Updating PR to change lower API to return AZStd::string instead of const char* for safety.

Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
Chris Galvan
2021-08-25 15:28:42 -05:00
parent d64c034fee
commit d211771253
57 changed files with 142 additions and 155 deletions
@@ -384,7 +384,7 @@ void CUiAnimAzEntityNode::ComputeOffsetsFromElementNames()
}
//////////////////////////////////////////////////////////////////////////
const char* CUiAnimAzEntityNode::GetParamName(const CUiAnimParamType& param) const
AZStd::string CUiAnimAzEntityNode::GetParamName(const CUiAnimParamType& param) const
{
SParamInfo info;
if (GetParamInfoFromType(param, info))
@@ -402,7 +402,7 @@ const char* CUiAnimAzEntityNode::GetParamName(const CUiAnimParamType& param) con
}
//////////////////////////////////////////////////////////////////////////
const char* CUiAnimAzEntityNode::GetParamNameForTrack(const CUiAnimParamType& param, const IUiAnimTrack* track) const
AZStd::string CUiAnimAzEntityNode::GetParamNameForTrack(const CUiAnimParamType& param, const IUiAnimTrack* track) const
{
// for Az Component Fields we use the name from the ClassElement
if (param == eUiAnimParamType_AzComponentField)