Adding support for ASan (Windows/MSVC) and fixing AzCore
This commit is contained in:
@@ -13,6 +13,7 @@
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#include <AzCore/RTTI/TypeInfoSimple.h>
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#include <AzCore/std/limits.h>
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#include <AzCore/std/string/string_view.h>
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#include <AzCore/Casting/numeric_cast.h>
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namespace AZ::Debug
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{
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@@ -12,6 +12,7 @@
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#include <AzCore/Math/MathUtils.h>
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#include <AzCore/std/typetraits/is_const.h>
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#include <AzCore/std/typetraits/has_member_function.h>
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#include <AzCore/Casting/numeric_cast.h>
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namespace AZ
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{
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@@ -11,6 +11,7 @@
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#include <AzCore/IO/SystemFile.h>
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#include <AzCore/IO/IOUtils.h>
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#include <AzCore/std/algorithm.h>
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#include <AzCore/Casting/numeric_cast.h>
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namespace AZ::IO
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{
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@@ -10,6 +10,7 @@
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#include <AzCore/std/containers/array.h>
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#include <AzCore/std/string/wildcard.h>
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#include <AzCore/Casting/numeric_cast.h>
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// extern instantiations of Path templates to prevent implicit instantiations
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namespace AZ::IO
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@@ -17,15 +17,23 @@
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#include <AzCore/Debug/Profiler.h>
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#define AZCORE_SYS_ALLOCATOR_HPPA // If you disable this make sure you start building the heapschema.cpp
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//#define AZCORE_SYS_ALLOCATOR_MALLOC
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#define AZCORE_SYSTEM_ALLOCATOR_HPHA 1
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#define AZCORE_SYSTEM_ALLOCATOR_MALLOC 2
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#define AZCORE_SYSTEM_ALLOCATOR_HEAP 3
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#ifdef AZCORE_SYS_ALLOCATOR_HPPA
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# include <AzCore/Memory/HphaSchema.h>
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#elif defined(AZCORE_SYS_ALLOCATOR_MALLOC)
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#include <AzCore/Memory/MallocSchema.h>
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#if !defined(AZCORE_SYSTEM_ALLOCATOR)
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// define the default
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#define AZCORE_SYSTEM_ALLOCATOR AZCORE_SYSTEM_ALLOCATOR_HPHA
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#endif
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#if AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HPHA
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#include <AzCore/Memory/HphaSchema.h>
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
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#include <AzCore/Memory/MallocSchema.h>
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
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#include <AzCore/Memory/HeapSchema.h>
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#else
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# include <AzCore/Memory/HeapSchema.h>
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#error "Invalid allocator selected for SystemAllocator"
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#endif
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@@ -34,12 +42,12 @@ using namespace AZ;
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//////////////////////////////////////////////////////////////////////////
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// Globals - we use global storage for the first memory schema, since we can't use dynamic memory!
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static bool g_isSystemSchemaUsed = false;
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#ifdef AZCORE_SYS_ALLOCATOR_HPPA
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static AZStd::aligned_storage<sizeof(HphaSchema), AZStd::alignment_of<HphaSchema>::value>::type g_systemSchema;
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#elif defined(AZCORE_SYS_ALLOCATOR_MALLOC)
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static AZStd::aligned_storage<sizeof(MallocSchema), AZStd::alignment_of<MallocSchema>::value>::type g_systemSchema;
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#else
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static AZStd::aligned_storage<sizeof(HeapSchema), AZStd::alignment_of<HeapSchema>::value>::type g_systemSchema;
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#if AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HPHA
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static AZStd::aligned_storage<sizeof(HphaSchema), AZStd::alignment_of<HphaSchema>::value>::type g_systemSchema;
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
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static AZStd::aligned_storage<sizeof(MallocSchema), AZStd::alignment_of<MallocSchema>::value>::type g_systemSchema;
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
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static AZStd::aligned_storage<sizeof(HeapSchema), AZStd::alignment_of<HeapSchema>::value>::type g_systemSchema;
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#endif
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//////////////////////////////////////////////////////////////////////////
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@@ -97,9 +105,9 @@ SystemAllocator::Create(const Descriptor& desc)
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else
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{
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m_isCustom = false;
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#ifdef AZCORE_SYS_ALLOCATOR_HPPA
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HphaSchema::Descriptor heapDesc;
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heapDesc.m_pageSize = desc.m_heap.m_pageSize;
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#if AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HPHA
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HphaSchema::Descriptor heapDesc;
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heapDesc.m_pageSize = desc.m_heap.m_pageSize;
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heapDesc.m_poolPageSize = desc.m_heap.m_poolPageSize;
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AZ_Assert(desc.m_heap.m_numFixedMemoryBlocks <= 1, "We support max1 memory block at the moment!");
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if (desc.m_heap.m_numFixedMemoryBlocks > 0)
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@@ -111,11 +119,10 @@ SystemAllocator::Create(const Descriptor& desc)
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heapDesc.m_isPoolAllocations = desc.m_heap.m_isPoolAllocations;
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// Fix SystemAllocator from growing in small chunks
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heapDesc.m_systemChunkSize = desc.m_heap.m_systemChunkSize;
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#elif defined(AZCORE_SYS_ALLOCATOR_MALLOC)
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
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MallocSchema::Descriptor heapDesc;
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#else
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HeapSchema::Descriptor heapDesc;
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
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HeapSchema::Descriptor heapDesc;
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memcpy(heapDesc.m_memoryBlocks, desc.m_heap.m_memoryBlocks, sizeof(heapDesc.m_memoryBlocks));
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memcpy(heapDesc.m_memoryBlocksByteSize, desc.m_heap.m_memoryBlocksByteSize, sizeof(heapDesc.m_memoryBlocksByteSize));
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heapDesc.m_numMemoryBlocks = desc.m_heap.m_numMemoryBlocks;
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@@ -124,11 +131,11 @@ SystemAllocator::Create(const Descriptor& desc)
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{
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AZ_Assert(!g_isSystemSchemaUsed, "AZ::SystemAllocator MUST be created first! It's the source of all allocations!");
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#ifdef AZCORE_SYS_ALLOCATOR_HPPA
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#if AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HPHA
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m_allocator = new(&g_systemSchema)HphaSchema(heapDesc);
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#elif defined(AZCORE_SYS_ALLOCATOR_MALLOC)
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
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m_allocator = new(&g_systemSchema)MallocSchema(heapDesc);
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#else
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
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m_allocator = new(&g_systemSchema)HeapSchema(heapDesc);
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#endif
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g_isSystemSchemaUsed = true;
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@@ -139,14 +146,13 @@ SystemAllocator::Create(const Descriptor& desc)
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// this class should be inheriting from SystemAllocator
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AZ_Assert(AllocatorInstance<SystemAllocator>::IsReady(), "System allocator must be created before any other allocator! They allocate from it.");
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#ifdef AZCORE_SYS_ALLOCATOR_HPPA
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#if AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HPHA
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m_allocator = azcreate(HphaSchema, (heapDesc), SystemAllocator);
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#elif defined(AZCORE_SYS_ALLOCATOR_MALLOC)
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
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m_allocator = azcreate(MallocSchema, (heapDesc), SystemAllocator);
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#else
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
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m_allocator = azcreate(HeapSchema, (heapDesc), SystemAllocator);
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#endif
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if (m_allocator == NULL)
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{
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isReady = false;
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@@ -178,11 +184,11 @@ SystemAllocator::Destroy()
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{
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if ((void*)m_allocator == (void*)&g_systemSchema)
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{
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#ifdef AZCORE_SYS_ALLOCATOR_HPPA
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#if AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HPHA
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static_cast<HphaSchema*>(m_allocator)->~HphaSchema();
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#elif defined(AZCORE_SYS_ALLOCATOR_MALLOC)
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_MALLOC
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static_cast<MallocSchema*>(m_allocator)->~MallocSchema();
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#else
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#elif AZCORE_SYSTEM_ALLOCATOR == AZCORE_SYSTEM_ALLOCATOR_HEAP
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static_cast<HeapSchema*>(m_allocator)->~HeapSchema();
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#endif
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g_isSystemSchemaUsed = false;
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@@ -36,10 +36,13 @@ namespace AZ
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void NameData::release()
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{
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// this could be released after we decrement the counter, therefore we will
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// base the release on the hash which is stable
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Hash hash = m_hash;
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AZ_Assert(m_useCount > 0, "m_useCount is already 0!");
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if (m_useCount.fetch_sub(1) == 1)
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{
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AZ::NameDictionary::Instance().TryReleaseName(this);
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AZ::NameDictionary::Instance().TryReleaseName(hash);
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}
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}
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}
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@@ -10,6 +10,11 @@
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#include <AzCore/Name/Internal/NameData.h>
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namespace UnitTest
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{
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class NameTest;
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}
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namespace AZ
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{
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class NameDictionary;
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@@ -29,6 +34,7 @@ namespace AZ
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class Name
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{
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friend NameDictionary;
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friend UnitTest::NameTest;
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public:
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using Hash = Internal::NameData::Hash;
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@@ -166,7 +166,7 @@ namespace AZ
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}
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}
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void NameDictionary::TryReleaseName(Internal::NameData* nameData)
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void NameDictionary::TryReleaseName(Name::Hash hash)
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{
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// Note that we don't remove NameData from the dictionary if it has been involved in a collision.
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// This avoids specific edge cases where a Name object could get an incorrect hash value. Consider
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@@ -179,15 +179,24 @@ namespace AZ
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// the dictionary *again*, this time with hash value 1000. Name objects pointing to the original
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// entry and Name objects pointing to the new entry will fail comparison operations.
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// Early exit to avoid locking the mutex unnecessarily.
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if (nameData->m_hashCollision)
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{
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return;
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}
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AZStd::unique_lock<AZStd::shared_mutex> lock(m_sharedMutex);
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// Check m_hashCollision again inside the m_sharedMutex because a new collision could have happened
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auto dictIt = m_dictionary.find(hash);
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if (dictIt == m_dictionary.end())
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{
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// This check is to safeguard around the following scenario
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// T1, gets into TryReleaseName
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// T2 gets into MakeName, acquires the lock, returns a new Name that increments the counter
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// T2 deletes the Name decrements the counter, gets into TryReleaseName
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// T1 gets the lock, goes to the compare_exchange if and has a counter of 0, deletes
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// Then T2 continues, gets the lock and crashes because nameData was deleted
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return;
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}
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Internal::NameData* nameData = dictIt->second;
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// Check m_hashCollision inside the m_sharedMutex because a new collision could have happened
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// on another thread before taking the lock.
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if (nameData->m_hashCollision)
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{
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@@ -83,7 +83,7 @@ namespace AZ
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// Attempts to release the name from the dictionary, but checks to make sure
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// a reference wasn't taken by another thread.
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void TryReleaseName(Internal::NameData* data);
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void TryReleaseName(Name::Hash hash);
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//////////////////////////////////////////////////////////////////////////
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@@ -7,7 +7,6 @@
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*/
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#pragma once
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#include <AzCore/Casting/numeric_cast.h>
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#include <AzCore/std/createdestroy.h>
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#include <AzCore/std/iterator.h>
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@@ -46,6 +45,10 @@ namespace AZStd
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return npos;
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}
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size_t foundIndex = searchIndex + charFindIndex;
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if (foundIndex + count > size)
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{
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return npos; // the rest of the string doesnt fit in the remainder of the data buffer
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}
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if (Traits::compare(&data[foundIndex], ptr, count) == 0)
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{
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return foundIndex;
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@@ -53,6 +53,15 @@ ly_add_source_properties(
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VALUES ${LY_PAL_TOOLS_DEFINES}
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)
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if(LY_BUILD_WITH_ADDRESS_SANITIZER)
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# Default to use Malloc schema so ASan works well
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ly_add_source_properties(
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SOURCES AzCore/Memory/SystemAllocator.cpp
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PROPERTY COMPILE_DEFINITIONS
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VALUES AZCORE_SYSTEM_ALLOCATOR=AZCORE_SYSTEM_ALLOCATOR_MALLOC
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)
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endif()
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################################################################################
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# Tests
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################################################################################
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@@ -109,6 +109,19 @@
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#define AZ_TRAIT_USE_ERRNO_T_TYPEDEF 1
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#define AZ_TRAIT_USE_POSIX_TEMP_FOLDER 0
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// wchar_t/char formatting
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// Reason: https://docs.microsoft.com/en-us/cpp/c-runtime-library/format-specification-syntax-printf-and-wprintf-functions?view=msvc-160
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// The Z type character, and the behavior of the c, C, s, and S type characters when they're used with the printf and wprintf functions,
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// are Microsoft extensions. The ISO C standard uses c and s consistently for narrow characters and strings, and C and S for wide characters
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// and strings, in all formatting functions.
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_CHAR "%c"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_WCHAR "%C"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_CHAR "%c"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_WCHAR "%C"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_STRING "%s"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_WSTRING "%S"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_STRING "%s"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_WSTRING "%S"
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// Legacy traits ...
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#define AZ_TRAIT_LEGACY_CRYCOMMON_USE_WINDOWS_STUBS 1
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#define AZ_TRAIT_LEGACY_CRYPAK_UNIX_LIKE_FILE_SYSTEM 1
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@@ -109,6 +109,20 @@
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#define AZ_TRAIT_USE_ERRNO_T_TYPEDEF 1
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#define AZ_TRAIT_USE_POSIX_TEMP_FOLDER 1
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// wchar_t/char formatting
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// Reason: https://docs.microsoft.com/en-us/cpp/c-runtime-library/format-specification-syntax-printf-and-wprintf-functions?view=msvc-160
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// The Z type character, and the behavior of the c, C, s, and S type characters when they're used with the printf and wprintf functions,
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// are Microsoft extensions. The ISO C standard uses c and s consistently for narrow characters and strings, and C and S for wide characters
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// and strings, in all formatting functions.
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_CHAR "%c"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_WCHAR "%C"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_CHAR "%c"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_WCHAR "%C"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_STRING "%s"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_WSTRING "%S"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_STRING "%s"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_WSTRING "%S"
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// Legacy traits ...
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#define AZ_TRAIT_LEGACY_CRYCOMMON_USE_WINDOWS_STUBS 1
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#define AZ_TRAIT_LEGACY_CRYPAK_UNIX_LIKE_FILE_SYSTEM 1
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@@ -109,6 +109,20 @@
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#define AZ_TRAIT_USE_ERRNO_T_TYPEDEF 0
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#define AZ_TRAIT_USE_POSIX_TEMP_FOLDER 1
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// wchar_t/char formatting
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// Reason: https://docs.microsoft.com/en-us/cpp/c-runtime-library/format-specification-syntax-printf-and-wprintf-functions?view=msvc-160
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// The Z type character, and the behavior of the c, C, s, and S type characters when they're used with the printf and wprintf functions,
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// are Microsoft extensions. The ISO C standard uses c and s consistently for narrow characters and strings, and C and S for wide characters
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// and strings, in all formatting functions.
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_CHAR "%c"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_WCHAR "%C"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_CHAR "%c"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_WCHAR "%C"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_STRING "%s"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_WSTRING "%S"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_STRING "%s"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_WSTRING "%S"
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// Legacy traits ...
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#define AZ_TRAIT_LEGACY_CRYCOMMON_USE_WINDOWS_STUBS 1
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#define AZ_TRAIT_LEGACY_CRYPAK_UNIX_LIKE_FILE_SYSTEM 1
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@@ -109,6 +109,20 @@
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#define AZ_TRAIT_USE_ERRNO_T_TYPEDEF 0
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#define AZ_TRAIT_USE_POSIX_TEMP_FOLDER 0
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// wchar_t/char formatting
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// Reason: https://docs.microsoft.com/en-us/cpp/c-runtime-library/format-specification-syntax-printf-and-wprintf-functions?view=msvc-160
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// The Z type character, and the behavior of the c, C, s, and S type characters when they're used with the printf and wprintf functions,
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// are Microsoft extensions. The ISO C standard uses c and s consistently for narrow characters and strings, and C and S for wide characters
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// and strings, in all formatting functions.
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_CHAR "%c"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_WCHAR "%C"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_CHAR "%C"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_WCHAR "%c"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_STRING "%s"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_WSTRING "%S"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_STRING "%S"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_WSTRING "%s"
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// Legacy traits ...
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#define AZ_TRAIT_LEGACY_CRYCOMMON_USE_WINDOWS_STUBS 0
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#define AZ_TRAIT_LEGACY_CRYPAK_UNIX_LIKE_FILE_SYSTEM 0
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@@ -110,6 +110,20 @@
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#define AZ_TRAIT_USE_ERRNO_T_TYPEDEF 0
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#define AZ_TRAIT_USE_POSIX_TEMP_FOLDER 0
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// wchar_t/char formatting
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// Reason: https://docs.microsoft.com/en-us/cpp/c-runtime-library/format-specification-syntax-printf-and-wprintf-functions?view=msvc-160
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// The Z type character, and the behavior of the c, C, s, and S type characters when they're used with the printf and wprintf functions,
|
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// are Microsoft extensions. The ISO C standard uses c and s consistently for narrow characters and strings, and C and S for wide characters
|
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// and strings, in all formatting functions.
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_CHAR "%c"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_WCHAR "%C"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_CHAR "%c"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_WCHAR "%C"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_STRING "%s"
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#define AZ_TRAIT_FORMAT_STRING_PRINTF_WSTRING "%S"
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#define AZ_TRAIT_FORMAT_STRING_WPRINTF_STRING "%s"
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||||
#define AZ_TRAIT_FORMAT_STRING_WPRINTF_WSTRING "%S"
|
||||
|
||||
// Legacy traits ...
|
||||
#define AZ_TRAIT_LEGACY_CRYCOMMON_USE_WINDOWS_STUBS 1
|
||||
#define AZ_TRAIT_LEGACY_CRYPAK_UNIX_LIKE_FILE_SYSTEM 1
|
||||
|
||||
@@ -1458,17 +1458,17 @@ namespace UnitTest
|
||||
constexpr double v15 = 0;
|
||||
constexpr const char* v16 = "Hello";
|
||||
constexpr const wchar_t* v17 = L"Hello";
|
||||
constexpr void* v18 = 0;
|
||||
constexpr void* v18 = nullptr;
|
||||
|
||||
// This shouldn't give a compile error
|
||||
AZStd::string::format(
|
||||
"%i %c %uc %c %c %i %i %u %i %lu %li %llu %lli %f %f %s %ls %p",
|
||||
"%i %c %uc " AZ_TRAIT_FORMAT_STRING_PRINTF_CHAR AZ_TRAIT_FORMAT_STRING_PRINTF_WCHAR " %i %i %u %i %lu %li %llu %lli %f %f " AZ_TRAIT_FORMAT_STRING_PRINTF_STRING AZ_TRAIT_FORMAT_STRING_PRINTF_WSTRING " %p",
|
||||
v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18);
|
||||
|
||||
// This shouldn't give a compile error
|
||||
AZStd::wstring::format(
|
||||
L"%i %c %uc %c %lc %i %i %u %i %lu %li %llu %lli %f %f %s %ls %p",
|
||||
v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18);
|
||||
L"%i %c %uc " AZ_TRAIT_FORMAT_STRING_WPRINTF_CHAR AZ_TRAIT_FORMAT_STRING_WPRINTF_WCHAR " %i %i %u %i %lu %li %llu %lli %f %f " AZ_TRAIT_FORMAT_STRING_WPRINTF_STRING AZ_TRAIT_FORMAT_STRING_WPRINTF_WSTRING " %p",
|
||||
v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18);
|
||||
|
||||
class WrappedInt
|
||||
{
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <AzCore/Math/Sfmt.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzCore/Math/Vector4.h>
|
||||
|
||||
using namespace AZ;
|
||||
|
||||
@@ -27,8 +28,8 @@ namespace UnitTest
|
||||
void SetUp() override
|
||||
{
|
||||
AllocatorsFixture::SetUp();
|
||||
array1 = (AZ::u64*)azmalloc(sizeof(AZ::u64) * 2 * (BLOCK_SIZE / 4), AZStd::alignment_of<AZ::u64>::value);
|
||||
array2 = (AZ::u64*)azmalloc(sizeof(AZ::u64) * 2 * (10000 / 4), AZStd::alignment_of<AZ::u64>::value);
|
||||
array1 = (AZ::u64*)azmalloc(sizeof(AZ::u64) * 2 * (BLOCK_SIZE / 4), AZStd::alignment_of<AZ::Vector4>::value);
|
||||
array2 = (AZ::u64*)azmalloc(sizeof(AZ::u64) * 2 * (10000 / 4), AZStd::alignment_of<AZ::Vector4>::value);
|
||||
}
|
||||
|
||||
void TearDown() override
|
||||
|
||||
@@ -171,7 +171,17 @@ namespace UnitTest
|
||||
azsnprintf(buffer, RandomStringBufferSize, "%d", m_random.GetRandom());
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
AZ::Internal::NameData* GetNameData(AZ::Name& name)
|
||||
{
|
||||
return name.m_data.get();
|
||||
}
|
||||
|
||||
void FreeMemoryFromNameData(AZ::Internal::NameData* nameData)
|
||||
{
|
||||
delete nameData;
|
||||
}
|
||||
|
||||
AZ::SimpleLcgRandom m_random;
|
||||
};
|
||||
|
||||
@@ -488,13 +498,20 @@ namespace UnitTest
|
||||
|
||||
TEST_F(NameTest, ReportLeakedNames)
|
||||
{
|
||||
AZ::Name leakedName{"hello"};
|
||||
AZ_TEST_START_TRACE_SUPPRESSION;
|
||||
AZ::NameDictionary::Destroy();
|
||||
AZ_TEST_STOP_TRACE_SUPPRESSION(1);
|
||||
AZ::Internal::NameData* leakedNameData = nullptr;
|
||||
{
|
||||
AZ::Name leakedName{ "hello" };
|
||||
AZ_TEST_START_TRACE_SUPPRESSION;
|
||||
AZ::NameDictionary::Destroy();
|
||||
AZ_TEST_STOP_TRACE_SUPPRESSION(1);
|
||||
|
||||
// Create the dictionary again to avoid error in TearDown()
|
||||
AZ::NameDictionary::Create();
|
||||
leakedNameData = GetNameData(leakedName);
|
||||
|
||||
// Create the dictionary again to avoid crash when the intrusive_ptr in Name tries to access NameDictionary to free it
|
||||
AZ::NameDictionary::Create();
|
||||
}
|
||||
|
||||
FreeMemoryFromNameData(leakedNameData); // free it to avoid memory system reporting the leak
|
||||
}
|
||||
|
||||
TEST_F(NameTest, NullTerminatedTest)
|
||||
@@ -587,7 +604,7 @@ namespace UnitTest
|
||||
AZ::NameDictionary::Create();
|
||||
|
||||
// 3 threads per name effectively makes two readers and one writer (the first to run will write in the dictionary)
|
||||
RunConcurrencyTest<ThreadCreatesOneName>(AZ_TRAIT_UNIT_TEST_NAME_COUNT, 3);
|
||||
RunConcurrencyTest<ThreadCreatesOneName>(AZStd::thread::hardware_concurrency(), 3);
|
||||
}
|
||||
|
||||
TEST_F(NameTest, ConcurrencyDataTest_EachThreadCreatesOneName_HighCollisions)
|
||||
@@ -597,7 +614,7 @@ namespace UnitTest
|
||||
AZ::NameDictionary::Create();
|
||||
|
||||
// 3 threads per name effectively makes two readers and one writer (the first to run will write in the dictionary)
|
||||
RunConcurrencyTest<ThreadCreatesOneName>(AZ_TRAIT_UNIT_TEST_NAME_COUNT, 3);
|
||||
RunConcurrencyTest<ThreadCreatesOneName>(AZStd::thread::hardware_concurrency() / 2, 3);
|
||||
}
|
||||
|
||||
TEST_F(NameTest, ConcurrencyDataTest_EachThreadRepeatedlyCreatesAndReleasesOneName_NoCollision)
|
||||
@@ -624,7 +641,7 @@ namespace UnitTest
|
||||
|
||||
TEST_F(NameTest, DISABLED_NameVsStringPerf_Creation)
|
||||
{
|
||||
constexpr int CreateCount = AZ_TRAIT_UNIT_TEST_NAME_COUNT;
|
||||
constexpr int CreateCount = 1000;
|
||||
|
||||
char buffer[RandomStringBufferSize];
|
||||
|
||||
@@ -633,7 +650,7 @@ namespace UnitTest
|
||||
AZStd::sys_time_t stringTime;
|
||||
|
||||
{
|
||||
const size_t dictionaryNoiseSize = AZ_TRAIT_UNIT_TEST_NAME_COUNT;
|
||||
const size_t dictionaryNoiseSize = 1000;
|
||||
|
||||
AZStd::vector<AZ::Name> existingNames;
|
||||
existingNames.reserve(dictionaryNoiseSize);
|
||||
|
||||
Reference in New Issue
Block a user