Fixes for reflection code that hides itself frm Script explicitly but NOT from ScriptCanvas
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@@ -103,9 +103,7 @@ namespace EMotionFX
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->Attribute("Hidden", AZ::Edit::Attributes::PropertyHidden)
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->VirtualProperty("PlayTime", "GetPlayTime", "PlayTime")
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->Event("Motion", &SimpleMotionComponentRequestBus::Events::Motion)
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->Attribute(AZ::Script::Attributes::Ignore, true)
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->Event("GetMotion", &SimpleMotionComponentRequestBus::Events::GetMotion)
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->Attribute(AZ::Script::Attributes::Ignore, true)
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->VirtualProperty("Motion", "GetMotion", "Motion")
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->Event("BlendInTime", &SimpleMotionComponentRequestBus::Events::BlendInTime)
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->Event("GetBlendInTime", &SimpleMotionComponentRequestBus::Events::GetBlendInTime)
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-1
@@ -70,7 +70,6 @@ namespace EMotionFX
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->Attribute("Hidden", AZ::Edit::Attributes::PropertyHidden)
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->VirtualProperty("PreviewInEditor", "GetPreviewInEditor", "SetPreviewInEditor")
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->Event("GetAssetDuration", &EditorSimpleMotionComponentRequestBus::Events::GetAssetDuration)
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->Attribute(AZ::Script::Attributes::Ignore, true)
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;
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behaviorContext->Class<EditorSimpleMotionComponent>()
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@@ -86,7 +86,6 @@ namespace LmbrCentral
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{
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behaviorContext->Class<TagComponentBehaviorHelper>("Tag Helper")
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->Method("Get Entities by Tag", &TagComponentBehaviorHelper::FindTaggedEntities)
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->Attribute(AZ::Script::Attributes::Ignore, 0)
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->Attribute(AZ::Script::Attributes::Category, "Gameplay/Tag")
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->Attribute(AZ::ScriptCanvasAttributes::FloatingFunction, 0)
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;
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