Initial improvements to fix viewport icon selection and draw order (#6284)
* wip fixes for entity viewport icons displaying in the correct order and handling selection correctly Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add additional comment about z value Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * move manual sorting and some small tidy-up Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update comment Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates following initial round of PR feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * additional changes to support tests for entity icon intersection Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add support to enable/disable icons separately from helpers Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * final tests added and small tidy-up to display EntityId correctly Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update some manipulator test framework calls after utility functions were moved Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix for implicit cast Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * move icon scale values to AZ_CVARS Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * fix failing tests caught in AR and update some naming conventions for tests Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update naming convention for members of ProjectedViewportRay Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update other references to ProjectedViewportRay Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update more references to ProjectedViewportRay change Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update menus for python tests Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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@@ -89,8 +89,8 @@ namespace AzToolsFramework
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const float rayLength)
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{
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AZ_Assert(rayLength > 0.0f, "Invalid ray length passed to RefreshRayRequest");
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rayRequest.m_startWorldPosition = viewportRay.origin;
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rayRequest.m_endWorldPosition = viewportRay.origin + viewportRay.direction * rayLength;
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rayRequest.m_startWorldPosition = viewportRay.m_origin;
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rayRequest.m_endWorldPosition = viewportRay.m_origin + viewportRay.m_direction * rayLength;
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}
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AZ::Vector3 FindClosestPickIntersection(
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@@ -15,7 +15,6 @@
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#include <AzFramework/Viewport/CameraState.h>
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#include <AzFramework/Viewport/ClickDetector.h>
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#include <AzFramework/Viewport/ViewportId.h>
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#include <AzFramework/Viewport/ViewportScreen.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Viewport/ViewportTypes.h>
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@@ -151,13 +150,6 @@ namespace AzToolsFramework
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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//! A ray projection, originating from a point and extending in a direction specified as a normal.
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struct ProjectedViewportRay
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{
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AZ::Vector3 origin;
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AZ::Vector3 direction;
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};
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//! Requests that can be made to the viewport to query and modify its state.
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class ViewportInteractionRequests
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{
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@@ -183,15 +175,6 @@ namespace AzToolsFramework
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//! Type to inherit to implement ViewportInteractionRequests.
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using ViewportInteractionRequestBus = AZ::EBus<ViewportInteractionRequests, ViewportEBusTraits>;
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//! Utility function to return a viewport ray.
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inline ProjectedViewportRay ViewportScreenToWorldRay(
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const AzFramework::CameraState& cameraState, const AzFramework::ScreenPoint& screenPoint)
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{
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const AZ::Vector3 rayOrigin = AzFramework::ScreenToWorld(screenPoint, cameraState);
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const AZ::Vector3 rayDirection = (rayOrigin - cameraState.m_position).GetNormalized();
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return AzToolsFramework::ViewportInteraction::ProjectedViewportRay{ rayOrigin, rayDirection };
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}
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//! Utility function to return a viewport ray using the ViewportInteractionRequestBus.
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inline ProjectedViewportRay ViewportScreenToWorldRay(
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const AzFramework::ViewportId viewportId, const AzFramework::ScreenPoint& screenPoint)
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@@ -225,6 +208,10 @@ namespace AzToolsFramework
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virtual bool StickySelectEnabled() const = 0;
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//! Returns the default viewport camera position.
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virtual AZ::Vector3 DefaultEditorCameraPosition() const = 0;
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//! Returns if icons are visible in the viewport.
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virtual bool IconsVisible() const = 0;
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//! Returns if viewport helpers (additional debug drawing) are visible in the viewport.
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virtual bool HelpersVisible() const = 0;
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protected:
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~ViewportSettingsRequests() = default;
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@@ -20,6 +20,8 @@ namespace AzToolsFramework
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constexpr AZStd::string_view ScaleManipulatorBoxHalfExtentSetting = "/Amazon/Preferences/Editor/Manipulator/ScaleManipulatorBoxHalfExtent";
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constexpr AZStd::string_view RotationManipulatorRadiusSetting = "/Amazon/Preferences/Editor/Manipulator/RotationManipulatorRadius";
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constexpr AZStd::string_view ManipulatorViewBaseScaleSetting = "/Amazon/Preferences/Editor/Manipulator/ViewBaseScale";
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constexpr AZStd::string_view IconsVisibleSetting = "/Amazon/Preferences/Editor/IconsVisible";
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constexpr AZStd::string_view HelpersVisibleSetting = "/Amazon/Preferences/Editor/HelpersVisible";
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bool FlipManipulatorAxesTowardsView()
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{
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@@ -120,4 +122,24 @@ namespace AzToolsFramework
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{
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SetRegistry(ManipulatorViewBaseScaleSetting, scale);
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}
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bool IconsVisible()
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{
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return GetRegistry(IconsVisibleSetting, true);
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}
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void SetIconsVisible(const bool visible)
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{
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SetRegistry(IconsVisibleSetting, visible);
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}
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bool HelpersVisible()
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{
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return GetRegistry(HelpersVisibleSetting, true);
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}
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void SetHelpersVisible(const bool visible)
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{
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SetRegistry(HelpersVisibleSetting, visible);
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}
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} // namespace AzToolsFramework
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@@ -66,4 +66,10 @@ namespace AzToolsFramework
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float ManipulatorViewBaseScale();
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void SetManipulatorViewBaseScale(float scale);
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bool IconsVisible();
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void SetIconsVisible(bool visible);
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bool HelpersVisible();
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void SetHelpersVisible(bool visible);
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} // namespace AzToolsFramework
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@@ -49,5 +49,22 @@ namespace AzToolsFramework
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->Field("MouseEvent", &MouseInteractionEvent::m_mouseEvent)
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->Field("WheelDelta", &MouseInteractionEvent::m_wheelDelta);
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}
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MouseInteraction BuildMouseInteraction(
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const MousePick& mousePick, const MouseButtons buttons, const InteractionId interactionId, const KeyboardModifiers modifiers)
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{
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MouseInteraction interaction;
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interaction.m_mousePick = mousePick;
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interaction.m_mouseButtons = buttons;
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interaction.m_interactionId = interactionId;
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interaction.m_keyboardModifiers = modifiers;
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return interaction;
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}
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MouseInteractionEvent BuildMouseInteractionEvent(
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const MouseInteraction& mouseInteraction, const MouseEvent event, const bool cursorCaptured /*= false*/)
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{
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return MouseInteractionEvent(mouseInteraction, event, cursorCaptured);
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}
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} // namespace ViewportInteraction
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} // namespace AzToolsFramework
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@@ -8,11 +8,11 @@
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#pragma once
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#include "AzFramework/Viewport/ScreenGeometry.h"
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/Math/Vector2.h>
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#include <AzCore/Math/Vector3.h>
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#include <AzFramework/Viewport/CameraState.h>
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#include <AzFramework/Viewport/ViewportScreen.h>
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#include <QPoint>
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@@ -20,7 +20,7 @@ namespace AZ
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{
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class ReflectContext;
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class SerializeContext;
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}
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} // namespace AZ
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namespace AzToolsFramework
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{
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@@ -178,6 +178,12 @@ namespace AzToolsFramework
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//! @cond
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AZ_TYPE_INFO(MousePick, "{A69B9562-FC8C-4DE7-9137-0FF867B1513D}");
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MousePick() = default;
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MousePick(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection, const AzFramework::ScreenPoint& screenPoint)
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: m_rayOrigin(rayOrigin)
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, m_rayDirection(rayDirection)
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, m_screenCoordinates(screenPoint)
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{
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}
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//! @endcond
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AZ::Vector3 m_rayOrigin = AZ::Vector3::CreateZero(); //!< World space.
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@@ -249,6 +255,22 @@ namespace AzToolsFramework
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return mouseInteractionEvent.m_wheelDelta;
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}
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//! A ray projection, originating from a point and extending in a direction specified as a normal.
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struct ProjectedViewportRay
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{
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AZ::Vector3 m_origin;
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AZ::Vector3 m_direction;
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};
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//! Utility function to return a viewport ray.
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inline ProjectedViewportRay ViewportScreenToWorldRay(
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const AzFramework::CameraState& cameraState, const AzFramework::ScreenPoint& screenPoint)
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{
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const AZ::Vector3 rayOrigin = AzFramework::ScreenToWorld(screenPoint, cameraState);
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const AZ::Vector3 rayDirection = (rayOrigin - cameraState.m_position).GetNormalized();
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return ProjectedViewportRay{ rayOrigin, rayDirection };
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}
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//! Return QPoint from AzFramework::ScreenPoint.
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inline QPoint QPointFromScreenPoint(const AzFramework::ScreenPoint& screenPoint)
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{
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@@ -301,6 +323,27 @@ namespace AzToolsFramework
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return mouseButtons;
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}
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//! Build a mouse pick from the specified mouse position and camera state.
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inline MousePick BuildMousePick(const AzFramework::CameraState& cameraState, const AzFramework::ScreenPoint& screenPoint)
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{
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const auto ray = ViewportScreenToWorldRay(cameraState, screenPoint);
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return MousePick(ray.m_origin, ray.m_direction, screenPoint);
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}
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//! Create a mouse interaction from the specified pick, buttons, interaction id and keyboard modifiers.
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MouseInteraction BuildMouseInteraction(
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const MousePick& mousePick, MouseButtons buttons, InteractionId interactionId, KeyboardModifiers modifiers);
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//! Create a mouse buttons from the specified mouse button.
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inline MouseButtons BuildMouseButtons(const MouseButton button)
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{
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return MouseButtons(aznumeric_cast<AZ::u32>(button));
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}
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//! Create a mouse interaction event from the specified interaction and event.
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MouseInteractionEvent BuildMouseInteractionEvent(
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const MouseInteraction& mouseInteraction, MouseEvent event, bool cursorCaptured = false);
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//! Reflect all viewport related types.
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void ViewportInteractionReflect(AZ::ReflectContext* context);
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} // namespace ViewportInteraction
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