Fix undo for nested prefab creation by providing link patches to the undo node
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@@ -663,8 +663,9 @@ namespace AzToolsFramework
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newLink.SetSourceTemplateId(linkSourceId);
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newLink.SetInstanceName(instanceAlias.c_str());
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newLink.GetLinkDom().SetObject();
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newLink.GetLinkDom().AddMember(rapidjson::StringRef(PrefabDomUtils::SourceName),
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rapidjson::StringRef(sourceTemplate.GetFilePath().c_str()), newLink.GetLinkDom().GetAllocator());
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newLink.GetLinkDom().AddMember(
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rapidjson::StringRef(PrefabDomUtils::SourceName), rapidjson::StringRef(sourceTemplate.GetFilePath().c_str()),
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newLink.GetLinkDom().GetAllocator());
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if (linkPatch && linkPatch->get().IsArray() && !(linkPatch->get().Empty()))
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{
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