merging latest origin

This commit is contained in:
karlberg
2021-05-03 21:27:27 -07:00
4864 changed files with 37281 additions and 612775 deletions
@@ -18,6 +18,8 @@
#include <AzCore/Component/TickBus.h>
#include <AzCore/Debug/Profiler.h>
#include <AzCore/std/containers/stack.h>
#include <AzFramework/Scene/Scene.h>
#include <AzFramework/Scene/SceneSystemInterface.h>
#include "EntityContext.h"
@@ -37,6 +39,30 @@ namespace AzFramework
}
}
AZStd::shared_ptr<Scene> EntityContext::FindContainingScene(const EntityContextId& contextId)
{
auto sceneSystem = SceneSystemInterface::Get();
AZ_Assert(sceneSystem, "Attempting to retrieve the scene containing a entity context before the scene system is available.");
AZStd::shared_ptr<Scene> result;
sceneSystem->IterateActiveScenes([&result, &contextId](const AZStd::shared_ptr<Scene>& scene)
{
EntityContext** entityContext = scene->FindSubsystemInScene<EntityContext::SceneStorageType>();
if (entityContext && (*entityContext)->GetContextId() == contextId)
{
result = scene;
// Result found, returning.
return false;
}
else
{
// No match, continuing to search for containing scene.
return true;
}
});
return result;
}
//=========================================================================
// EntityContext ctor
//=========================================================================
@@ -17,6 +17,7 @@
#include <AzCore/Component/EntityBus.h>
#include <AzCore/Serialization/ObjectStream.h>
#include <AzCore/Serialization/IdUtils.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzFramework/Entity/EntityContextBus.h>
#include <AzFramework/Entity/SliceEntityOwnershipService.h>
@@ -27,7 +28,7 @@ namespace AZ
namespace AzFramework
{
class EntityContext;
class Scene;
/**
* Provides services for a group of entities under the umbrella of a given context.
@@ -47,9 +48,11 @@ namespace AzFramework
, public EntityOwnershipServiceNotificationBus::Handler
{
public:
AZ_TYPE_INFO(EntityContext, "{4F98A6B9-C7B5-450E-8A8A-30EEFC411EF5}");
/// The type used to store entity in AzFramework::Scene.
using SceneStorageType = EntityContext*;
EntityContext(AZ::SerializeContext* serializeContext = nullptr);
EntityContext(const EntityContextId& contextId, AZ::SerializeContext* serializeContext = nullptr);
EntityContext(const EntityContextId& contextId, AZStd::unique_ptr<EntityOwnershipService> entityOwnershipService,
@@ -75,6 +78,7 @@ namespace AzFramework
//////////////////////////////////////////////////////////////////////////
static void Reflect(AZ::ReflectContext* context);
static AZStd::shared_ptr<Scene> FindContainingScene(const EntityContextId& contextId);
protected:
@@ -66,6 +66,8 @@ namespace AzFramework
*/
virtual EntityContextId GetGameEntityContextId() = 0;
virtual EntityContext* GetGameEntityContextInstance() = 0;
/**
* Creates an entity in the game context.
* @param name A name for the new entity.
@@ -52,6 +52,7 @@ namespace AzFramework
//////////////////////////////////////////////////////////////////////////
// GameEntityContextRequestBus
AZ::Uuid GetGameEntityContextId() override { return GetContextId(); }
EntityContext* GetGameEntityContextInstance() override { return this; }
void ResetGameContext() override;
AZ::Entity* CreateGameEntity(const char* name) override;
BehaviorEntity CreateGameEntityForBehaviorContext(const char* name) override;