some replacements and fixes that were referring Sandbox/Editor

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-06-29 13:13:00 -07:00
parent 1696680240
commit d14229c67e
11 changed files with 12 additions and 22 deletions
+1 -1
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@@ -8,5 +8,5 @@
add_subdirectory(Framework)
add_subdirectory(LauncherUnified)
add_subdirectory(Legacy)
add_subdirectory(Sandbox)
add_subdirectory(Editor)
add_subdirectory(Tools)
+2
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@@ -9,6 +9,8 @@ if(NOT PAL_TRAIT_BUILD_HOST_TOOLS)
return()
endif()
add_subdirectory(Plugins)
ly_add_target(
NAME EditorCore SHARED
NAMESPACE Legacy
+1 -1
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@@ -1602,7 +1602,7 @@ BOOL CCryEditApp::InitInstance()
QDir engineRoot = QString::fromUtf8(engineRootPath.c_str(), aznumeric_cast<int>(engineRootPath.Native().size()));
AzQtComponents::StyleManager::addSearchPaths(
QStringLiteral("style"),
engineRoot.filePath(QStringLiteral("Code/Sandbox/Editor/Style")),
engineRoot.filePath(QStringLiteral("Code/Editor/Style")),
QStringLiteral(":/Assets/Editor/Style"),
engineRootPath);
AzQtComponents::StyleManager::setStyleSheet(mainWindow, QStringLiteral("style:Editor.qss"));
+1 -1
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@@ -128,7 +128,7 @@ public:
void SaveAutoBackup();
void SaveAutoRemind();
void ExportToGame(bool bNoMsgBox = true);
//! \param sTitleStr overwrites the default title - "Sandbox Editor 3 (tm)"
//! \param sTitleStr overwrites the default title of the Editor
void SetEditorWindowTitle(QString sTitleStr = QString(), QString sPreTitleStr = QString(), QString sPostTitleStr = QString());
RecentFileList* GetRecentFileList();
virtual void AddToRecentFileList(const QString& lpszPathName);
@@ -393,8 +393,8 @@
<file>img/line.png</file>
</qresource>
<qresource>
<file alias="Assets/Editor/Style/EditorStylesheetVariables_Dark.json">../../../../Sandbox/Editor/Style/EditorStylesheetVariables_Dark.json</file>
<file alias="Assets/Editor/Style/NewEditorStylesheet.qss">../../../../Sandbox/Editor/Style/NewEditorStylesheet.qss</file>
<file alias="Assets/Editor/Style/EditorStylesheetVariables_Dark.json">../../../../Editor/Style/EditorStylesheetVariables_Dark.json</file>
<file alias="Assets/Editor/Style/NewEditorStylesheet.qss">../../../../Editor/Style/NewEditorStylesheet.qss</file>
</qresource>
<qresource prefix="/Cards">
<file>img/UI20/Cards/point_hand.png</file>
@@ -2049,7 +2049,7 @@ namespace AzToolsFramework
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
// note: see Code/Sandbox/Editor/Resource.h for ID_EDIT_<action> ids
// note: see Code/Editor/Resource.h for ID_EDIT_<action> ids
const auto lockUnlock = [this](const bool lock)
{
-11
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@@ -1,11 +0,0 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
# Plugins should be processed before because we are going to generate the list of plugins
# that the editor should load
add_subdirectory(Plugins)
add_subdirectory(Editor)