Updating PR to change lower API to return AZStd::string instead of const char* for safety.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
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@@ -65,7 +65,7 @@ int CUiAnimNode::GetTrackCount() const
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return static_cast<int>(m_tracks.size());
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}
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const char* CUiAnimNode::GetParamName(const CUiAnimParamType& paramType) const
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AZStd::string CUiAnimNode::GetParamName(const CUiAnimParamType& paramType) const
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{
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SParamInfo info;
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if (GetParamInfoFromType(paramType, info))
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@@ -636,7 +636,7 @@ void CUiAnimNode::Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyT
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EUiAnimNodeType nodeType = GetType();
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static_cast<UiAnimationSystem*>(GetUiAnimationSystem())->SerializeNodeType(nodeType, xmlNode, bLoading, IUiAnimSequence::kSequenceVersion, m_flags);
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xmlNode->setAttr("Name", GetName());
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xmlNode->setAttr("Name", GetName().c_str());
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// Don't store expanded or selected flags
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int flags = GetFlags() & ~(eUiAnimNodeFlags_Expanded | eUiAnimNodeFlags_EntitySelected);
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