Updating PR to change lower API to return AZStd::string instead of const char* for safety.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
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@@ -384,7 +384,7 @@ void CUiAnimAzEntityNode::ComputeOffsetsFromElementNames()
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}
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//////////////////////////////////////////////////////////////////////////
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const char* CUiAnimAzEntityNode::GetParamName(const CUiAnimParamType& param) const
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AZStd::string CUiAnimAzEntityNode::GetParamName(const CUiAnimParamType& param) const
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{
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SParamInfo info;
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if (GetParamInfoFromType(param, info))
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@@ -402,7 +402,7 @@ const char* CUiAnimAzEntityNode::GetParamName(const CUiAnimParamType& param) con
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}
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//////////////////////////////////////////////////////////////////////////
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const char* CUiAnimAzEntityNode::GetParamNameForTrack(const CUiAnimParamType& param, const IUiAnimTrack* track) const
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AZStd::string CUiAnimAzEntityNode::GetParamNameForTrack(const CUiAnimParamType& param, const IUiAnimTrack* track) const
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{
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// for Az Component Fields we use the name from the ClassElement
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if (param == eUiAnimParamType_AzComponentField)
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