Fixes for using the DebugDisplayRequestBus in game mode

This commit is contained in:
rgba16f
2021-05-03 11:48:48 -05:00
parent 1d371da5ed
commit d115c89043
6 changed files with 1595 additions and 12 deletions
@@ -25,6 +25,7 @@
#include <Atom/RPI.Public/RPISystemInterface.h>
#include <Atom/RPI.Public/AuxGeom/AuxGeomDraw.h>
#include <Atom/RPI.Public/ViewportContext.h>
#include <Atom/RPI.Public/ViewportContextBus.h>
namespace AZ::AtomBridge
{
@@ -121,6 +122,7 @@ namespace AZ::AtomBridge
class AtomDebugDisplayViewportInterface final
: public AzFramework::DebugDisplayRequestBus::Handler
, public AZ::RPI::ViewportContextIdNotificationBus::Handler
{
public:
AZ_RTTI(AtomDebugDisplayViewportInterface, "{09AF6A46-0100-4FBF-8F94-E6B221322D14}", AzFramework::DebugDisplayRequestBus::Handler);
@@ -198,6 +200,12 @@ namespace AZ::AtomBridge
void PopMatrix() override;
private:
// ViewportContextIdNotificationBus handlers
void OnViewportDefaultViewChanged(AZ::RPI::ViewPtr view) override;
// internal helper functions
using LineSegmentFilterFunc = AZStd::function<bool(const AZ::Vector3& lineStart, const AZ::Vector3& lineEnd, int segmentIndex)>;
enum CircleAxis
{
@@ -245,6 +253,7 @@ namespace AZ::AtomBridge
const AZ::Matrix3x4& GetCurrentTransform() const;
void UpdateAuxGeom(RPI::Scene* scene, AZ::RPI::View* view);
void InitInternal(RPI::Scene* scene, AZ::RPI::ViewportContextPtr viewportContextPtr);
AZ::RPI::ViewportContextPtr GetViewportContext() const;