Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
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@@ -1247,7 +1247,7 @@ bool CSystem::InitShine([[maybe_unused]] const SSystemInitParams& initParams)
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if (!m_env.pLyShine)
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{
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AZ_Error(AZ_TRACE_SYSTEM_WINDOW, false, "LYShine System did not initialize correctly. Please check that the LyShine gem is enabled for this project in ProjectConfigurator.");
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AZ_Error(AZ_TRACE_SYSTEM_WINDOW, false, "LYShine System did not initialize correctly. Please check that the LyShine gem is enabled for this project in *_dependencies.cmake.");
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return false;
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}
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return true;
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