Initial improvements to fix viewport icon selection and draw order (#6284)

* wip fixes for entity viewport icons displaying in the correct order and handling selection correctly

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add additional comment about z value

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* move manual sorting and some small tidy-up

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update comment

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates following initial round of PR feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* additional changes to support tests for entity icon intersection

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add support to enable/disable icons separately from helpers

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* final tests added and small tidy-up to display EntityId correctly

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update some manipulator test framework calls after utility functions were moved

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix for implicit cast

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* move icon scale values to AZ_CVARS

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix failing tests caught in AR and update some naming conventions for tests

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update naming convention for members of ProjectedViewportRay

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update other references to ProjectedViewportRay

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update more references to ProjectedViewportRay change

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update menus for python tests

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
This commit is contained in:
Tom Hulton-Harrop
2021-12-16 09:35:23 +00:00
committed by GitHub
parent df8326a1b0
commit d065eb9498
56 changed files with 783 additions and 449 deletions
@@ -878,9 +878,6 @@ namespace AzToolsFramework
/// Return the icon texture id (from internal IconManager) for a given entity icon path.
/// This can be passed to DrawTextureLabel to draw an entity icon.
virtual int GetIconTextureIdFromEntityIconPath(const AZStd::string& entityIconPath) = 0;
/// Returns if the Display Helpers option is toggled on in the Editor.
virtual bool DisplayHelpersVisible() = 0;
};
using EditorRequestBus = AZ::EBus<EditorRequests>;
@@ -89,8 +89,8 @@ namespace AzToolsFramework
const float rayLength)
{
AZ_Assert(rayLength > 0.0f, "Invalid ray length passed to RefreshRayRequest");
rayRequest.m_startWorldPosition = viewportRay.origin;
rayRequest.m_endWorldPosition = viewportRay.origin + viewportRay.direction * rayLength;
rayRequest.m_startWorldPosition = viewportRay.m_origin;
rayRequest.m_endWorldPosition = viewportRay.m_origin + viewportRay.m_direction * rayLength;
}
AZ::Vector3 FindClosestPickIntersection(
@@ -15,7 +15,6 @@
#include <AzFramework/Viewport/CameraState.h>
#include <AzFramework/Viewport/ClickDetector.h>
#include <AzFramework/Viewport/ViewportId.h>
#include <AzFramework/Viewport/ViewportScreen.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
@@ -151,13 +150,6 @@ namespace AzToolsFramework
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
//! A ray projection, originating from a point and extending in a direction specified as a normal.
struct ProjectedViewportRay
{
AZ::Vector3 origin;
AZ::Vector3 direction;
};
//! Requests that can be made to the viewport to query and modify its state.
class ViewportInteractionRequests
{
@@ -183,15 +175,6 @@ namespace AzToolsFramework
//! Type to inherit to implement ViewportInteractionRequests.
using ViewportInteractionRequestBus = AZ::EBus<ViewportInteractionRequests, ViewportEBusTraits>;
//! Utility function to return a viewport ray.
inline ProjectedViewportRay ViewportScreenToWorldRay(
const AzFramework::CameraState& cameraState, const AzFramework::ScreenPoint& screenPoint)
{
const AZ::Vector3 rayOrigin = AzFramework::ScreenToWorld(screenPoint, cameraState);
const AZ::Vector3 rayDirection = (rayOrigin - cameraState.m_position).GetNormalized();
return AzToolsFramework::ViewportInteraction::ProjectedViewportRay{ rayOrigin, rayDirection };
}
//! Utility function to return a viewport ray using the ViewportInteractionRequestBus.
inline ProjectedViewportRay ViewportScreenToWorldRay(
const AzFramework::ViewportId viewportId, const AzFramework::ScreenPoint& screenPoint)
@@ -225,6 +208,10 @@ namespace AzToolsFramework
virtual bool StickySelectEnabled() const = 0;
//! Returns the default viewport camera position.
virtual AZ::Vector3 DefaultEditorCameraPosition() const = 0;
//! Returns if icons are visible in the viewport.
virtual bool IconsVisible() const = 0;
//! Returns if viewport helpers (additional debug drawing) are visible in the viewport.
virtual bool HelpersVisible() const = 0;
protected:
~ViewportSettingsRequests() = default;
@@ -20,6 +20,8 @@ namespace AzToolsFramework
constexpr AZStd::string_view ScaleManipulatorBoxHalfExtentSetting = "/Amazon/Preferences/Editor/Manipulator/ScaleManipulatorBoxHalfExtent";
constexpr AZStd::string_view RotationManipulatorRadiusSetting = "/Amazon/Preferences/Editor/Manipulator/RotationManipulatorRadius";
constexpr AZStd::string_view ManipulatorViewBaseScaleSetting = "/Amazon/Preferences/Editor/Manipulator/ViewBaseScale";
constexpr AZStd::string_view IconsVisibleSetting = "/Amazon/Preferences/Editor/IconsVisible";
constexpr AZStd::string_view HelpersVisibleSetting = "/Amazon/Preferences/Editor/HelpersVisible";
bool FlipManipulatorAxesTowardsView()
{
@@ -120,4 +122,24 @@ namespace AzToolsFramework
{
SetRegistry(ManipulatorViewBaseScaleSetting, scale);
}
bool IconsVisible()
{
return GetRegistry(IconsVisibleSetting, true);
}
void SetIconsVisible(const bool visible)
{
SetRegistry(IconsVisibleSetting, visible);
}
bool HelpersVisible()
{
return GetRegistry(HelpersVisibleSetting, true);
}
void SetHelpersVisible(const bool visible)
{
SetRegistry(HelpersVisibleSetting, visible);
}
} // namespace AzToolsFramework
@@ -66,4 +66,10 @@ namespace AzToolsFramework
float ManipulatorViewBaseScale();
void SetManipulatorViewBaseScale(float scale);
bool IconsVisible();
void SetIconsVisible(bool visible);
bool HelpersVisible();
void SetHelpersVisible(bool visible);
} // namespace AzToolsFramework
@@ -49,5 +49,22 @@ namespace AzToolsFramework
->Field("MouseEvent", &MouseInteractionEvent::m_mouseEvent)
->Field("WheelDelta", &MouseInteractionEvent::m_wheelDelta);
}
MouseInteraction BuildMouseInteraction(
const MousePick& mousePick, const MouseButtons buttons, const InteractionId interactionId, const KeyboardModifiers modifiers)
{
MouseInteraction interaction;
interaction.m_mousePick = mousePick;
interaction.m_mouseButtons = buttons;
interaction.m_interactionId = interactionId;
interaction.m_keyboardModifiers = modifiers;
return interaction;
}
MouseInteractionEvent BuildMouseInteractionEvent(
const MouseInteraction& mouseInteraction, const MouseEvent event, const bool cursorCaptured /*= false*/)
{
return MouseInteractionEvent(mouseInteraction, event, cursorCaptured);
}
} // namespace ViewportInteraction
} // namespace AzToolsFramework
@@ -8,11 +8,11 @@
#pragma once
#include "AzFramework/Viewport/ScreenGeometry.h"
#include <AzCore/Component/EntityId.h>
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Vector3.h>
#include <AzFramework/Viewport/CameraState.h>
#include <AzFramework/Viewport/ViewportScreen.h>
#include <QPoint>
@@ -20,7 +20,7 @@ namespace AZ
{
class ReflectContext;
class SerializeContext;
}
} // namespace AZ
namespace AzToolsFramework
{
@@ -178,6 +178,12 @@ namespace AzToolsFramework
//! @cond
AZ_TYPE_INFO(MousePick, "{A69B9562-FC8C-4DE7-9137-0FF867B1513D}");
MousePick() = default;
MousePick(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection, const AzFramework::ScreenPoint& screenPoint)
: m_rayOrigin(rayOrigin)
, m_rayDirection(rayDirection)
, m_screenCoordinates(screenPoint)
{
}
//! @endcond
AZ::Vector3 m_rayOrigin = AZ::Vector3::CreateZero(); //!< World space.
@@ -249,6 +255,22 @@ namespace AzToolsFramework
return mouseInteractionEvent.m_wheelDelta;
}
//! A ray projection, originating from a point and extending in a direction specified as a normal.
struct ProjectedViewportRay
{
AZ::Vector3 m_origin;
AZ::Vector3 m_direction;
};
//! Utility function to return a viewport ray.
inline ProjectedViewportRay ViewportScreenToWorldRay(
const AzFramework::CameraState& cameraState, const AzFramework::ScreenPoint& screenPoint)
{
const AZ::Vector3 rayOrigin = AzFramework::ScreenToWorld(screenPoint, cameraState);
const AZ::Vector3 rayDirection = (rayOrigin - cameraState.m_position).GetNormalized();
return ProjectedViewportRay{ rayOrigin, rayDirection };
}
//! Return QPoint from AzFramework::ScreenPoint.
inline QPoint QPointFromScreenPoint(const AzFramework::ScreenPoint& screenPoint)
{
@@ -301,6 +323,27 @@ namespace AzToolsFramework
return mouseButtons;
}
//! Build a mouse pick from the specified mouse position and camera state.
inline MousePick BuildMousePick(const AzFramework::CameraState& cameraState, const AzFramework::ScreenPoint& screenPoint)
{
const auto ray = ViewportScreenToWorldRay(cameraState, screenPoint);
return MousePick(ray.m_origin, ray.m_direction, screenPoint);
}
//! Create a mouse interaction from the specified pick, buttons, interaction id and keyboard modifiers.
MouseInteraction BuildMouseInteraction(
const MousePick& mousePick, MouseButtons buttons, InteractionId interactionId, KeyboardModifiers modifiers);
//! Create a mouse buttons from the specified mouse button.
inline MouseButtons BuildMouseButtons(const MouseButton button)
{
return MouseButtons(aznumeric_cast<AZ::u32>(button));
}
//! Create a mouse interaction event from the specified interaction and event.
MouseInteractionEvent BuildMouseInteractionEvent(
const MouseInteraction& mouseInteraction, MouseEvent event, bool cursorCaptured = false);
//! Reflect all viewport related types.
void ViewportInteractionReflect(AZ::ReflectContext* context);
} // namespace ViewportInteraction
@@ -52,34 +52,45 @@ AZ_CVAR(
AZ::ConsoleFunctorFlags::Null,
"Use a lock icon when the cursor is over entities that cannot be interacted with");
AZ_CVAR(float, ed_iconMinScale, 0.1f, nullptr, AZ::ConsoleFunctorFlags::Null, "Minimum scale for icons in the distance");
AZ_CVAR(float, ed_iconMaxScale, 1.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "Maximum scale for icons near the camera");
AZ_CVAR(float, ed_iconCloseDist, 3.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "Distance at which icons are at maximum scale");
AZ_CVAR(float, ed_iconFarDist, 40.f, nullptr, AZ::ConsoleFunctorFlags::Null, "Distance at which icons are at minimum scale");
namespace AzToolsFramework
{
AZ_CLASS_ALLOCATOR_IMPL(EditorHelpers, AZ::SystemAllocator, 0)
static const int s_iconSize = 36; // icon display size (in pixels)
static const float s_iconMinScale = 0.1f; // minimum scale for icons in the distance
static const float s_iconMaxScale = 1.0f; // maximum scale for icons near the camera
static const float s_iconCloseDist = 3.f; // distance at which icons are at maximum scale
static const float s_iconFarDist = 40.f; // distance at which icons are at minimum scale
static const int IconSize = 36; // icon display size (in pixels)
// helper function to wrap EBus call to check if helpers are being displayed
// note: the ['?'] icon in the top right of the editor
static bool HelpersVisible()
static bool HelpersVisible(const AzFramework::ViewportId viewportId)
{
bool helpersVisible = false;
EditorRequestBus::BroadcastResult(helpersVisible, &EditorRequests::DisplayHelpersVisible);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
helpersVisible, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::HelpersVisible);
return helpersVisible;
}
// calculate the icon scale based on how far away it is (distanceSq) from a given point
// note: this is mostly likely distance from the camera
static float GetIconScale(const float distSq)
// helper function to wrap EBus call to check if icons are being displayed
static bool IconsVisible(const AzFramework::ViewportId viewportId)
{
AZ_PROFILE_FUNCTION(AzToolsFramework);
bool iconsVisible = false;
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
iconsVisible, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::IconsVisible);
return iconsVisible;
}
return s_iconMinScale +
(s_iconMaxScale - s_iconMinScale) *
(1.0f - AZ::GetClamp(AZ::GetMax(0.0f, sqrtf(distSq) - s_iconCloseDist) / s_iconFarDist, 0.0f, 1.0f));
float GetIconScale(const float distance)
{
return ed_iconMinScale +
(ed_iconMaxScale - ed_iconMinScale) *
(1.0f - AZ::GetClamp(AZ::GetMax(0.0f, distance - ed_iconCloseDist) / (ed_iconFarDist - ed_iconCloseDist), 0.0f, 1.0f));
}
float GetIconSize(const float distance)
{
return GetIconScale(distance) * IconSize;
}
static void DisplayComponents(
@@ -171,11 +182,14 @@ namespace AzToolsFramework
const int viewportId = mouseInteraction.m_mouseInteraction.m_interactionId.m_viewportId;
const bool helpersVisible = HelpersVisible();
const bool iconsVisible = IconsVisible(viewportId);
const AZ::Matrix3x4 cameraView = AzFramework::CameraView(cameraState);
const AZ::Matrix4x4 cameraProjection = AzFramework::CameraProjection(cameraState);
// selecting new entities
AZ::EntityId entityIdUnderCursor;
float closestDistance = std::numeric_limits<float>::max();
float closestDistance = AZStd::numeric_limits<float>::max();
for (size_t entityCacheIndex = 0; entityCacheIndex < m_entityDataCache->VisibleEntityDataCount(); ++entityCacheIndex)
{
const AZ::EntityId entityId = m_entityDataCache->GetVisibleEntityId(entityCacheIndex);
@@ -185,8 +199,7 @@ namespace AzToolsFramework
continue;
}
// 2d screen space selection - did we click an icon
if (helpersVisible)
if (iconsVisible)
{
// some components choose to hide their icons (e.g. meshes)
// we also do not want to test against icons that may not be showing as they're inside a 'closed' entity container
@@ -197,17 +210,23 @@ namespace AzToolsFramework
const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex);
// selecting based on 2d icon - should only do it when visible and not selected
const AzFramework::ScreenPoint screenPosition = AzFramework::WorldToScreen(entityPosition, cameraState);
const AZ::Vector3 ndcPoint = AzFramework::WorldToScreenNdc(entityPosition, cameraView, cameraProjection);
const AzFramework::ScreenPoint screenPosition =
AzFramework::ScreenPointFromNdc(AZ::Vector3ToVector2(ndcPoint), cameraState.m_viewportSize);
const float distSqFromCamera = cameraState.m_position.GetDistanceSq(entityPosition);
const auto iconRange = static_cast<float>(GetIconScale(distSqFromCamera) * s_iconSize * 0.5f);
const float distanceFromCamera = cameraState.m_position.GetDistance(entityPosition);
const auto iconRange = GetIconSize(distanceFromCamera) * 0.5f;
const auto screenCoords = mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates;
// 2d screen space selection - did we click an icon
if (screenCoords.m_x >= screenPosition.m_x - iconRange && screenCoords.m_x <= screenPosition.m_x + iconRange &&
screenCoords.m_y >= screenPosition.m_y - iconRange && screenCoords.m_y <= screenPosition.m_y + iconRange)
screenCoords.m_y >= screenPosition.m_y - iconRange && screenCoords.m_y <= screenPosition.m_y + iconRange &&
ndcPoint.GetZ() < closestDistance)
{
// use ndc z value for distance here which is in 0-1 range so will most likely 'win' when it comes to the
// distance check (this is what we want as the cursor should always favor icons if they are hovered)
closestDistance = ndcPoint.GetZ();
entityIdUnderCursor = entityId;
break;
}
}
}
@@ -220,9 +239,14 @@ namespace AzToolsFramework
if (AabbIntersectMouseRay(mouseInteraction.m_mouseInteraction, aabb))
{
// if success, pick against specific component
if (PickEntity(entityId, mouseInteraction.m_mouseInteraction, closestDistance, viewportId))
float closestBoundDifference = AZStd::numeric_limits<float>::max();
if (PickEntity(entityId, mouseInteraction.m_mouseInteraction, closestBoundDifference, viewportId))
{
entityIdUnderCursor = entityId;
if (closestBoundDifference < closestDistance)
{
closestDistance = closestBoundDifference;
entityIdUnderCursor = entityId;
}
}
}
}
@@ -276,55 +300,78 @@ namespace AzToolsFramework
{
AZ_PROFILE_FUNCTION(AzToolsFramework);
if (HelpersVisible())
const bool iconsVisible = IconsVisible(viewportInfo.m_viewportId);
const bool helpersVisible = HelpersVisible(viewportInfo.m_viewportId);
auto displayCheck = [this](const size_t entityCacheIndex, const AZ::EntityId entityId)
{
if (!m_entityDataCache->IsVisibleEntityVisible(entityCacheIndex) || !IsSelectableInViewport(entityId))
{
return false;
}
return true;
};
if (helpersVisible)
{
for (size_t entityCacheIndex = 0; entityCacheIndex < m_entityDataCache->VisibleEntityDataCount(); ++entityCacheIndex)
{
const AZ::EntityId entityId = m_entityDataCache->GetVisibleEntityId(entityCacheIndex);
if (!m_entityDataCache->IsVisibleEntityVisible(entityCacheIndex) || !IsSelectableInViewport(entityId))
if (const AZ::EntityId entityId = m_entityDataCache->GetVisibleEntityId(entityCacheIndex);
displayCheck(entityCacheIndex, entityId))
{
continue;
// notify components to display
DisplayComponents(entityId, viewportInfo, debugDisplay);
}
}
}
// notify components to display
DisplayComponents(entityId, viewportInfo, debugDisplay);
if (iconsVisible)
{
auto editorViewportIconDisplay = EditorViewportIconDisplay::Get();
if (!editorViewportIconDisplay)
{
return;
}
if (m_entityDataCache->IsVisibleEntityIconHidden(entityCacheIndex) ||
(m_entityDataCache->IsVisibleEntitySelected(entityCacheIndex) && !showIconCheck(entityId)))
for (size_t entityCacheIndex = 0; entityCacheIndex < m_entityDataCache->VisibleEntityDataCount(); ++entityCacheIndex)
{
if (const AZ::EntityId entityId = m_entityDataCache->GetVisibleEntityId(entityCacheIndex);
displayCheck(entityCacheIndex, entityId))
{
continue;
}
int iconTextureId = 0;
EditorEntityIconComponentRequestBus::EventResult(
iconTextureId, entityId, &EditorEntityIconComponentRequests::GetEntityIconTextureId);
const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex);
const float distSqFromCamera = cameraState.m_position.GetDistanceSq(entityPosition);
const float iconScale = GetIconScale(distSqFromCamera);
const float iconSize = s_iconSize * iconScale;
using ComponentEntityAccentType = Components::EditorSelectionAccentSystemComponent::ComponentEntityAccentType;
const AZ::Color iconHighlight = [this, entityCacheIndex]()
{
if (m_entityDataCache->IsVisibleEntityLocked(entityCacheIndex))
if (m_entityDataCache->IsVisibleEntityIconHidden(entityCacheIndex) ||
(m_entityDataCache->IsVisibleEntitySelected(entityCacheIndex) && !showIconCheck(entityId)))
{
return AZ::Color(AZ::u8(100), AZ::u8(100), AZ::u8(100), AZ::u8(255));
continue;
}
if (m_entityDataCache->GetVisibleEntityAccent(entityCacheIndex) == ComponentEntityAccentType::Hover)
int iconTextureId = 0;
EditorEntityIconComponentRequestBus::EventResult(
iconTextureId, entityId, &EditorEntityIconComponentRequests::GetEntityIconTextureId);
using ComponentEntityAccentType = Components::EditorSelectionAccentSystemComponent::ComponentEntityAccentType;
const AZ::Color iconHighlight = [this, entityCacheIndex]()
{
return AZ::Color(AZ::u8(255), AZ::u8(120), AZ::u8(0), AZ::u8(204));
}
if (m_entityDataCache->IsVisibleEntityLocked(entityCacheIndex))
{
return AZ::Color(AZ::u8(100), AZ::u8(100), AZ::u8(100), AZ::u8(255));
}
return AZ::Color(1.0f, 1.0f, 1.0f, 1.0f);
}();
if (m_entityDataCache->GetVisibleEntityAccent(entityCacheIndex) == ComponentEntityAccentType::Hover)
{
return AZ::Color(AZ::u8(255), AZ::u8(120), AZ::u8(0), AZ::u8(204));
}
EditorViewportIconDisplay::Get()->DrawIcon({ viewportInfo.m_viewportId, iconTextureId, iconHighlight, entityPosition,
EditorViewportIconDisplayInterface::CoordinateSpace::WorldSpace,
AZ::Vector2{ iconSize, iconSize } });
return AZ::Color(1.0f, 1.0f, 1.0f, 1.0f);
}();
const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex);
const float distanceFromCamera = cameraState.m_position.GetDistance(entityPosition);
const float iconSize = GetIconSize(distanceFromCamera);
editorViewportIconDisplay->DrawIcon({ viewportInfo.m_viewportId, iconTextureId, iconHighlight, entityPosition,
EditorViewportIconDisplayInterface::CoordinateSpace::WorldSpace,
AZ::Vector2{ iconSize, iconSize } });
}
}
}
}
@@ -106,4 +106,12 @@ namespace AzToolsFramework
const EditorVisibleEntityDataCache* m_entityDataCache = nullptr; //!< Entity Data queried by the EditorHelpers.
const FocusModeInterface* m_focusModeInterface = nullptr; //!< API to interact with focus mode functionality.
};
//! Calculate the icon scale based on how far away it is from a given point.
//! @note This is mostly likely distance from the camera.
float GetIconScale(float distance);
//! Calculate the icon size based on how far away it is from a given point.
//! @note This is the base icon size multiplied by the icon scale to give a final viewport size.
float GetIconSize(float distance);
} // namespace AzToolsFramework
@@ -2521,10 +2521,9 @@ namespace AzToolsFramework
AZStd::erase_if(
m_selectedEntityIds,
[readOnlyEntityPublicInterface](auto entityId)
{
return readOnlyEntityPublicInterface->IsReadOnly(entityId);
}
);
{
return readOnlyEntityPublicInterface->IsReadOnly(entityId);
});
}
// note: create/destroy pattern to be addressed
@@ -3285,9 +3284,9 @@ namespace AzToolsFramework
QObject::connect(
action, &QAction::triggered, action,
[this]
{
ToggleCenterPivotSelection();
});
{
ToggleCenterPivotSelection();
});
}
}
@@ -32,6 +32,8 @@ namespace AzToolsFramework
constexpr inline AZ::Crc32 EditReset = AZ_CRC_CE("com.o3de.action.editortransform.editreset");
constexpr inline AZ::Crc32 EditResetManipulator = AZ_CRC_CE("com.o3de.action.editortransform.editresetmanipulator");
constexpr inline AZ::Crc32 ViewportUiVisible = AZ_CRC_CE("com.o3de.action.editortransform.viewportuivisible");
constexpr inline AZ::Crc32 Helpers = AZ_CRC_CE("com.o3de.action.editor.helpers");
constexpr inline AZ::Crc32 Icons = AZ_CRC_CE("com.o3de.action.editor.icons");
//@}
//! Provide interface for EditorTransformComponentSelection requests.