Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect

This commit is contained in:
karlberg
2021-05-12 13:41:18 -07:00
parent 35500981eb
commit d0b006c209
20 changed files with 262 additions and 129 deletions
@@ -11,7 +11,7 @@
*/
#include <Source/NetworkInput/NetworkInputChild.h>
#include <Include/INetworkEntityManager.h>
#include <Include/IMultiplayer.h>
#include <AzNetworking/Serialization/ISerializer.h>
namespace Multiplayer
@@ -11,7 +11,7 @@
*/
#include <Source/NetworkInput/NetworkInputMigrationVector.h>
#include <Include/INetworkEntityManager.h>
#include <Include/IMultiplayer.h>
#include <AzNetworking/Serialization/ISerializer.h>
namespace Multiplayer