Restore Editor viewport icon rendering (#879)

This introduces an EditorViewportIconDisplayInterface that will eventually be used to outright remove CIconManager, it provides a simple interface for loading 2D image assets and rendering them on-screen. It also introduces AtomBridge::PerViewportDynamicDraw for getting a dynamic draw instance on a per-viewport basis
This commit is contained in:
Nicholas Van Sickle
2021-05-26 16:36:54 -07:00
committed by GitHub
parent dc0f1ff0b1
commit d1863c6c5b
25 changed files with 1050 additions and 24 deletions
@@ -17,6 +17,7 @@
#include <AzCore/Asset/AssetManagerBus.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <AzToolsFramework/API/EditorViewportIconDisplayInterface.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
#include <AzToolsFramework/ToolsComponents/GenericComponentWrapper.h>
@@ -313,8 +314,7 @@ namespace AzToolsFramework
// if we do not yet have a valid texture id, request it using the entity icon path
if (m_entityIconTextureId == 0)
{
EditorRequestBus::BroadcastResult(
m_entityIconTextureId, &EditorRequests::GetIconTextureIdFromEntityIconPath, m_entityIconPath);
m_entityIconTextureId = EditorViewportIconDisplay::Get()->GetOrLoadIconForPath(m_entityIconPath);
}
return m_entityIconTextureId;