diff --git a/Code/Framework/AzNetworking/AzNetworking/DataStructures/ByteBuffer.h b/Code/Framework/AzNetworking/AzNetworking/DataStructures/ByteBuffer.h index 892c63079d..89c8f41d55 100644 --- a/Code/Framework/AzNetworking/AzNetworking/DataStructures/ByteBuffer.h +++ b/Code/Framework/AzNetworking/AzNetworking/DataStructures/ByteBuffer.h @@ -23,8 +23,6 @@ namespace AzNetworking class ByteBuffer { public: - AZ_RTTI(ByteBuffer, "{CD6BFA48-290D-44B4-B376-2463F526BF1F}"); - ByteBuffer() = default; ~ByteBuffer() = default; diff --git a/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInputArray.h b/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInputArray.h index 6053040e08..293fb18928 100644 --- a/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInputArray.h +++ b/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInputArray.h @@ -24,8 +24,6 @@ namespace Multiplayer class NetworkInputArray final { public: - AZ_RTTI(NetworkInputArray, "{4908CE9F-8BCD-47C8-837F-09DC695ED2D7}"); - static constexpr uint32_t MaxElements = 8; // Never try to replicate a list larger than this amount NetworkInputArray(); diff --git a/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInputMigrationVector.h b/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInputMigrationVector.h index f08bd023a0..e5f8fdf648 100644 --- a/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInputMigrationVector.h +++ b/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInputMigrationVector.h @@ -24,7 +24,6 @@ namespace Multiplayer class NetworkInputMigrationVector final { public: - AZ_RTTI(NetworkInputMigrationVector, "{BDF19B57-A11F-4185-9FA9-86AC12E67414}"); static constexpr uint32_t MaxElements = 90; // Never try to migrate a list larger than this amount, bumped up to handle DTLS connection time NetworkInputMigrationVector();