawCone(coneBound.m_base, coneBound.m_axis, coneBound.m_radius, coneBound.m_height, false);
debugDisplay.SetFillMode(prevFillMode);
if (m_shouldCorrect)
{
debugDisplay.DrawWireCone(coneBound.m_base, coneBound.m_axis, coneBound.m_radius, coneBound.m_height);
}
else
{
debugDisplay.DrawSolidCone(coneBound.m_base, coneBound.m_axis, coneBound.m_radius, coneBound.m_height, false);
}
RefreshBoundInternal(managerId, manipulatorId, coneBound);
}
@@ -233,9 +233,9 @@ namespace AzToolsFramework
}();
debugDisplay.SetColor(iconHighlight);
debugDisplay.DrawTextureLabel(
iconTextureId, entityPosition, iconSize, iconSize,
/*DisplayContext::ETextureIconFlags::TEXICON_ON_TOP=*/ 0x0008);
// debugDisplay.DrawTextureLabel(
// iconTextureId, entityPosition, iconSize, iconSize,
// /*DisplayContext::ETextureIconFlags::TEXICON_ON_TOP=*/ 0x0008);
}
}
}
@@ -382,11 +382,6 @@ void SandboxIntegrationManager::Teardown()
{
AzToolsFramework::Layers::EditorLayerComponentNotificationBus::Handler::BusDisconnect();
AzFramework::DisplayContextRequestBus::Handler::BusDisconnect();
if( m_debugDisplayBusImplementationActive)
{
AzFramework::DebugDisplayRequestBus::Handler::BusDisconnect();
m_debugDisplayBusImplementationActive = false;
}
AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusDisconnect();
AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
@@ -2041,678 +2036,6 @@ void SandboxIntegrationManager::BrowseForAssets(AssetSelectionModel& selection)
AssetBrowserComponentRequestBus::Broadcast(&AssetBrowserComponentRequests::PickAssets, selection, GetMainWindow());
}
void SandboxIntegrationManager::SetColor(float r, float g, float b, float a)
{
if (m_dc)
{
m_dc->SetColor(Vec3(r, g, b), a);
}
}
void SandboxIntegrationManager::SetColor(const AZ::Color& color)
{
if (m_dc)
{
m_dc->SetColor(AZColorToLYColorF(color));
}
}
void SandboxIntegrationManager::SetColor(const AZ::Vector4& color)
{
if (m_dc)
{
m_dc->SetColor(AZVec3ToLYVec3(color.GetAsVector3()), color.GetW());
}
}
void SandboxIntegrationManager::SetAlpha(float a)
{
if (m_dc)
{
m_dc->SetAlpha(a);
}
}
void SandboxIntegrationManager::DrawQuad(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4)
{
if (m_dc)
{
m_dc->DrawQuad(
AZVec3ToLYVec3(p1),
AZVec3ToLYVec3(p2),
AZVec3ToLYVec3(p3),
AZVec3ToLYVec3(p4));
}
}
void SandboxIntegrationManager::DrawQuad(float width, float height)
{
if (m_dc)
{
m_dc->DrawQuad(width, height);
}
}
void SandboxIntegrationManager::DrawWireQuad(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4)
{
if (m_dc)
{
m_dc->DrawWireQuad(
AZVec3ToLYVec3(p1),
AZVec3ToLYVec3(p2),
AZVec3ToLYVec3(p3),
AZVec3ToLYVec3(p4));
}
}
void SandboxIntegrationManager::DrawWireQuad(float width, float height)
{
if (m_dc)
{
m_dc->DrawWireQuad(width, height);
}
}
void SandboxIntegrationManager::DrawQuadGradient(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4, const AZ::Vector4& firstColor, const AZ::Vector4& secondColor)
{
if (m_dc)
{
m_dc->DrawQuadGradient(
AZVec3ToLYVec3(p1),
AZVec3ToLYVec3(p2),
AZVec3ToLYVec3(p3),
AZVec3ToLYVec3(p4),
ColorF(AZVec3ToLYVec3(firstColor.GetAsVector3()), firstColor.GetW()),
ColorF(AZVec3ToLYVec3(secondColor.GetAsVector3()), secondColor.GetW()));
}
}
void SandboxIntegrationManager::DrawTri(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3)
{
if (m_dc)
{
m_dc->DrawTri(
AZVec3ToLYVec3(p1),
AZVec3ToLYVec3(p2),
AZVec3ToLYVec3(p3));
}
}
void SandboxIntegrationManager::DrawTriangles(const AZStd::vector<AZ::Vector3>& vertices, const AZ::Color& color)
{
if (m_dc)
{
// transform to world space
const auto vecTransform = [this](const AZ::Vector3& vec)
{
return m_dc->GetMatrix() * AZVec3ToLYVec3(vec);
};
AZStd::vector<Vec3> cryVertices;
cryVertices.reserve(vertices.size());
AZStd::transform(vertices.begin(), vertices.end(), AZStd::back_inserter(cryVertices), vecTransform);
m_dc->DrawTriangles(
cryVertices,
AZColorToLYColorF(color));
}
}
void SandboxIntegrationManager::DrawTrianglesIndexed(const AZStd::vector<AZ::Vector3>& vertices, const AZStd::vector<AZ::u32>& indices, const AZ::Color& color)
{
if (m_dc)
{
// transform to world space
const auto vecTransform = [this](const AZ::Vector3& vec)
{
return m_dc->GetMatrix() * AZVec3ToLYVec3(vec);
};
AZStd::vector<Vec3> cryVertices;
cryVertices.reserve(vertices.size());
AZStd::transform(vertices.begin(), vertices.end(), AZStd::back_inserter(cryVertices), vecTransform);
m_dc->DrawTrianglesIndexed(
cryVertices,
indices,
AZColorToLYColorF(color));
}
}
void SandboxIntegrationManager::DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max)
{
if (m_dc)
{
m_dc->DrawWireBox(
AZVec3ToLYVec3(min),
AZVec3ToLYVec3(max));
}
}
void SandboxIntegrationManager::DrawSolidBox(const AZ::Vector3& min, const AZ::Vector3& max)
{
if (m_dc)
{
m_dc->DrawSolidBox(
AZVec3ToLYVec3(min),
AZVec3ToLYVec3(max));
}
}
void SandboxIntegrationManager::DrawSolidOBB(const AZ::Vector3& center, const AZ::Vector3& axisX, const AZ::Vector3& axisY, const AZ::Vector3& axisZ, const AZ::Vector3& halfExtents)
{
if (m_dc)
{
m_dc->DrawSolidOBB(AZVec3ToLYVec3(center), AZVec3ToLYVec3(axisX), AZVec3ToLYVec3(axisY), AZVec3ToLYVec3(axisZ), AZVec3ToLYVec3(halfExtents));
}
}
void SandboxIntegrationManager::DrawPoint(const AZ::Vector3& p, int nSize)
{
if (m_dc)
{
m_dc->DrawPoint(AZVec3ToLYVec3(p), nSize);
}
}
void SandboxIntegrationManager::DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2)
{
if (m_dc)
{
m_dc->DrawLine(
AZVec3ToLYVec3(p1),
AZVec3ToLYVec3(p2));
}
}
void SandboxIntegrationManager::DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector4& col1, const AZ::Vector4& col2)
{
if (m_dc)
{
m_dc->DrawLine(
AZVec3ToLYVec3(p1),
AZVec3ToLYVec3(p2),
ColorF(AZVec3ToLYVec3(col1.GetAsVector3()), col1.GetW()),
ColorF(AZVec3ToLYVec3(col2.GetAsVector3()), col2.GetW()));
}
}
void SandboxIntegrationManager::DrawLines(const AZStd::vector<AZ::Vector3>& lines, const AZ::Color& color)
{
if (m_dc)
{
// transform to world space
const auto vecTransform = [this](const AZ::Vector3& vec)
{
return m_dc->GetMatrix() * AZVec3ToLYVec3(vec);
};
AZStd::vector<Vec3> cryLines;
cryLines.reserve(cryLines.size());
AZStd::transform(lines.begin(), lines.end(), AZStd::back_inserter(cryLines), vecTransform);
m_dc->DrawLines(cryLines, AZColorToLYColorF(color));
}
}
void SandboxIntegrationManager::DrawPolyLine(const AZ::Vector3* pnts, int numPoints, bool cycled)
{
if (m_dc)
{
Vec3* points = new Vec3[numPoints];
for (int i = 0; i < numPoints; ++i)
{
points[i] = AZVec3ToLYVec3(pnts[i]);
}
m_dc->DrawPolyLine(points, numPoints, cycled);
delete[] points;
}
}
void SandboxIntegrationManager::DrawWireQuad2d(const AZ::Vector2& p1, const AZ::Vector2& p2, float z)
{
if (m_dc)
{
m_dc->DrawWireQuad2d(
QPoint(static_cast<int>(p1.GetX()), static_cast<int>(p1.GetY())),
QPoint(static_cast<int>(p2.GetX()), static_cast<int>(p2.GetY())),
z);
}
}
void SandboxIntegrationManager::DrawLine2d(const AZ::Vector2& p1, const AZ::Vector2& p2, float z)
{
if (m_dc)
{
m_dc->DrawLine2d(
QPoint(static_cast<int>(p1.GetX()), static_cast<int>(p1.GetY())),
QPoint(static_cast<int>(p2.GetX()), static_cast<int>(p2.GetY())),
z);
}
}
void SandboxIntegrationManager::DrawLine2dGradient(const AZ::Vector2& p1, const AZ::Vector2& p2, float z, const AZ::Vector4& firstColor, const AZ::Vector4& secondColor)
{
if (m_dc)
{
m_dc->DrawLine2dGradient(
QPoint(static_cast<int>(p1.GetX()), static_cast<int>(p1.GetY())),
QPoint(static_cast<int>(p2.GetX()), static_cast<int>(p2.GetY())),
z,
ColorF(AZVec3ToLYVec3(firstColor.GetAsVector3()), firstColor.GetW()),
ColorF(AZVec3ToLYVec3(secondColor.GetAsVector3()), secondColor.GetW()));
}
}
void SandboxIntegrationManager::DrawWireCircle2d(const AZ::Vector2& center, float radius, float z)
{
if (m_dc)
{
m_dc->DrawWireCircle2d(
QPoint(static_cast<int>(center.GetX()), static_cast<int>(center.GetY())),
radius, z);
}
}
void SandboxIntegrationManager::DrawTerrainCircle(const AZ::Vector3& worldPos, float radius, float height)
{
if (m_dc)
{
m_dc->DrawTerrainCircle(
AZVec3ToLYVec3(worldPos), radius, height);
}
}
void SandboxIntegrationManager::DrawTerrainCircle(const AZ::Vector3& center, float radius, float angle1, float angle2, float height)
{
if (m_dc)
{
m_dc->DrawTerrainCircle(
AZVec3ToLYVec3(center), radius, angle1, angle2, height);
}
}
void SandboxIntegrationManager::DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, int referenceAxis)
{
if (m_dc)
{
m_dc->DrawArc(
AZVec3ToLYVec3(pos),
radius,
startAngleDegrees,
sweepAngleDegrees,
angularStepDegrees,
referenceAxis);
}
}
void SandboxIntegrationManager::DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, const AZ::Vector3& fixedAxis)
{
if (m_dc)
{
m_dc->DrawArc(
AZVec3ToLYVec3(pos),
radius,
startAngleDegrees,
sweepAngleDegrees,
angularStepDegrees,
AZVec3ToLYVec3(fixedAxis));
}
}
void SandboxIntegrationManager::DrawCircle(const AZ::Vector3& pos, float radius, int nUnchangedAxis)
{
if (m_dc)
{
m_dc->DrawCircle(
AZVec3ToLYVec3(pos),
radius,
nUnchangedAxis);
}
}
void SandboxIntegrationManager::DrawHalfDottedCircle(const AZ::Vector3& pos, float radius, const AZ::Vector3& viewPos, int nUnchangedAxis)
{
if (m_dc)
{
m_dc->DrawHalfDottedCircle(
AZVec3ToLYVec3(pos),
radius,
AZVec3ToLYVec3(viewPos),
nUnchangedAxis);
}
}
void SandboxIntegrationManager::DrawCone(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius, float height, bool drawShaded)
{
if (m_dc)
{
m_dc->DrawCone(
AZVec3ToLYVec3(pos),
AZVec3ToLYVec3(dir),
radius,
height,
drawShaded);
}
}
void SandboxIntegrationManager::DrawWireCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height)
{
if (m_dc)
{
m_dc->DrawWireCylinder(
AZVec3ToLYVec3(center),
AZVec3ToLYVec3(axis),
radius,
height);
}
}
void SandboxIntegrationManager::DrawSolidCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height, bool drawShaded)
{
if (m_dc)
{
m_dc->DrawSolidCylinder(
AZVec3ToLYVec3(center),
AZVec3ToLYVec3(axis),
radius,
height,
drawShaded);
}
}
void SandboxIntegrationManager::DrawWireCapsule(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height)
{
if (m_dc)
{
m_dc->DrawWireCapsule(
AZVec3ToLYVec3(center),
AZVec3ToLYVec3(axis),
radius,
height);
}
}
void SandboxIntegrationManager::DrawTerrainRect(float x1, float y1, float x2, float y2, float height)
{
if (m_dc)
{
m_dc->DrawTerrainRect(x1, y1, x2, y2, height);
}
}
void SandboxIntegrationManager::DrawTerrainLine(AZ::Vector3 worldPos1, AZ::Vector3 worldPos2)
{
if (m_dc)
{
m_dc->DrawTerrainLine(
AZVec3ToLYVec3(worldPos1),
AZVec3ToLYVec3(worldPos2));
}
}
void SandboxIntegrationManager::DrawWireSphere(const AZ::Vector3& pos, float radius)
{
if (m_dc)
{
m_dc->DrawWireSphere(AZVec3ToLYVec3(pos), radius);
}
}
void SandboxIntegrationManager::DrawWireSphere(const AZ::Vector3& pos, const AZ::Vector3 radius)
{
if (m_dc)
{
m_dc->DrawWireSphere(
AZVec3ToLYVec3(pos),
AZVec3ToLYVec3(radius));
}
}
void SandboxIntegrationManager::DrawWireDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius)
{
if (m_dc)
{
m_dc->DrawWireDisk(
AZVec3ToLYVec3(pos),
AZVec3ToLYVec3(dir),
radius);
}
}
void SandboxIntegrationManager::DrawBall(const AZ::Vector3& pos, float radius, bool drawShaded)
{
if (m_dc)
{
m_dc->DrawBall(AZVec3ToLYVec3(pos), radius, drawShaded);
}
}
void SandboxIntegrationManager::DrawDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius)
{
if (m_dc)
{
m_dc->DrawDisk(
AZVec3ToLYVec3(pos),
AZVec3ToLYVec3(dir),
radius);
}
}
void SandboxIntegrationManager::DrawArrow(const AZ::Vector3& src, const AZ::Vector3& trg, float fHeadScale, bool b2SidedArrow)
{
if (m_dc)
{
m_dc->DrawArrow(
AZVec3ToLYVec3(src),
AZVec3ToLYVec3(trg),
fHeadScale,
b2SidedArrow);
}
}
void SandboxIntegrationManager::DrawTextLabel(const AZ::Vector3& pos, float size, const char* text, const bool bCenter, int srcOffsetX, int srcOffsetY)
{
if (m_dc)
{
m_dc->DrawTextLabel(
AZVec3ToLYVec3(pos),
size,
text,
bCenter,
srcOffsetX,
srcOffsetY);
}
}
void SandboxIntegrationManager::Draw2dTextLabel(float x, float y, float size, const char* text, bool bCenter)
{
if (m_dc)
{
m_dc->Draw2dTextLabel(x, y, size, text, bCenter);
}
}
void SandboxIntegrationManager::DrawTextureLabel(ITexture* texture, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags)
{
if (m_dc)
{
if (texture)
{
float textureWidth = aznumeric_caster(texture->GetWidth());
float textureHeight = aznumeric_caster(texture->GetHeight());
// resize the label in proportion to the actual texture size
if (textureWidth > textureHeight)
{
sizeY = sizeX * (textureHeight / textureWidth);
}
else
{
sizeX = sizeY * (textureWidth / textureHeight);
}
m_dc->DrawTextureLabel(AZVec3ToLYVec3(pos), sizeX, sizeY, texture->GetTextureID(), texIconFlags);
}
}
}
void SandboxIntegrationManager::DrawTextureLabel(int textureId, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags)
{
// ToDo: With Atom?
AZ_UNUSED(textureId);
AZ_UNUSED(pos);
AZ_UNUSED(sizeX);
AZ_UNUSED(sizeY);
AZ_UNUSED(texIconFlags);
}
void SandboxIntegrationManager::SetLineWidth(float width)
{
if (m_dc)
{
m_dc->SetLineWidth(width);
}
}
bool SandboxIntegrationManager::IsVisible(const AZ::Aabb& bounds)
{
if (m_dc)
{
const AABB aabb(
AZVec3ToLYVec3(bounds.GetMin()),
AZVec3ToLYVec3(bounds.GetMax()));
return m_dc->IsVisible(aabb);
}
return 0;
}
int SandboxIntegrationManager::SetFillMode(int nFillMode)
{
if (m_dc)
{
return m_dc->SetFillMode(nFillMode);
}
return 0;
}
float SandboxIntegrationManager::GetLineWidth()
{
if (m_dc)
{
return m_dc->GetLineWidth();
}
return 0.f;
}
float SandboxIntegrationManager::GetAspectRatio()
{
if (m_dc && m_dc->GetView())
{
return m_dc->GetView()->GetAspectRatio();
}
return 0.f;
}
void SandboxIntegrationManager::DepthTestOff()
{
if (m_dc)
{
m_dc->DepthTestOff();
}
}
void SandboxIntegrationManager::DepthTestOn()
{
if (m_dc)
{
m_dc->DepthTestOn();
}
}
void SandboxIntegrationManager::DepthWriteOff()
{
if (m_dc)
{
m_dc->DepthWriteOff();
}
}
void SandboxIntegrationManager::DepthWriteOn()
{
if (m_dc)
{
m_dc->DepthWriteOn();
}
}
void SandboxIntegrationManager::CullOff()
{
if (m_dc)
{
m_dc->CullOff();
}
}
void SandboxIntegrationManager::CullOn()
{
if (m_dc)
{
m_dc->CullOn();
}
}
bool SandboxIntegrationManager::SetDrawInFrontMode(bool bOn)
{
if (m_dc)
{
return m_dc->SetDrawInFrontMode(bOn);
}
return 0.f;
}
AZ::u32 SandboxIntegrationManager::GetState()
{
if (m_dc)
{
return m_dc->GetState();
}
return 0;
}
AZ::u32 SandboxIntegrationManager::SetState(AZ::u32 state)
{
if (m_dc)
{
return m_dc->SetState(state);
}
return 0;
}
void SandboxIntegrationManager::PushMatrix(const AZ::Transform& tm)
{
if (m_dc)
{
const Matrix34 m = AZTransformToLYTransform(tm);
m_dc->PushMatrix(m);
}
}
void SandboxIntegrationManager::PopMatrix()
{
if (m_dc)
{
m_dc->PopMatrix();
}
}
bool SandboxIntegrationManager::DisplayHelpersVisible()
{
return GetIEditor()->GetDisplaySettings()->IsDisplayHelpers();
@@ -100,7 +100,6 @@ class SandboxIntegrationManager
, private AzToolsFramework::EditorEvents::Bus::Handler
, private AzToolsFramework::EditorWindowRequests::Bus::Handler
, private AzFramework::AssetCatalogEventBus::Handler
, private AzFramework::DebugDisplayRequestBus::Handler
, private AzFramework::DisplayContextRequestBus::Handler
, private AzToolsFramework::EditorEntityContextNotificationBus::Handler
, private AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler
@@ -202,70 +201,6 @@ private:
const AzFramework::SliceInstantiationTicket& ticket) override;
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::DebugDisplayRequestBus
void SetColor(float r, float g, float b, float a) override;
void SetColor(const AZ::Color& color) override;
void SetColor(const AZ::Vector4& color) override;
void SetAlpha(float a) override;
void DrawQuad(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4) override;
void DrawQuad(float width, float height) override;
void DrawWireQuad(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4) override;
void DrawWireQuad(float width, float height) override;
void DrawQuadGradient(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4, const AZ::Vector4& firstColor, const AZ::Vector4& secondColor) override;
void DrawTri(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3) override;
void DrawTriangles(const AZStd::vector<AZ::Vector3>& vertices, const AZ::Color& color) override;
void DrawTrianglesIndexed(const AZStd::vector<AZ::Vector3>& vertices, const AZStd::vector<AZ::u32>& indices, const AZ::Color& color) override;
void DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max) override;
void DrawSolidBox(const AZ::Vector3& min, const AZ::Vector3& max) override;
void DrawSolidOBB(const AZ::Vector3& center, const AZ::Vector3& axisX, const AZ::Vector3& axisY, const AZ::Vector3& axisZ, const AZ::Vector3& halfExtents) override;
void DrawPoint(const AZ::Vector3& p, int nSize) override;
void DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2) override;
void DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector4& col1, const AZ::Vector4& col2) override;
void DrawLines(const AZStd::vector<AZ::Vector3>& lines, const AZ::Color& color) override;
void DrawPolyLine(const AZ::Vector3* pnts, int numPoints, bool cycled) override;
void DrawWireQuad2d(const AZ::Vector2& p1, const AZ::Vector2& p2, float z) override;
void DrawLine2d(const AZ::Vector2& p1, const AZ::Vector2& p2, float z) override;
void DrawLine2dGradient(const AZ::Vector2& p1, const AZ::Vector2& p2, float z, const AZ::Vector4& firstColor, const AZ::Vector4& secondColor) override;
void DrawWireCircle2d(const AZ::Vector2& center, float radius, float z) override;
void DrawTerrainCircle(const AZ::Vector3& worldPos, float radius, float height) override;
void DrawTerrainCircle(const AZ::Vector3& center, float radius, float angle1, float angle2, float height) override;
void DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, int referenceAxis) override;
void DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, const AZ::Vector3& fixedAxis) override;
void DrawCone(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius, float height, bool drawShaded = true) override;
void DrawCircle(const AZ::Vector3& pos, float radius, int nUnchangedAxis) override;
void DrawHalfDottedCircle(const AZ::Vector3& pos, float radius, const AZ::Vector3& viewPos, int nUnchangedAxis) override;
void DrawWireCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height) override;
void DrawSolidCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height, bool drawShaded = true) override;
void DrawWireCapsule(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height) override;
void DrawTerrainRect(float x1, float y1, float x2, float y2, float height) override;
void DrawTerrainLine(AZ::Vector3 worldPos1, AZ::Vector3 worldPos2) override;
void DrawWireSphere(const AZ::Vector3& pos, float radius) override;
void DrawWireSphere(const AZ::Vector3& pos, const AZ::Vector3 radius) override;
void DrawWireDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius) override;
void DrawBall(const AZ::Vector3& pos, float radius, bool drawShaded = true) override;
void DrawDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius) override;
void DrawArrow(const AZ::Vector3& src, const AZ::Vector3& trg, float fHeadScale, bool b2SidedArrow) override;
void DrawTextLabel(const AZ::Vector3& pos, float size, const char* text, const bool bCenter, int srcOffsetX, int scrOffsetY) override;
void Draw2dTextLabel(float x, float y, float size, const char* text, bool bCenter) override;
void DrawTextureLabel(ITexture* texture, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags) override;
void DrawTextureLabel(int textureId, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags) override;
void SetLineWidth(float width) override;
bool IsVisible(const AZ::Aabb& bounds) override;
int SetFillMode(int nFillMode) override;
float GetLineWidth() override;
float GetAspectRatio() override;
void DepthTestOff() override;
void DepthTestOn() override;
void DepthWriteOff() override;
void DepthWriteOn() override;
void CullOff() override;
void CullOn() override;
bool SetDrawInFrontMode(bool bOn) override;
AZ::u32 GetState() override;
AZ::u32 SetState(AZ::u32 state) override;
void PushMatrix(const AZ::Transform& tm) override;
void PopMatrix() override;
// AzFramework::DisplayContextRequestBus (and @deprecated EntityDebugDisplayRequestBus)
// AzFramework::DisplayContextRequestBus
void SetDC(DisplayContext* dc) override;