Add RewindableArray and cleanup a bit more of vector
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@@ -7,7 +7,11 @@
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{% macro DeclareNetworkPropertyGetter(Property) %}
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{% set PropertyName = UpperFirst(Property.attrib['Name']) %}
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{% if Property.attrib['Container'] == 'Array' %}
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const AZStd::array<{% if Property.attrib['IsRewindable']|booleanTrue %}Multiplayer::RewindableObject<{% endif %}{{ Property.attrib['Type'] }}{% if Property.attrib['IsRewindable']|booleanTrue %}, Multiplayer::k_RewindHistorySize>{% endif %}, {{ Property.attrib['Count'] }}> &Get{{ PropertyName }}Array() const;
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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const RewindableArray<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}> &Get{{ PropertyName }}Array() const;
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{% else %}
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const AZStd::array<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}> &Get{{ PropertyName }}Array() const;
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{% endif %}
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const {{ Property.attrib['Type'] }} &Get{{ PropertyName }}(int32_t index) const;
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{% if Property.attrib['GenerateEventBindings']|booleanTrue %}
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void {{ PropertyName }}AddEvent(AZ::Event<int32_t, {{ Property.attrib['Type'] }}>::Handler& handler);
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@@ -160,7 +164,11 @@ AZ::Event<{{ Property.attrib['Type'] }}> m_{{ LowerFirst(Property.attrib['Name']
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{% macro DeclareNetworkPropertyVars(Component, ReplicateFrom, ReplicateTo) %}
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{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
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{% if Property.attrib['Container'] == 'Array' %}
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AZStd::array<{% if Property.attrib['IsRewindable']|booleanTrue %}Multiplayer::RewindableObject<{% endif %}{{ Property.attrib['Type'] }}{% if Property.attrib['IsRewindable']|booleanTrue %}, Multiplayer::RewindHistorySize>{% endif %}, {{ Property.attrib['Count'] }}> m_{{ LowerFirst(Property.attrib['Name']) }};
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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RewindableArray<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}> m_{{ LowerFirst(Property.attrib['Name']) }};
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{% else %}
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AZStd::array<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}> m_{{ LowerFirst(Property.attrib['Name']) }};
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{% endif %}
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{% elif Property.attrib['Container'] == 'Vector' %}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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RewindableFixedVector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}> m_{{ LowerFirst(Property.attrib['Name']) }};
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@@ -236,6 +244,7 @@ AZStd::fixed_vector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }
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#include <Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h>
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#include <Multiplayer/NetworkInput/IMultiplayerComponentInput.h>
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#include <Multiplayer/NetworkInput/NetworkInput.h>
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#include <Multiplayer/NetworkTime/RewindableArray.h>
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#include <Multiplayer/NetworkTime/RewindableFixedVector.h>
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#include <Multiplayer/NetworkTime/RewindableObject.h>
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{% call(Include) AutoComponentMacros.ParseIncludes(Component) %}
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@@ -3,7 +3,11 @@
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{% macro LowerFirst(text) %}{{ text[0] | lower}}{{ text[1:] }}{% endmacro %}
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{% macro DefineNetworkPropertyGet(ClassName, Property, Prefix = '') %}
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{% if Property.attrib['Container'] == 'Array' %}
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const AZStd::array<{% if Property.attrib['IsRewindable']|booleanTrue %}Multiplayer::RewindableObject<{% endif %}{{ Property.attrib['Type'] }}{% if Property.attrib['IsRewindable']|booleanTrue %}, Multiplayer::RewindHistorySize>{% endif %}, {{ Property.attrib['Count'] }}>& {{ ClassName }}::Get{{ UpperFirst(Property.attrib['Name']) }}Array() const
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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const RewindableArray<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& {{ ClassName }}::Get{{ UpperFirst(Property.attrib['Name']) }}Array() const
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{% else %}
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const AZStd::array<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& {{ ClassName }}::Get{{ UpperFirst(Property.attrib['Name']) }}Array() const
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{% endif %}
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{
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }};
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}
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@@ -643,7 +647,11 @@ void {{ ClassName }}::NotifyChanges{{ AutoComponentMacros.GetNetPropertiesSetNam
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{% macro DefineArchetypePropertyGet(Property, ClassType, ClassName, Prefix = '') %}
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{% if ClassType == '' or Property.attrib['ExportTo'] == ClassType or Property.attrib['ExportTo'] == "Common" %}
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{% if Property.attrib['Container'] == 'Array' %}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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const RewindableArray<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& {{ ClassName }}::Get{{ UpperFirst(Property.attrib['Name']) }}Array() const
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{% else %}
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const AZStd::array<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& {{ ClassName }}::Get{{ UpperFirst(Property.attrib['Name']) }}Array() const
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{% endif %}
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{
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }};
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}
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@@ -1474,7 +1482,7 @@ namespace {{ Component.attrib['Namespace'] }}
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{
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{% for Property in Component.iter('NetworkProperty') %}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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{% if Property.attrib['Container'] == 'Vector' %}
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{% if Property.attrib['Container'] == 'Vector' or Property.attrib['Container'] == 'Array' %}
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for ( auto& element: m_{{ LowerFirst(Property.attrib['Name']) }})
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{
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element.SetOwningConnectionId(connectionId);
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