Updating PR to change lower API to return AZStd::string instead of const char* for safety.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
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@@ -124,7 +124,7 @@ public:
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virtual void SetAsViewCamera();
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// Name setter/getter
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virtual const char* GetName() const override { return m_animNode->GetName(); }
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AZStd::string GetName() const override { return m_animNode->GetName(); }
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virtual bool SetName(const char* pName) override;
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virtual bool CanBeRenamed() const override;
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@@ -187,7 +187,7 @@ public:
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// Param
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unsigned int GetParamCount() const;
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CAnimParamType GetParamType(unsigned int index) const;
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const char* GetParamName(const CAnimParamType& paramType) const;
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AZStd::string GetParamName(const CAnimParamType& paramType) const;
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bool IsParamValid(const CAnimParamType& param) const;
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IAnimNode::ESupportedParamFlags GetParamFlags(const CAnimParamType& paramType) const;
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AnimValueType GetParamValueType(const CAnimParamType& paramType) const;
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